1750 wwwp tournament army - Warhammer 40K Fantasy
 

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  1. #1
    Member Ice_Cube's Avatar
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    1750 wwwp tournament army

    hey guys this is the final army list ive done for a massive tourny soon im hoping it does very well to get me a place.comments please.the dark lance sqauds,haemy,and wwp warrior sqaud start the game the rest is in wwp if there is anything in the list you guys think should be in instead of sumthing plz say.
    1750pts
    Archon: punisher,drugs,shadow field,plasma grenades,tormentor helm,animus vitae
    =152pts

    haemonculis:webway portal,scissorhand
    =80pts

    8 wyches:wych weapons,ccw,pistol
    1 succubus:agoniser,wych weapon,pistol,plasma grenades
    1 Raider:dark lance
    =202pts

    9 wyches:wych weapons,ccw,pistol,plasma grenades
    1 succubus:agoniser,wych weapon,pistol,plasma grenades
    1 Raider:dark lance
    =223pts

    5 Warp beasts:claws
    1 Beastmaster: agoniser,pistol
    =75pts

    10 Warriors:2 darklances
    =100pts

    10 Warriors:2 darklances
    =100pts

    9 Warriors:2 splinter cannons,2 blasters
    1 sybarite: agoniser,pistol
    =136pts

    9 Warriors:2 splinter cannons,2 blasters
    1 sybarite: agoniser,pistol,webway portal
    =186pts

    2 reaver jetbikes:2 blasters
    1 succubus:Tormentor helm,punisher
    =136pts


    1 Ravager: 3 disintergrators
    =120pts

    1 Ravager: 3 disintergrators
    =120pts

    1 Ravager: 3 disintergrators
    =120pts

    Last edited by Ice_Cube; September 29th, 2007 at 14:13.

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  3. #2
    Resident Mongoose Mongooseo's Avatar
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    Quote Originally Posted by Ice_Cube View Post
    hey guys this is the final army list ive done for a massive tourny soon im hoping it does very well to get me a place.comments please.the dark lance sqauds,haemy,and wwp warrior sqaud start the game the rest is in wwp if there is anything in the list you guys think should be in instead of sumthing plz say.
    No problem, onto revisions.

    Quote Originally Posted by Ice_Cube View Post
    1750pts
    Archon: punisher,drugs,shadow field,plasma grenades,tormentor helm,animus vitae
    =152pts

    haemonculis:webway portal,scissorhand
    =80pts
    Standard Troop-Killer Archon, and a haemonculi with the portal. Nothing wrong here.


    Quote Originally Posted by Ice_Cube View Post
    8 wyches:wych weapons,ccw,pistol
    1 succubus:agoniser,wych weapon,pistol,plasma grenades
    1 Raider:dark lance
    =202pts

    9 wyches:wych weapons,ccw,pistol,plasma grenades
    1 succubus:agoniser,wych weapon,pistol,plasma grenades
    1 Raider:dark lance
    =223pts
    You only need about 8 wytches total in a wytche squad, especially if you are adding the Archon to that one squad...

    Quote Originally Posted by Ice_Cube View Post
    5 Warp beasts:claws
    1 Beastmaster: agoniser,pistol
    =75pts
    Fine.


    Quote Originally Posted by Ice_Cube View Post
    10 Warriors:2 darklances
    =100pts

    10 Warriors:2 darklances
    =100pts
    Also fine.

    Quote Originally Posted by Ice_Cube View Post
    9 Warriors:2 splinter cannons,2 blasters
    1 sybarite: agoniser,pistol
    =136pts

    9 Warriors:2 splinter cannons,2 blasters
    1 sybarite: agoniser,pistol,webway portal
    =186pts
    Since your starting out with these two squads, I'd highly suggest adding more bodies to them, ideally to get them to about 15ish.


    Quote Originally Posted by Ice_Cube View Post
    2 reaver jetbikes:2 blasters
    1 succubus:Tormentor helm,punisher
    =136pts
    Conflict of interests, if it is a CC squad, beef it up. If it is an AT squad, just have three bikes and two blasters. And two handed weapons on DE jetbikes are illegal. White Dwarf may say different, but until I see it in the BRB, then that's my stance.


    Quote Originally Posted by Ice_Cube View Post
    1 Ravager: 3 disintergrators
    =120pts

    1 Ravager: 3 disintergrators
    =120pts

    1 Ravager: 3 disintergrators
    =120pts
    All fain as well, maybe drop one and add in a talos instead. No pressure.

  4. #3
    Member Ice_Cube's Avatar
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    hmmm the sqauds of 10 are there because keeps squad cheap small agile they basically hide an sneak forward to activate portal then support the portal sqauds.smaller squads easier to hide.still what do you reckon about that bump em up or no?3 ravagers mean yea.the bikes im very iffy about what do u reckon would be a good thing to add in to support the army another 10 man warrior sqaud for same amount of points? or beef up the 2 ten men? the army is designed to be as mean as possible whats your advice?

  5. #4
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    Third squad, or more bodies. A third squad can always act as a decoy to draw fire from the other two. Or you could add more bodies to soak up some wounds from Tau Pulse Rifles. Either way, you win.

  6. #5
    Member Ice_Cube's Avatar
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    how do you personally think this list will go and what are some weak and strong points that you see in the list? i would like to hear someone else perspective of my army rather than my own.

  7. #6
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    As soon as you get into CC with pretty much anything, you'll be golden ('cept for Tyranids or mobs of Orks, but you can shoot them). With your raiders, you should be able to charge the first turn you come out of the portal, provided you deploy on the right side of the board. So long as you don't get hit by a BUNCH of guard ordinance, you should be fairly well off, but I'd still like to see some more bodies in those warrior squads.
    The real downfall of this list would be a split deployment, because if one side was able to drive off its attackers, then you're going to have to charge through you're opponents fire to take out the other half, and likely without your raiders.

  8. #7
    Dark Eldar Gerbil Splata's Avatar
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    i'd look to have another heamo as a distration, everyone alays aims for the haemo's and not the sqauds as much, also the sybrites that start the game in the squads should not have wargear other than the portal. give them rifles. then they blend into the rest of the squad. no one will be the wiser! boost the squads up by 2 men. that will make 12 man squads. this means you have to loose 4 or more troops in a turn before the dreaded test, while stil keeping yourself agile.

    you've got a bit of a split in what you are aiming to do here, as you have a lot of h2h(wyches), and a lot of shooting (ravagers). so you will have to play to your strengths, and play it well because a well tooled close combat force could get the jump on your h2h squads, while your ravagers can do nothing about it, or vice versa with the ravagers getting shot down by something across the board.

    so just watch your targets, and always gang up. make sure you will win. if you aren't sure, don't enngage unless you have to.
    Caps-Lock, its like cruise-control for AWESOMENESS!
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    Rock is cheese, Paper is just fine
    Signed Scissors.

    WWP and other Dark Eldar how to
    http://forums.relicnews.com/showthread.php?t=149386

  9. #8
    Member Ice_Cube's Avatar
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    ok so you advise drop the agoniser from the portal sqaud only yea? so the other warrior squads fine? and another heamy would mean no third warrior squad but with the points spare you advise heamy with scissorhand,destructor on foot and beef up the 2 warrior squads. that means 3 units start game 1 warrior sqaud and 2 sniper squads or do you think the other warrior squad should start also? and just have wyches ravagers beasts and lord in wwp?

  10. #9
    Member Ice_Cube's Avatar
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    ok ive dropped the bikes and added in another 10 man warrior squad to add that bit extra punch and numbers ive got to send the army list to tourny organiser within next week so any advice before i send would be appreciated.

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