Welcome to Librarium Online!
Dusting off my old Necron list to bring back to the table after about a year. I figure ill get some games in before the new campaign takes off.
HQ: Lord-- destroyer body, warscythe-- 140
Elite: 8 Flayed Ones-- 144
8 Flayed Ones-- 144
8 Flayed Ones-- 144
Troop: 10 Warriors-- 180
10 Warriors-- 180
Fast Attack: 3 Wraiths-- 123
3 Wraiths-- 123
10 Scarabs-- 120
Heavy Support: Heavy destoryer-- 65
Heavy Destroyer-- 65
Heavy Destroyer-- 65
The Lord joins the wraiths which rush up whichever flank the flayed ones either land on or infiltrate onto. The Scarabs tie up any counter charge unit or a unit that is in position to flank my attack column. The heavy destroyers all rotate around and take pot shots at big MCs or enemy tanks that will be a problem. In a happy world i can pop APCs that are charging my flank and then swarm the cargo with scarabs, tying them up until i can get a unit of wraiths on top of them. I can forsee problems against MEQs and like wise versus swarm armies. Any thoughts?
Armies like this will get eaten alive by swarms. MEQs may be problematic, but if you can get in their faces, the wraiths should prove their worth. Anything with low morale your Flayed Ones will go to town with, and probably take very few casualties. So are you planning on infiltrating the Flayed Ones or deep striking them? A clear problem is the lack of firepower, you have 23 models with ranged capabilities. Just be sure to keep the Heavy Destroyers close to one another so they can benefit from We'll Be Back. I like how you have them in seperate squads though; so you can designate different targets, I presume?
the destroyers are seperated so they dont get gunned down in one turn by mass firing, as theyll have to be targeted seperately and yes so they themselves can target seperate things if necessary. Yeah, swarms are my large concern. But then again thats a concern for all Necron armies. The Flayed ones will typically be infiltrated all on to one side of the board. Or i may infiltrate two units and deepstrike the 3rd for an objective grab or a unit that can be placed in a problematic area of the board.
I think, if you really wanna get a good h-2-h lord, you should get:HQ: Lord-- destroyer body, warscythe-- 140
Destroyer body + gaze of flammes + orb for 185 points. The destroyer body isn't even an option ^^, the gaze of flammes prevents you from taking a hard counter attack and it also allows you to have a certain bonus against leadership. The orb is here to support your wraiths. I thnik you should stay with staff of light, if you take warscythe, you gain some anti-tank, (but you have 3 heavy destroyers!!!), and some anti-invunerable saves, but you loose 3 shoots against space-marines. So you should stay with staff to keep some fire support.Of course, you don't really have a choice in a elite h-2-h army ^^.Elite: 8 Flayed Ones-- 144
8 Flayed Ones-- 144
8 Flayed Ones-- 144I know you have to take them, but what do you plan on doing with them? hide them? make them fire? I just want to know.Troop: 10 Warriors-- 180
10 Warriors-- 180I think the 10 scarabs is too much, take less scarabs, give them disrupting fields, and charge any LR that comes near by...Fast Attack: 3 Wraiths-- 123
3 Wraiths-- 123
10 Scarabs-- 120
Fore the wraiths, i actually think that the best number is 2. Since they don't have power weapons, 3 is a waist of money and 1 won't do damage enough. 2 can actually follow your lord and provide some I6 S6 attacks, without making to much noise. So 4 wraiths are enough in my opinion.I don't see why you took them, of course they can destroy some tanks, but since they'll be alone, they'll be an easy target for the ennemy. In addition to that, they won't provide you with a good fire coverage, for those 3 guys, only 2 shhots per turns will touch your target, not so nice...Heavy Support: Heavy destoryer-- 65
Heavy Destroyer-- 65
Heavy Destroyer-- 65
If you really wan't to make an interesting h-2-h necron army, i think you should take a monolith. For two reasons:
- first of all, if your flayed ones came into a bad situation, just teleport them!
- if you don't have anything to tp, just fire, and then you'll have a nice fire coverage.
just for info:
you have 54 necron models, so phase out at 13.5 models. Which is a good number ^^.
I think the lord may benefit with a Phase Shifter, and a ResOrb to assist the Wraiths. I like CC Cron armies. Possibly look at a small unit of Pariahs. They arent actually tha bad, they just dont have the necron rule. Keep them out of ranged harm and get the charge, they should be able to do some good damage.
Imnot sure about the Heavy Destroyers, they are very expensive for just one shot. Then again this army does need some tankbusting power. Possibly drop one for a Tomb Spyder though.
thanks alot for advice guys! the lord did have a warscythe to take down characters and tanks alike, but you say staff of light is better? ill try it.
The warrior are mainly there because i have to take them ( god i wish i could just take flayed ones as troops haha) There battle role wiill to march slowly and possibly grab rear objectives... they can survive to score simply based on there WBB rolls. Aside from scoring units, these babies dont really have a battle role, outside of static fire that is.
Less Wraiths? they are 1 wounded as is, and taking less in each unit will just mean they will die that much fast, even if the lord does get the orb. Not too mention they can turbo move into cover, have greater saves and hit really hard on the charge. I just need you to convince me of why i should take less... and if i do what should i replace them with?
The scarabs are mainly that size just to last as a tar pit. But with d. fields they could tank hunt as well.... should i drop them to 8 or 7 and throw fields all about?
My heavy destroyers are...well i just like them alot. I like mobile necron lascannons and ive seen them rip down enemy armor/ walkers pretty easily... even with only two shots landing the high str will easily glance or pen pretty much anything not too mention its guass.
But the real reason i choose destroyers is because i dont want to take a monolith under any circumstances. I see it as the reason why i stopped playing necrons. Every list typically has one and i dont like having a one dimensional 40k reputation.
What else could you suggest to make it more... tactically flexible? aside from a monolith. What about pariahs btw?
I really, REALLY advise you to take the staff of light. Agaisnt tanks, you already have 3 very mobile lascannon and the pretty good gauss weapons. Why more? You don't need more. The warscythe then can be used as a h-2-h combat. But, if you ever come to use it, it means that you are against an ennemy commander without a squad, which is pretty rare. If the guy doens't have a squad with him, your lord and the two ( or three ^^ )wraith can kill him pretty easily, invenurable or not.thanks alot for advice guys! the lord did have a warscythe to take down characters and tanks alike, but you say staff of light is better? ill try it.I wish the same thing ^^The warrior are mainly there because i have to take them ( god i wish i could just take flayed ones as troops haha)Be careful, warriors without anything supporting them, are dead warriors, from your army, i can tell that the ennemy will have to concentrate a lot of fire power to destroy your troop base army. In order to prevent WBB, what can he do? He'll just go destroy your units one at a time. And he won't use nice bolter, he'll use things like plasma (/cannon), melta, anything anti-WBB. So my advise is: don't relly to much on WBB. In my opinion, warriors are more gauss carriers with a "bonus", WBB.There battle role wiill to march slowly and possibly grab rear objectives... they can survive to score simply based on there WBB rolls. Aside from scoring units, these babies dont really have a battle role, outside of static fire that is.I agree.Less Wraiths? they are 1 wounded as is, and taking less in each unit will just mean they will die that much fast, even if the lord does get the orb.I will try to convince you ^^. As I read your post, i saw you don't want a monolith, ok. Then you need a support for your troops (damn phase out ). You should take a wraith out. Just look at the end of my post to see what i think you should take.Not too mention they can turbo move into cover, have greater saves and hit really hard on the charge. I just need you to convince me of why i should take less... and if i do what should i replace them with?Just take 6, with disrupting fields, and send them not in the middle, but since they are fast, straight to the ennemy tanks.The scarabs are mainly that size just to last as a tar pit. But with d. fields they could tank hunt as well.... should i drop them to 8 or 7 and throw fields all about?With your army, i think two is enough. That is mainly since any of your warriors can take down a LR... With their speed, they'll be flying flies which make big holes in the ennemy tanks. But like all flies, they need space. But if you take 3 of them, you consideratly reduce their moving space.My heavy destroyers are...well i just like them alot. I like mobile necron lascannons and ive seen them rip down enemy armor/ walkers pretty easily... even with only two shots landing the high str will easily glance or pen pretty much anything not too mention its guass.Ok, no monolith thenBut the real reason i choose destroyers is because i dont want to take a monolith under any circumstances. I see it as the reason why i stopped playing necrons. Every list typically has one and i dont like having a one dimensional 40k reputation.so, if you do as i said:What else could you suggest to make it more... tactically flexible? aside from a monolith. What about pariahs btw?
- take only 2 wraith (+41 points)
- 6 scarabs with disrupting fields (96points, so + 24)
- one destroyer down (+65)
You can either:
- put a tomb spyder to support your warriors (i would do with a particle projector, but that's just the way i would play them). The idea is that you have something which makes your WBB more a reality and 2 attacks with no save and 3 shoots anti-space marines. (-55) than, make 2 units of 10 flayed ones, and one unit of 7 with disrupting field, they are a kamikaze unit which deep strike and find artillery to take down, but don't expect them to survive... (- 75). = 130 points
- find 14 points to play parias. The idea behind the parias is: first of all, for 36 points each, they are have 1 live and are not necrons (), if you take them for their fire weapon, you have the same, but more resistant, for 28 points. If you take them for their h-2-h ability, keep in mind that they have only 1 attack!!!. The best way to use it, in my opinion, is 4, hide them, and then make them come out, use nightmare shroud with a lord, and go to h-2-h with both of them on what we'll stay. Using nightmare shroud on a Ld 7 sier council, is...8X how can i say...:drinking: no.. more like: :party2:but if you go to h-2-h, it'll be hard against most opponents. In the end, i think the parias are hard to use, but can be good in an army where you dicide to take the ennemy by surprise and use what he thinks is bad in an army. (like h-2h in necrons ). For a 1 shoot army, it's a good option. By the way, i love them ^^!
If you want to take some, you'll have to find 14 points...
- take 3 wraiths (2 with lord and 3 alone). This can be intersting. I know i said only 2, but if you really want to use them, take as mush as you can ( who likes to see 9 attacks I and S 6 coming towards them? ^^).
- find your own more personnal way of using those points? (put them back and prove that all this was useless ^^)
Wait, were you planning on grouping all the Wraiths with the Lord? Because if that's the idea, go ahead and lose one; it won't cost you much - there'll be plenty of damage and WBB opportunities.
Chaeron's scarab idea is good, as is his advice on the Staff of Light. The Scarabs can pick up anti-tank duties from the Lord, and he will be much more effective against MEQs with 3's to both hit and kill. For each use of the weapon, you'll kill 1.3 of them. Statiscically, of course.
For the Pariahs, don't forget you'll have to drop a unit of Flayed Ones to fit them in the Force Organization Chart. That will supply the points you'll need. More than you need, even. However, I suggest you keep the Destroyers. They'll be much harder to kill as 3 than as 2. Much harder.
So, I mathatized it all, and to fit in the Pariahs, you can:
Take out 1 squad of Flayed Ones +144
Take out 1 Wraith +41
Change around the Scarabs as Chaeron suggested, but with one less +36
Update the Lord as Chaeron suggested, but without Gaze of Flame - 30
Take 5 Pariahs -180
This way you get to keep the Destroyer.
But if you want to take out the Destroyer:
Take out Destroyer + 65
Take out Flayed Ones +144
Take out Wraith + 41
Change Lord as Chaeron suggested - 45
Change Scarabs as Chaeron suggested +24
This gains you 229 points. which adds to the 7 you had left over, for a total of 236. Now add 6 Pariahs for 216. You have 20 ponts. This can be used for many things; add Scarabs or a Flayed One, or take out a Scarab base for 36 total points, and add another Pariah or two more Flayed Ones. If you choose to drop the Destroyer, I'd take the extra Flayed Ones to keep up your Phase Out.
There're your main options, as I see them. Pick what you like though. We offer suggestions, nothing more.