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Wood Elf tactica - Contributors Needed

34K views 373 replies 31 participants last post by  DavidWC09 
#1 · (Edited by Moderator)
Hey guys, what do you think about putting our (read: your) heads together and coming up with a wood elf tactica written by the members of LO? This seems to be one of the most active forums with a number of the mods playing woodies, and I think we could come up with something good. If this works we could extend it to all the army sub forums.

I can't find anything in the FB tactica forum or in the WE index where LO has written a WE tactica.

This thread can be used for posting thoughts and comments about the idea, if there is enough (read: any) support then I'll start a thread in the tactica section of FB for people to submit their articles. Then I'll link it in the WE index at the top of this forum:)

It can be as long or short as you want. If you want to only write a short paragraph on the best way to use glade riders then go for it. If you would rather write an entire review of every item in the book then that's great too! The idea behind getting lots of people to put their heads together is that one person is not bogged down with the responsibility of writing the whole thing!

So what do you think? Is you in or is you in?

Ciao

Stonehambey


Edit: This is a thread to sign up for contributions to the WIP, and to give each section exposure to comments and criticism before being put in the actual Tactica thread. Each section will be moved to the WIP Tactica thread after one week of being posted in this thread.

The WIP tactica thread may be found here


Here's the list of articles needed (red), those spoken for (blue), and those completed (green):


1. Characters
1.1. Lords
1.1.1. Highborn
1.1.2.
Spellweaver (Skarsgard)
1.1.3.
Treeman Ancient (Cyric the Mad)
1.1.4.
Mount: Forest Dragon (Skarsgard)
1.2. Heros
1.2.1. Noble
1.2.2. BSB - Skarsgard
1.2.3. Spellsinger (Skarsgard)
1.2.4. Branchwraith (Maraschino)
1.3. Kindreds
1.3.1. Wardancer Kindreds (Cyric the Mad)
1.3.2.
Eternal Kindreds (Skarsgard)
1.3.3.
Alter Kindreds (DavidVC04)
1.3.4.
Scout Kindreds (Skarsgard)
1.3.5.
Wild Rider Kindreds (Skarsgard)
1.3.6.
Waywatcher Kindreds (Skarsgard)
1.4. Special Characters
1.4.1. Orion (Remind)
1.4.2.
Drycha (Remind)
1.4.3.
The Sisters of Twilight (Remind)
1.4.4.
Skaw (ArchonFarseerGuy)
1.4.5.
Ariel (Cyric the Mad)
2. Units
2.1. Core
2.1.1. Glade Guard (Cyric the Mad)
2.1.2.
Glade Guard Scouts
2.1.3.
Glade Riders (ArchonFarseerGuy)
2.1.4.
Dryads (_Toast_)
2.2. Special
2.2.1. Eternal Guard (trodi)
2.2.2.
Wardancers (DavidVC04)
2.2.3.
Wild Riders (Skarsgard)
2.2.4.
Warhawk Riders (Skarsgard)
2.2.5.
Treekin (Skarsgard)
2.3. Rare
2.3.1. Waywatchers (Cyric the Mad)
2.3.2.
Treemen (DavidVC04)
2.3.3.
Great Eagles (Skarsgard)
3. Magic Items
3.1. Common Magic Items (Skarsgard)
3.2.
Magic Weapons (Skarsgard)
3.3.
Magic Armor (Skarsgard)
3.4.
Talismans (Skarsgard)
3.5.
Enchanted Items (Skarsgard)
3.6.
Arcane Items (Skarsgard)
3.7.
Magical Standards (Skarsgard)
4. Spites(Cyric the Mad)
5. Wood Elf Magic
5.1. The Lore of Athel Loren (GeordieSteve005)
5.2.
The Lore of Life (Skarsgard)
5.3.
The Lore of Beasts (Skarsgard)
6. Deployment
6.1. Retreating Fire-Line (The Wood Elf Cha Cha) (Cyric the Mad)
6.2.
Denied Flank (Skarsgard)
7. Use of Terrain
7.1. Effective Tree-Singing (Cyric the Mad)
7.2.
Woodland Ambush (Cyric the Mad)
7.3.
Use of Non-Forest Terrain
8. The Opening Turns - Skarsgard
9. The End Game - Skarsgard

10. The Principles of Attack
10.1. Specific Enemy Analyses
10.1.1. Enemy Type: Gunlines (ArchonFarseerGuy)
10.1.2.
Enemy Type: All Cavalry (Skarsgard)
10.1.3.
Enemy Type: Hordes (ArchonFarseerGuy)
10.1.4.
Enemy Type: Undead (Skarsgard)
10.1.5.
Enemy Type: Magic-Heavy (Skarsgard)
10.1.6.
Enemy Type: Armored Infantry (churchic)
10.1.7.
Enemy Type: Skirmishers (DavidVC04)
10.1.8.
Enemy Type: Monsters (DavidVC04)
10.2. Effective Flanking (ArchonFarseerGuy)
10.3.
Fast Cavalry (Skarsgard)
10.4.
Using Skirmishers (Skarsgard)
10.5.
The Multi-Charge (Brother Mike)
10.6.
Dealing with Warmachines (ArchonFarseerGuy)
10.7.
Using Psychology (Skarsgard)
11. The Principles of Defense
11.1. Reaction: Hold (Cyric the Mad)
11.2.
Reaction: Stand-And-Shoot (Cyric the Mad)
11.3.
Reaction: Flee (Cyric the Mad)
11.4.
Bait-And-Flee (Cyric the Mad)
11.5.
March Blocking (Cyric the Mad)
11.6.
Fast Enemies (Cyric the Mad)
 
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#301 · (Edited)
I am going to lay claim to Forest Dragons.

So we still have Nobles and Highborn free.

Edit: I will be migrating a lot of the articles over to the WIP thread. I am no Cyric when it comes to this stuff so I may take a little while to get it all done.
 
#305 ·
Update.

WIP thread is up to date.

We have one more topic to allocate (highborns) and are the following to complete:

Nobles - Mal
Forest Dragons - Skarsgard
Treemen - AFG, David
Using Skirmishers - David
Glade Guard Scouts - Cyric
Use of non forest terrain - Cyric

Light is at the end of the tunnel.
 
#308 · (Edited)
I'd say something more about keeping the rider alive. Elves on dragons tend to die easily and early, either from shooting or in combat. The fimbulwinter shard can help in the latter.

Glamorweave and Crystal Mere are decent options. This guy represents a lot of points as it will be the army general too.

Any WE general on a flying mount needs to consider where to lend his leadership to combats. While we all know that Wood Elves generally win 99% of their combats, that 1% can be a killer. Taking break tests against a modified 10 instead of a modified 8 can mean a lot.

Eliminating war machines is not too mundane a task for this guy. He's almost certain to break them from fear alone. Bait with him against infantry and then zoom off to destroy some soft target, like shooters or war machines. Then mop up against infantry.

You might reference the sisters as riders, just to say they're an option and have been considered in another section of the tacitca.



 
#312 · (Edited)
Okay, I think I finished the Treeman article. It's rather long, so take your time to read through it. I do appreciate anyone willing to suffer through the whole thing and let me know what I overlooked.

I want us to end this strong, just like we did 101 Ways to Win at Warhammer. I'm going to try and not slack on my final entries.

Everyone try and take some time to finish reading through other people's articles, too. Post your comments and let's keep the communal aspect of this project going strong. Collective wisdom matters most.



 
#313 ·
That's a good writeup. Consider my contribution to be the amendments:
*Maybe mention the Merits of a TMA with Netlings. Ooooh yeah, a cheese war is on. Laugh evilly while you do so.
*You could also include Shrikes, Spites (A Murder of), and the other shooting one. Bam, 3 shooting attacks, and a combat monster. Even a Khornate Exalted Champion with some magically enhanced sword of doom and mega-invincible armour will have trouble with that.

I have to momentarily vacate the computer, so I'll finish off in about an hour.

-AFG
 
#315 · (Edited)
Actually, I had in mind the TMA him/her/itself. But, you can mention that a partnership combo though.

Since, I have this post, I may as well finish off my opinions.
*I wouldn't worry about Peasant archers tbh. They have BS4, and wound our beloved Beasties (erm, Treemies;Y) on a 6+. If that's not enough, we have a 3+ Armour, and a 5++ to fall back on as well. it would take a load of fruitless Shoot phases before actually doing something.
*There are some items for our TMs to be utterly terrified of (as in, in the same way the Scarecrow is scared of lit matches). A Dwarf Cannon with the Rune of Burning WILL make mincemeat (rather, firewood) of such a creature. Likewise, the Lizardmen have access to the Burning Blade of Chotek (+2 Strength IIRC), and flaming attacks can be taken with the Mark of +1 A on the charge to do some damage to our Trees, especially if they're taken as a JSoD.
*Maybe also mention the drawback of $$$ as well. I had to really persuade myself to buy one at $75 (even then, it had about 3 pieces missing).
*Watch out for rank-and-file. I've had my TM killed by 2 units of Night Goblins. He got really unlucky (the dice sucked acorns, to use your term) and he passed many many tests until he failed one and ran into a unit nearby. The joys of flank charges.

It's probably just me and my sick mind, but I read that maturation as another word, with an s.:X Just thought I'd share. Cool point though:).

As for the roots being magical. They definitely are magical, just as sure as I'm posting right now. The Forest Spirit rule states that EVERY attack (including insignificant, frivolous attacks) are magical. I can't see why it doesn't. I think you have an opponent or know someone who has an opponent who's just sour eggs.

-AFG
 
#319 ·
Aw, you got rid of Disadvantage #7. Oh well, that's OK. The thing about the Organ Gun and Sallys is that their entry specifically states that they can't Stand and Shoot. For teh TM, it does no such thing, so I'd say they can.

As for specialist shooters, that's an opinion-based category if we're honest.

ED: Sorry if it's an irritant. We were posting at the same time for the record.

-AFG
 
#320 ·
Yeah, I couldn't make it funny. Decided to chop it instead.

Thanks for the input, I tried to work in your ideas.

Mainly, I talked a bit about treesurfing, how to use two treemen/ancients together, corrected the bit on ranged specialized attacks, altered the bit about flaming attacks.

Do you think there's anything else that should be addressed? Are you referring to the Unanswered Q's part? Should it be edited? I was trying to say that it's unresolved, though I myself think a Treemen should be able to S&S.
 
#321 ·
So am I, unless the charger is within half range, of course. I was just referring to why. Of course, we could just ask Rork, but then it wouldn't be the Unanswered questions though.:p

Final point about teh writeup, maybe you could add a cheesy line in the summary, such as "Try it. you won't regret it. Though your opponents may".

Well, that's a good writeup well done. Only Highborns left to claim. I have no experience with them, so it may be a good idea for someone else to do them.

Maybe as a grand finale, we could do a general view on the Wood Elves done by everyone who posts, like incorporating fluff into your games, generic strengths and weaknesses. Just an idea tossed into the air (kinda like what you do at a fireworks spectacular;)).

About 4 writeups awaiting completion. Anyone know what's happening with Cyric?

-AFG
 
#322 ·
Well, that's a good writeup well done. Only Highborns left to claim. I have no experience with them, so it may be a good idea for someone else to do them.
Why not have a crack at it. We can make suggestions. If you follow a similar format to the other character ones and you wont be able to go wrong. The real strength of this tactica is that it is written by different people, it's not one persons take and therefore more likely to be a more beneficial article.
 
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