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Hey everyone, I'm a Wood Elves player.
My main opponent is a buddy who play's Lizardmen. Won my first time against him but he won the second time around. I think he one primilary because of Saurus and a disgustingly cheap "Old One" I think. This thing had a +2 save (+1combat), 7 attacks, str 5, and tou 5. And a magic weapon. It was pretty cheese as my dryads couldn't do anything against him.
Suggest from the Veterens?
You shouldn't use the word cheesey, it makes you sound like you don't want to bother to figure out how to beat something.
It sounds like a standard combat character to me. It will easily cost 2 or 3 times as much as an entire unit of dryads so why shouldn't it be able to beat them?
Remember that dryad units are highly expendable, you shouldn't worry about losing 100pts in the grand scheme of things.
How does it get a 1+ save in combat? Note that he cannot gain a bonus from a hand weapon and shield if he has a magic weapon.
Either a highborn or a treeman ancient with the AoN should be able to take that character on.
Even an alter noble with the AoN would have good chances.
Alternatively if it is in a unit then you can charge the flank or if he has run out on his own to kill something you can shoot him afterwards.
If you post your list and give us an idea of what he takes we can help you out a lot better. There is a lot of good info in some other threads as well.
But if you give us an idea of what you have then we can give you a lot more suggestions.
Other things we will want to know is does your opponent:
a. Go magic heavy
b. Use lots of skinks
Last edited by Cyric the Mad; July 4th, 2007 at 23:04. Reason: Fixed quote block
Mirage Arcana Podcast
The "A Smart Player Will..." theory is a complete paradox. If we make an assumption that everything we do is outsmarted, then theoretically we can never win.
Hello, Backdraft, and welcome to LO!
First off, what these fine gents say is true - nothing is cheesy or unbeatable. Some things are more difficult to take down than others, but even the things that seem unreasonably difficult to beat are balanced by high points cost.
That being said, what you're talking about sounds like a typical CC character - you would be facing worse against some of the bashier armies, but as far as lizards go, this one is plenty bashy. It's not surprising that your unit of dryads couldn't take him down. Dryads are great, but they are still very much core units.
If you can give us the info Skars asked for, it would go a long way toward our ability to give you some advice. For now, the Treeman Ancient and Alter Noble idea can work for you - or if this lizard is relying solely upon armor saves with no real ward save, throw some wardancers at him - Whirling Death will wipe the smirk off of his lipless face pretty quickly.
If blocks of Saurus infantry are giving you fits, you've got to remember to set up your combined charges. Most of our units will fall in a 1-on-1 fight with a ranked up block of lizards, so you'll need at least two units hitting it from two sides to take it down - look around the WE section for some advice on this.
Looking forward to hearing more about this.
u can take a Wild Rider character with spear of twilight, youll be str 5 on charge, which will help wound him, u can even take a character on foot with the spear if you dont want him mounted.
or you can do a Wardancer with Annoyance Netlings, challenge him in combat and do the dance
if hes using him to leap out of the unit, use bow of loren and arcane bodkins or waywatchers or even try to snipe him with Hunters Talon and Pageant of Shrikes (because his save will be worse from shooting i presume)
also how did you win the first time around against this guy?
Last edited by maraschino; July 4th, 2007 at 23:44.
I need more information about his load out and what type of unit he places the Lord in. Also, I need a general idea of his army/strategy. While we can design a unit/lord to do anything, if we don't take all things into consideration it will not be effective.
This is a great way for a unit of wardancers to shine. Killing blow will do it, 3 guys in contact (6 attacks), 4 hits probably...2/3 chance of killing blow him right there! Depending on the type on unit he may be in, a character with AoN and great weapon would be one of your best options. I don't like treemen so I won't say to use him. :w00t:
p.s.- This point has been made so no worries, but "cheese" brings a topic up that is very close to most ppl's hearts and will tear and rip you apart if it is mentioned. Just FYI.
Armies: Wood Elves, High Elves
Warbands Campaign 07: 1st
San Antonio Alamo GT
Second, he took a magic weapon solely for my dryads and mass attacks. That's what made me angry and that is the cheese part I was talking about, not the fact that the character exists. I had several ideas about how to counter such a character, but I never expected to face such a tooled up character that was after my dryads and it be my second time against him. So before you guys "rip me a new one", learn the reasons.
And as for beating it, I know how but not what is effective.
I won the first time around because I actually had my dryads on the table and they did what most people expect them to do, but this lord annihilated them both. Game was rigged before I even started.
My Wild Riders didn't have support from dryads and the one squad got smoked by 30 str3 shots from salamanders. I owe that to a small table in which he could hit me easily.
First off, I'm sorry if you took the above posts personally - Perhaps some of them could have been worded differently, but I don't feel like anyone here has "ripped you a new one."
If your opponent created a character specifcally to deal with your dryads, that's kind of bad form (in my opinion), but it is also something that can be used to your advantage. If he's worried enough about your dryads to spend the points on a character to deal with them, then there are bound to be weaknesses other places in his list. If nothing else, you can take that character down with something else, in which case not only will he have lost his character, but he'll still have your dryads to contend with. As was mentioned before, anything with killing blow will make him think twice - wardancers and waywatchers.
Salamanders will do a number on most of our units - sounds like the small table was the main factor here, so I won't go too much into that. Units like salamanders are usually prime targets for my glade guard. What does your army typically look like? What does his look like?
If he really wants to play battle of the lords, then oblige him. A tooled-out Alter kindred will make mincemeat out of this impudent lizard. A Wardancer kindred will also take him down. If you want to get a lord to do it, the WE have some good ones to choose from. I personally get a lot of pleasure in watching expensive lords fall to regular units.