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ES, 2x twin devourers
2x 11 hormagaunts
rend claws and talons
VC and BS
at 10pts. ea. hormagaunts are overpriced (eventhough they do have a 12" charge.) my normal problem with them is they move out of synapse, I've never run a winged tyrant, so I'm assuming thats will help.
I just perfer the numbers you could get if you instead used spinegaunts (2x22) or you could possibly give them scuttlers for the extra 6" move to start (in essence making them faster to go along with the theme here.)
If you have any Warriors you may want to use them as your 2nd Synapse opposed to the Zoanthrope. (The normal shooting loadout at 118pts; EC, ES, 2death...,1VC, 3warriors)
you could possibly drop a few stealers, or a few gaunts to get this done, would still need to free up 53pts.
Love lots of fexes, Lictors and the Raveners. Lots of MC's hopefully will keep a few stealers alive to get in there and rend some mothers.
Apart from the zoanthrope and hormagaunts (and even with them) list looks good, hope I gave you a new idea :huh:.
Totally trade these out for spinegaunts, they don't move as fast but they should move fast enough to stay ahead of your genestealers, and the amount of them that you can get for the same amount of points means some will make it to combat and they will be a great screen for your genestealers.2x 11 hormagauntsWhat did you say your opponents were? I'd go with an extra wound personally.2x sniperfexs
VC and BS
bonded exoskeletonThese are really hit or miss they really depend on the person using them. If you have them there because of escalation or reserves or what not, thats still a lot of points to be spending just for the extra rolls.2 lictor
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