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Well, I've officially begun my venture into Warhammer Fantasy by purchasing a Highborn, Noble, and a small number of Glade Guard (6). So, I'm excited.
After perusing the Warhammer rulebook, I've noticed several differences that I'll have to work with, but I'm thoroughly excited to try something different.
Anyway, I'm coming from 40k playing Sisters of Battle and Space Marines, which means I'm used to tough basic minis with good survivablity. I've noticed that this isn't really the case for Warhammer.
So, I'm turning to the experts, where's a good place to start with Wood Elves, and how can I make the transition from Space Marines any easier?
wood elves!? pffft By khornes angry left eyebrow my minions shall meet thee and do battle until they all get bored and sneak off to buy more pepsi and snacks...
It is kinda hard to compare 40K to Fantasy (at least this is what I think). The best advice that I can give you with starting a Fantasy army is to start out with a 1,000 point army and eventually work your way up to the point size you want. Some of the units that I would buy are: Dryads (best point for point model in the WE army), Glade Guard (best archers in the game), Glade Riders (which are great for flank/rear charges), Wardancers (bread and butter of a WE army), Spellsinger(s) and some Wild Riders. This will give you a broad choice of units. Eventually when you work your way up to a bigger game I would buy a Treeman.....or 2 (I run 2 in a 2,000 point army). All in all it's up to you but I really can't tell you how to make a transistion from Space Marines to Wood Elves. If you're looking for an easy transaction I would go with Dwarves instead of the Wood Elves. Hope this helps!!!
If anybody disagrees with me Chuck Norris will roundhouse kick you in the face.....not really. But wouldn't it be cool?
You really can't go wrong with Dryads and Archers. Dryads are high str, high to skirmishing combat troops with high initiative and movement, and two attacks each. Many players consider them the best combat skirmishing unit in the game. I run two units of 8, and that's light compared to some players.
After that, the unit I'd recommend almost as a matter of necessity is wardancers. Most deadly WE unit in all the games I've played. After that, I think it's a matter of preference and style as to what units you take next.
They are a challenging army that relies on manouverability to win games. You can't just steamroll your opponents like a brettonian player, you have to finesse them.
The other guys have all mentioned staple units that are tried and proven. Basically it will come down to your style of play. There are sledom right or wrong units, just knowing how to use them that can be tricky.
Where marine units can stand alone the WE army has to act as a whole or it will be torn to shreads.
Mirage Arcana Podcast
The "A Smart Player Will..." theory is a complete paradox. If we make an assumption that everything we do is outsmarted, then theoretically we can never win.
I have seen that as I just had my first game yesterday. I was thoroughly thrashed by Tzeentch Chaos.
I will consider most of what you've said, and it all looks good, thanks.
Speaking of hammers, watchout for dwarves, WE relies on flank with them but they make it really hard. Yup.... hard....
Ok, so think of Wood Elves as Dark Eldar and you'll be somewhere close to the mark. Of course, this is Fantasy not 40k so that comparison is kind of moot.
The key is movement. Never stand still. Run rings round your opponent. Shooting is helpful but mostly it's comes second to combat. Magic is for support; don't pin your battle plan on it. Move into positions where you can fight combats on your own terms, and you'll wipe the floor. Get out-manoeveured and you'll lose :yes:. Simple as that.
If you want hard-hitting, manoeveurable and tough units, Dryads have the stat-line of a Space Marine (more or less; there's no real comparison of course, but just remember the number 4 and you can't really go wrong here) and Treemen are as hard as a Space Marine should be (if this was the movies, a Space Marine would have the stats of a Treeman methinks).
Hope that's of use to you. Keep on truckin'.
It has yet to be proven that intelligence has any survival value. - Arthur C. Clarke (1917 - 2008)
If you know ahead of time you're facing a Tzeentch army, they're easy to deal with. A large group of glade guard with magic attacks will pincushion horrors and flamers into oblivion.
Glad to see you on the WE boards, Adrian. Meanwhile, I'm getting ready to make my push over to the SM boards here soon. It's a little exchange program. I'm curious about your last post and to get some specifics about that game. Your last comment made me think you might be looking at dwarves. Don't do it, man. Last thing the world needs is another freakin' dwarf player.