Welcome to Librarium Online!
This army was designed using the total force concept. Meaning, each unit is on the table to compliment the entire army, not take on my opponent by itself. Please, by all means, provide me with any constructive critisism you can come up with. I welcome it.
2x Farseer w/ Witch Blade, Runes of Witnessing, Spirit Stones, Doom, and Guide -130ea
3x 9 Dire Avengers + Exarch w/ 2 ASC's and Bladestorm - 152ea
6 Guardian Jetbikes - 2 w/ Shuriken Cannons - 152
2x 5 pathfinders - 120ea
8 Harlequins all with Harlequin's Kiss - 176
8 Striking Scorpions + Exarch w/ Biting Blade and Stalker - 166
HEAVY SUPPORT: 547
4 Dark Reapers + Exarch w/ Reaper Launcher and Fast Shot - 207
Wraithlord w/ 2 Flamers, Brightlance, and Starcannon - 160
Fire Prism w/ Shuriken Cannon, Holo-Field, and Vectored Engines - 180
Total army cost - 1997
42.5% Troops (Extra points are awarded at tourneys for army lists with = or > 40% troops)
0% Fast Attack
27.4% Heavy Support
Now, some of the reasoning behind a few of my choices...
Farseers with Doom and Guide
- Just in case 22 shots from each Dire Avenger squad isn't enough (or 33 if I use
Bladestorm), it's nice to have the possibility to re-roll hits and wounds on 2 of them.
Plus I can plae the Wraithlord near them and not have to roll for wraithsight.
- Most people would tell me to get guardians with a heavy weapons platform. As much
as that platform would be nice, the moment I get into range to use my catipaults...
I'll be in an assault faster that I can spit. My thinking is, why waste the points on
a unit who will be rendered useless rather quickly when I can have a unit that can
stay out of charge range of most units? Oh, then there is the matter of the 4+ save.
Good against bolters.
- The best tactic of an Eldar army is to control the battle. Make your opponent do
what you want him/her to. Using the jetbikes to whip around past his/her main lines
and taking out the softer (and usually more expensive) targets behind is a good
way to do this. For the most part, your opponent will concentrate his/her fire on the
bikes to try and save his precious rear end, disregarding the hail of fire from the
rest of your army. Basically, create a diversion and give him/her pause.
- Yes, 120 points is a little pricey for a 5 man squad; but, this isn't just any squad.
These are troops that gain a 3+ cover save in woods and a 2+ cover save in
buildings. Chew on that for a while. Now think about this; they can move unhindered
through cover to positions that will afford them the "perfect" shot at some of your
opponent's more coveted units. Not to mention, thier weapons become AP1 on a
hit of 5+.
- Although most Eldar units are batter at range, CC is where the Harlequins excel with
grace comparable to that of a ballet. 176 points for 8 models with rending, an
invulnerable save, the abilty to move unhindered through terrain, furious charge,
and hit & run is pretty darn good in my book. Genestealers don't even get most of
All in all, this army is designed to be a "I'm going to lead you around the board and play with you as I see fit" kind of army. At lest that's my mentality.
I thank you all in advance for any input you have to offer.
Last edited by Drac0nis; August 2nd, 2007 at 22:33. Reason: changes to list
It is a bit.. hmm, too friendly? armies based on 'a little bit of everything' do not usually do so well.
With one wave serpent being your only vehicle in 2,000 points, it *will* be destroyed. No amount of defensive upgrades can save it. Entangled Scorps = dead scorps. They're better off without it and just suck it up on missions with no infiltrate.
I like the dark reapers as a fluffy HS choice, but consider 20.8% of your army is tied up in 10 infantry models who can't move and shoot. 10 infantry models represent your entire long range fire power. If you were facing your own list, what's the first thing you'd do? =)
It is true that the Serpent will more than likely be a prime target, provided I don't put it behind terrain at the start of the battle and play leapfrog with other terrain.
Facing my own list, yes, I would attempt to take out the long range, low AP shooters.
Perhaps swapping one squad of reapers and a few aspect warriors for 2 wraithlords would be a better bet.
Lemme see what I can do in Army Builder...
Last edited by Drac0nis; August 2nd, 2007 at 21:53.
Okay, I fiddled with Army Builder a bit and made a few changes. I will edit the original post to reflect these changes.
I took out 1 squad of reapers and the Wave Serpent and put in a Wraithlord with 2 flamers, 1 Bright Lance, and a Star Cannon as well as a fire prism with shuriken cannon, holofield, and vectored engines.
I'm not sure if I want to keep the 2 CC squads or trade one of them off for something else.