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Yesterday, at the white dwarfs party, there was a guess the number of dice in the jar contest, which i happened to win (1 dice off!!!). In the end i won the Sisters of Twilight on Ceithin-Har (the dragon). So i brought it home and stared at it for a while. After this i pulled out a long forgotten wood elf army book, 16 glade guard, 5 glade riders and a noble on foot.
Ideally, i would like to be able to have an army capable of using the sisters (just because they are cool), but im not quite sure on how to reach that level of points. what units would you sugest? I was thinking something along the lines of some warhawks and/or a great eagle to supportthe sisters on their adventures into wonderland, but im not really sure about the rest of the army. Help?
"If a jobs worth doing, its worth dieing for"
To start with, let me say that the sisters on their dragon do make for a very cool figure. I have occasionally read back through their rules to find a way to use them in an army, and keep coming back to the fact that I'm just not horribly fond of them as a special character. Sure they've got their "kill us both or we will taunt you a second time" special rule, but aside from that they've got almost zero protection - no armor, no ward save. Having had my stag-riding noble shot, squashed, and magicked into oblivion on a few occasions, I don't think this feat of killing both sisters in the same phase is terribly difficult to pull off.
If I had won this figure (good job on the guess, by the way!) and decided to use it in my army, I would probably opt to use the dragon and one of the sisters as just a normal highborn mounted on a dragon. You won't get the "I'm like a stone thrower only lame" arrows, nor the rooted-to-the-spot arrows, but you will end up with a lot more flexibility with your dragon.
With that being said, if you really want to use the sisters specifically, I would first not recommend them in anything smaller than 2500pts. Since the sisters on their dragon are a very expensive lord and hero choice that cannot be your army general, you'll need a fair amount of leftover points to get your punchy characters and magic defenses up to snuff. After that, I think an army with the sisters would be interesting if it was based on mobility - warhawks, fast cav, dryads, and wardancers (with, of course, a couple of solid blocks of glade guard). You will definitely need some fast-moving units to keep your enemy's attention off of the sisters as much as possible, since they are victory points begging to be taken.
What he said.
If you really want to make up the points quickly, try getting really expensive models (points-wise). A Treeman is the best thing here.
Since you'll need 2K to (legally, but you can modify the FOC with your opp if you want, I do) use them, you can have a second Rare choice. An Eagle should be able to keep up with them, or provide another good flanker. With luck, you can make some archers very paranoid.
Another thing I would recommend are Wardancers. They are very versatile, being able to take on pretty much anything and still come out on top.
What do you face on a regular basis? Let us know, so we can give you a bit more of an in-depth answer.
i face a variety of enemies, but mainly ogres, dark elves, silly empire gunlines, chaos and rarely orcs. A fair few, but the are I really hate atm are the ogres, since they pulverise my lizzies with their silly ranges and their gut magic that doesn't quite make sense. Treemen sound fun, and i like the idea of wardancers, but i can't quite decide on characters. The sisters take up a single Lord choice, giving me a possibility of 3 other characters. Obviously i don't have to fill that up, but i don't know what to do here.
"If a jobs worth doing, its worth dieing for"
Not entirely 3, the dragon takes up one of the Hero choices leaving you with two others to choose from.The sisters take up a single Lord choice, giving me a possibility of 3 other characters. Obviously i don't have to fill that up, but i don't know what to do here.
Legion Of Everblight: Abyslonia
Protectorate of Menoth: Grand Exemplar Kreoss
Ah, gunlines your problem?
In that case, try an Alter Noble with a Great Weapon, an Amber Pendant and a Briarsheath. Not much is more fun than watching your opponent suffer a ridiculous -4 to hit at short range in a forest. I've faced a Dwarf Bolt Thrower with a Master Engineer, who needed a 6+ to hit. -1 to hit a character, -2 because he was in a forest, and a further -1 since it was Soft cover. That was a ton of modifiers even for a BS5 Engineer.
Make him tempting. Place him just within 2" of the forest (so he can be seen), get up close, and charge. He can take on a whole unit and still come out on top. He is a machine against machine crews, since he's so quick and has 4 attacks.
As for Ogres, I've only faced the one player, and I was using Dwarves. From that game, I think you want to try and flank charge them. A lone character that suddenly pulls out 3 wounds can cause a whole unit to flee with a little luck. I would recommend the afore-mentioned Noble, a Treeman, Tree Kin, and Wardancers. Those Talismanic Tatoos can come in useful.
Good luck hunting the foul enemies of the Elves.