[1500] Eldar - Warhammer 40K Fantasy
 

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Thread: [1500] Eldar

  1. #1
    Member LightningGus 3's Avatar
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    [1500] Eldar

    1500 Eldar

    HQ
    Farseer- Spirit Stones, runes of warding, doom, fortune
    145

    Avatar of Khaine
    155

    Elites
    10 Striking Scorpions-Exarch with Scorpion's Claw
    Wave Serpent - Twin linked starcannons, spirit stones, Vectored engines
    342

    10 Howling Banshees-Exarch with mirrorswords
    Wave Serpent - Twin linked starcannons, spirit stones, vectored engines
    337

    Troops
    7 Dire Avengers- Exarch with two shuriken catapults
    101

    7 Dire Avengers- Exarch with two shuriken catapults
    101

    Heavy Support
    Wraithlord- Brightlance
    130

    Falcon- Starcannon, Spirit stones, holo fields
    185

    The strategy i use with this army i've been seeing called the hammer/anvil, with the avatar and wraithlord in the center drawing fire and being supported with fortune from my farseer. The farseer also dooms the targets that i am focus firing or targets that squads with low str offense are attacking, such as howling banshees.

    The only targets i give opponents are relatively tough vehicles and monsters. The only easy targets are dire avengers which are relatively cheap and generally a low priority for opponents.

    With no solid targets for opponents cc specialists to engage they often resort to throwing themselves on the "anvil" of my avatar/wraithlord, which along with fortune can survive enormous amounts of beating. If they engage the avatar/wraithlord team it becomes easy to bring the rest of my cc specialists to help out if necessary.

    Against static armies i can use my fast transports and resilient ground troops to move close to my opponents, to engage in cc. Almost all of my army can also shoot while moving quickly.

    Any comments are appreciated.


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  3. #2
    Member The Emperors Champion's Avatar
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    I think it's pretty good but aren't you cutting yourself short why not drop the DA and replace them with Guardians or SGs and give them enhance already giving you the close combat support there already and use the others to harrass the Enemy Flank
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    Senior Member Mad Cat's Avatar
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    I don't see the point in taking DA exarchs with extra cattapults when for less points you could just buy one more DA giving more firepower and an extra wound. If you are not taking blade storm or defend and have no need for power weapons or shields then drop the exarchs.

  5. #4
    Member LightningGus 3's Avatar
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    if i dropped an exarch from each squad and added one member, i would have the same number of shots but instead of having 4 BS 5 shots all the shots would be BS 4. Although i would gain an extra wound and 10 points, but each man that dies loses the same number of shots anyway, so ide rather get the bs 5. and i dont think i need to worry about leadership too much.

  6. #5
    The Love Muffin [Black] Katalyst's Avatar
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    Blade Storm is a must.

    I'd rather see the Scorpions infiltrating and put the Dire Avengers in a Wave Serpent. Dropping a fully loaded squad of DA right in front of a Doomed enemy will do a lot of damage.


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  7. #6
    Member LightningGus 3's Avatar
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    I don't like infiltrating because no matter how i try to set up my pieces of terrain i can almost never get it so that my opponent cant see the scorpions, which means i have to be 18" away. I also dont really like scorpions being on the ground period because they are so slow and easy to avoid. Giving another target for my opponent's cc specialist would also throw off my hammer/anvil a little bit.

    do you have suggestions where i could get the points for bladestorm?
    Last edited by LightningGus 3; September 12th, 2007 at 01:42.

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    Resident Mongoose Mongooseo's Avatar
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    Vectored engines on your scorpion serpent? The Banshees need it, but the scorps are resilient enough to take a crash landing, or you could drop the serpent and run them with your anvil unit.
    In addition, starcannons on wave serpents aren't as good anymore. Personally, I would put more multi-shot weaponry on them, or anti-tank BL. Twin-Linking can only go so far, and starcannons are now friggin expensive compared to utility.

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    Good strategy. The hammer/anvil strategy is one that I've used to great success myself. The only real problem I see with it is that it's so few in number. I usually have more smaller but mobile units to close in on my opponent. After all, one lucky shot before you reach your destination will pretty much spell death for those huge and expensive CC squads.

    And as for the Avatar, Wraithlord, Farseer, and Dire Avengers holding an anchor for your army, any experienced player will simply ignore them until they've completely destroyed your attack force of CC troops. With the speed difference of your skimmers being so much greater than your foot troops, you should never expect your anchor to be able to help your CC troops. The most you'll do is take out a tank with that Wraithlord, which is nice, but still only one shot. You can hold back your fast transports to time your attack with your anchor forces, but then that gives your opponent time to pick apart the Wraithlord, Avatar, and Farseer.

    I do agree with you on not infiltrating with SS since the enemy can simply run away. Wave Serpents are always the way to go unless you're playing on a REALLY small table.

  10. #9
    Member LightningGus 3's Avatar
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    i could drop the scorpions for warp spiders, giving my anvil a little more speed and offense. i could then swap the serpent into my DAs or use the points from the serpent to buff out my DAs.

    the spiders serve a very similar anti-horde purpose, although from range rather from cc. they also dont have the weakness of their serpent being destroyed.

    oppinions?

  11. #10
    Sparta! Exarch Thomo's Avatar
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    In this instance I'd say go for the spiders. Tool the exarch up with powerblades and withdraw (as well as 2 deathspinners) and you will cause no end of grief for your opponent. Especially seeing as you can pin a unit in cc, jump out in their turn and shoot said unit in your turn before repeating

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