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Hey guys, what do you think about putting our (read: your) heads together and coming up with a wood elf tactica written by the members of LO? This seems to be one of the most active forums with a number of the mods playing woodies, and I think we could come up with something good. If this works we could extend it to all the army sub forums.
I can't find anything in the FB tactica forum or in the WE index where LO has written a WE tactica.
This thread can be used for posting thoughts and comments about the idea, if there is enough (read: any) support then I'll start a thread in the tactica section of FB for people to submit their articles. Then I'll link it in the WE index at the top of this forum
It can be as long or short as you want. If you want to only write a short paragraph on the best way to use glade riders then go for it. If you would rather write an entire review of every item in the book then that's great too! The idea behind getting lots of people to put their heads together is that one person is not bogged down with the responsibility of writing the whole thing!
So what do you think? Is you in or is you in?
Edit: This is a thread to sign up for contributions to the WIP, and to give each section exposure to comments and criticism before being put in the actual Tactica thread. Each section will be moved to the WIP Tactica thread after one week of being posted in this thread.
The WIP tactica thread may be found here (Librarium Online Wood Elf Tactica (WiP))
Here's the list of articles needed (red), those spoken for (blue), and those completed (green):
1. Characters1.1. Lords2. Units1.1.1. Highborn1.2. Heros
1.1.2. Spellweaver (Skarsgard)
1.1.3. Treeman Ancient (Cyric the Mad)
1.1.4. Mount: Forest Dragon (Skarsgard)1.2.1. Noble1.3. Kindreds
1.2.2. BSB - Skarsgard
1.2.3. Spellsinger (Skarsgard)
1.2.4. Branchwraith (Maraschino)1.3.1. Wardancer Kindreds (Cyric the Mad)1.4. Special Characters
1.3.2. Eternal Kindreds (Skarsgard)
1.3.3. Alter Kindreds (DavidVC04)
1.3.4. Scout Kindreds (Skarsgard)
1.3.5. Wild Rider Kindreds (Skarsgard)
1.3.6. Waywatcher Kindreds (Skarsgard)
1.4.1. Orion (Remind)
1.4.2. Drycha (Remind)
1.4.3. The Sisters of Twilight (Remind)
1.4.4. Skaw (ArchonFarseerGuy)
1.4.5. Ariel (Cyric the Mad)2.1. Core3. Magic Items2.1.1. Glade Guard (Cyric the Mad)2.2. Special
2.1.2. Glade Guard Scouts
2.1.3. Glade Riders (ArchonFarseerGuy)
2.1.4. Dryads (_Toast_)2.2.1. Eternal Guard (trodi)2.3. Rare
2.2.2. Wardancers (DavidVC04)
2.2.3. Wild Riders (Skarsgard)
2.2.4. Warhawk Riders (Skarsgard)
2.2.5. Treekin (Skarsgard)2.3.1. Waywatchers (Cyric the Mad)
2.3.2. Treemen (DavidVC04)
2.3.3. Great Eagles (Skarsgard)3.1. Common Magic Items (Skarsgard)4. Spites(Cyric the Mad)
3.2. Magic Weapons (Skarsgard)
3.3. Magic Armor (Skarsgard)
3.4. Talismans (Skarsgard)
3.5. Enchanted Items (Skarsgard)
3.6. Arcane Items (Skarsgard)
3.7. Magical Standards (Skarsgard)
5. Wood Elf Magic5.1. The Lore of Athel Loren (GeordieSteve005)6. Deployment
5.2. The Lore of Life (Skarsgard)
5.3. The Lore of Beasts (Skarsgard)6.1. Retreating Fire-Line (The Wood Elf Cha Cha) (Cyric the Mad)7. Use of Terrain
6.2. Denied Flank (Skarsgard)7.1. Effective Tree-Singing (Cyric the Mad)8. The Opening Turns - Skarsgard
7.2. Woodland Ambush (Cyric the Mad)
7.3. Use of Non-Forest Terrain
9. The End Game - Skarsgard
10. The Principles of Attack10.1. Specific Enemy Analyses
10.1.1. Enemy Type: Gunlines (ArchonFarseerGuy)
10.1.2. Enemy Type: All Cavalry (Skarsgard)
10.1.3. Enemy Type: Hordes (ArchonFarseerGuy)
10.1.4. Enemy Type: Undead (Skarsgard)
10.1.5. Enemy Type: Magic-Heavy (Skarsgard)
10.1.6. Enemy Type: Armored Infantry (churchic)
10.1.7. Enemy Type: Skirmishers (DavidVC04)
10.1.8. Enemy Type: Monsters (DavidVC04)10.2. Effective Flanking (ArchonFarseerGuy)11. The Principles of Defense
10.3. Fast Cavalry (Skarsgard)
10.4. Using Skirmishers (Skarsgard)
10.5. The Multi-Charge (Brother Mike)
10.6. Dealing with Warmachines (ArchonFarseerGuy)
10.7. Using Psychology (Skarsgard)11.1. Reaction: Hold (Cyric the Mad)
11.2. Reaction: Stand-And-Shoot (Cyric the Mad)
11.3. Reaction: Flee (Cyric the Mad)
11.4. Bait-And-Flee (Cyric the Mad)
11.5. March Blocking (Cyric the Mad)
11.6. Fast Enemies (Cyric the Mad)
Last edited by DavidWC09; April 10th, 2008 at 00:48. Reason: Fixed Link
I think we can manage to put somethin' together. What say you, boys?
Do we have a timeframe for this? It'd be a shame for David to miss the entire party due to his move.
We sure can put something together!
Armies: Wood Elves, High Elves
Warbands Campaign 07: 1st
San Antonio Alamo GT
There is no time frame. Of course David will get his chance to contribute. It would be wrong to ignore the musings of one of the forum's most experienced WE players!
So I'll give it a couple of days for people to think about how much they want to write. Then I'll start a thread in tactica Remember, you can write as much or as little as you want!
We can start by making a basic outline of what we need covered, and then we can start choosing sections to write. I can hammer out a basic outline later this evening.
a tactica sounds great
Aha, a project! It's a shame I'm shortly going to disappear from the forums for a couple of months, and will therefore be unable to contribute. :hmm:
Ah well. It's a great idea though. Though I might be able to knock something out next week if somebody lobs a topic my way... :shifty:
It has yet to be proven that intelligence has any survival value. - Arthur C. Clarke (1917 - 2008)
Looks like Misanthrope is already working on an outline. Tomorrow morning I'll also post some of the ideas I have. Then perhaps we can start asking how people would like to contribute
double post ftw.
Right, here are some ideas I have come up with. They are, of course, subject to change if necessary
Unit types - A run down of the pros and cons of the unit choices in a Wood Elf army.
Magic Items - A run down of the pros and cons of all the magic items open to the Wood Elves.
Deployment - Give yourself the early advantage by deploying correctly, this section of the tactica will show you how
Use of non-forest Terrain - We can't move hills or castles, but we can make the most of them. This section shows you how to exploit the part of the battlefield you don't have control over
Use of Woods - Where to place your free wood and how to use it. Also how to exploit woods naturally occurring on the table
The opening turns - The game is only 6 turns long, so each turn must be decisive. Like a master chess player, this part of the tactica will help you improve your opening turns, so that you set yourself up nicely for the mid game
The end game - With turn 6 only a few moments away, this part of the tactica runs through all the things you need to be thinking about to ensure you squeeze out every last VP in the final turn.
The principles of attack - When and where to strike. How to fight on your terms.
The principles of defence - When confronted by an uber unit do you hold or flee? This part of the tactica shows you how to dance rings around your opponents offensive units.
This is what I have so far. Any thoughts?