Welcome to Librarium Online!
hey i've been playing this list for the last couple of days and in a tourney on the weekend and it's working out quite well i won 1 of my games and drew with one of the most veteran players at my local(unfortunately i had a bye last round so i didn't get into the final. stupid computer generated tourny) so its playing fairly well i just wanted to see what you guys thought of it and how i might be able to improve it.
HQ: flyrant w/ two sets scything talons, adrenal glands(ws and I), toxin sacs, flesh hooks, wings, warp field 201pts
Troops: 8 stealers- extended carapace 160pts x2
Troops: 15 termagaunts 90pts
Fast attack: raveners- rending claws, scything talons, devourers 50pts x3 -10 (one has no devourer, all in a seprate squad of 1)
basically it's a really crazy combat list. the gaunts are meat shields but still manage to cause problems for squads. the raveners usually start the game on the board but not always. the Flyrant sees combat turn 2 with at least 1 ravener and possibly a stealer squad. everything gets combat by third turn. i am thinking that putting in a second gaunt squad in replace of two of the raveners would be a good option.
any advice and critcism is greatly appreciated .
Never broken, Never fallen, Courage out of fear.
"Those who give up often do not realize just how close they are to success when they give up."
Well imho I'd swap out the Initiave Adrenal gland for toxic miasma . it gets you better results when you get CC with 2 units in there.
also I'd ditch the devourer on the raveners
crap BS anyway and you can get more gaunts for those points
alsthough personal touch :
ditvh a stealer squad and go for some devourer armed warriors. cheap and extra synapse
Hive Fleet Lucanus : 2000 points