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1500 Eldar 2nd attempt

724 views 12 replies 7 participants last post by  Cheredanine 
#1 ·
1st list had a serious flaws with the squad sizes so here my 2nd attempt

HQ

Autarch- 92
with mandiblaster, power weapon and shuriken catapult

Avatar-155

Elites

Striking Scorpions-172
9 Scorpions with exarch

Howling Banshee-187
9 Banshee with exarch with executioner and war shout

Troops

Dire Avengers-152
9 Avengers with exarch with 2 catapults and bladestorm

Dire Avengers-152
9 Avengers with exarch with 2 catapults and bladestorm

Fast Attack

Warp Spiders-196
6 Spiders with exarch with power blades, 2 death spinners and withdraw

Swooping Hawks-174
6 Hawks with exarch and sunrifle

Heavy Support

Wraithlord-115
with eldar missile launcher

Wraithlord-115
with eldar missile launcher

what you think of it
 
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#2 ·
Im no eldar expert, but im trying to build a list myself so here are my thought on what u have- they may be well off mind!

Personally id take a Farseer with Warlocks in place of the Avatar- Warlocks can help the Wraithlords overcome the difficulties of wraithsight (? is that what its called? havent got the codex with me) and then you can use the psychic powers such as Doom to help with your fire.

If you can find the points give the banshees a Wave Serpent to get them into combat sooner.

Also, id consider taking some Dark Reapers in place of the second Wraithlord, other than that id consider taking a Brightlance instead of the missile launcher on the second one- handy to have that AP2

As i said i may be way off- maybe someone more experienced in the ways of the webway can assist?
 
#3 ·
Theobold made some good starts, a little off perhaps, the farseer doesnt need warlocks he is capable of helping avoid wraithsight issues and casting, and doom is not brilliant for fire support units, you have to be cwithin range but also such units dont tend to strugle wounding
1st list had a serious flaws with the squad sizes so here my 2nd attempt

HQ

Autarch- 92
with mandiblaster, power weapon and shuriken catapult
OK not brilliant, the autarch has a serious issue with Str and this one lacks mobility too, he is lkey to get torn to shreds
Avatar-155
reasonable, used either for moral or to drag fire from other units generall
Elites

Striking Scorpions-172
9 Scorpions with exarch
give the exarch stalker, shadow strike and either biting blade or scorpions claw
Howling Banshee-187
9 Banshee with exarch with executioner and war shout
needs a transport
Troops

Dire Avengers-152
9 Avengers with exarch with 2 catapults and bladestorm

Dire Avengers-152
9 Avengers with exarch with 2 catapults and bladestorm
ok reasonable set up, usually used for mechanised avenger units, foot slogers, lacking mobility are more likely to get caught flat footed and assaulted, I would either get them serpents (probably way too many points) or tend to go for shimmer shield, defend and bladestorm on the exarch
Fast Attack

Warp Spiders-196
6 Spiders with exarch with power blades, 2 death spinners and withdraw
Fine, although I tend to like deep striking them
Swooping Hawks-174
6 Hawks with exarch and sunrifle
complete chocolate fireguard
Heavy Support

Wraithlord-115
with eldar missile launcher

Wraithlord-115
with eldar missile launcher
give them BL and EML, more fire power, provides your anti tank

So overall, drop the autarch, probably drop the banshees, rejig the DA exarchs and the scorps exarchs, drop the hawks, re-jig the WLs and you should be able to squeeze another squad in (be tempted by reapers)

what you think of it[/QUOTE]
 
#12 ·
Theobold made some good starts, a little off perhaps, the farseer doesnt need warlocks he is capable of helping avoid wraithsight issues and casting, and doom is not brilliant for fire support units, you have to be cwithin range but also such units dont tend to strugle wounding
OK not brilliant, the autarch has a serious issue with Str and this one lacks mobility too, he is lkey to get torn to shreds
[/QUOTE]

Ha ha my advice is always a little off ;p

Chocolate fireguard is a lovely phrase, i myself prefer "as much use as a chocolate teapot" which works just as well- ive also devised my own "as much use as cling film pants" but ill leave that one to your imaginations
 
#4 ·
I'm considering dropping the warp spiders in favour of another group of scorpions of the same step up but giving them both stalkers and giving the swooping hawks skyleap. I don't understand everyones dislike of the hawks, they aint as good as other jump troops but they aint really suited to cc more tankhunting or harrasing enermies.
 
#5 ·
Before you drop the spiders keep in mind that with their good str 6 shooting they're perfectly capable of hunting light tanks and harrassing enemies -- and can bother marines and so on much better than hawks can.

That plus their ability to move>shoot>move makes them a real pain in the butt that most people will spend a lot of time and energy trying to pin down before they're killed.

That said, I use hawks too, sometimes. If I had to choose one unit or the other, though, I'd be taking spiders 8 times out of 10.
 
#6 ·
complete chocolate fireguard? What the heck is that?


First thing to the OP be careful about the advice you get a little. You're playing a foot slogging eldar army. I don't know if we actually get a lot of that here, people may try to make you mechanized. And doing that as a half measure can go over badly. For example I don't think I'd advise a serpent for the banshees, because it'd be the only falcon frame vehicle in your army and possibly your furthest forward unit. I predict it would have a horrible tendency to get shot down.

People rip on Hawks because lots of people play some marine type army. And hawks aren't so impressive against those.

However Hawks can give you what your army sorely needs. Anti tank. Just give them the proper gear for it. And you might want to think about EMLs on the wraithlords. (and a farseer instead of an autarch).


You might want to think about harlequins instead of scorps or banshees. With shadowseers they wouldn't get shot up due to the DA and would have a chance to wipe out the enemy and consolidate to safety. But scorps and banshees can work.
 
#7 ·
complete chocolate fireguard? What the heck is that?
:) you really dont know? a fireguard is a mesh put over hearths in houses to stop burning objects from falling out and things from falling it, a chocolate fireguard is a euphamism for a useless object (as it woul dmelt way before it acieved anything)

[/quote]
First thing to the OP be careful about the advice you get a little. You're playing a foot slogging eldar army. I don't know if we actually get a lot of that here, people may try to make you mechanized. And doing that as a half measure can go over badly.[/quote]
This is to a degree true, there is a general trend to mech eldar, however I dont think that you can not got good advice for the foot slogger lists, Clearly though Sunnyside makes a point I didnt take into account of my first response
For example I don't think I'd advise a serpent for the banshees, because it'd be the only falcon frame vehicle in your army and possibly your furthest forward unit. I predict it would have a horrible tendency to get shot down.
To be fair I dont think anyone would recomend a single transport in an army, indeed if you want to play foot sloggers then banshees are very likely to get shot appart, mechanised or not, I would stay away from them and go more for Scorpions or harleys
People rip on Hawks because lots of people play some marine type army. And hawks aren't so impressive against those.
ah not, here is where we diverge a little, yes you have a point, but hawks achieve little against most armies, IG can put 3-4 squads on the field for the price of a hawk squad, sure the hawks can take out 1 or maybe a second squad, but they will get shiot to shreds, a combination of poor T and armour means they are very vulnerable, whilst a low Str means they lack impact. Dont get wrong, I love the minis and have regularly used them for that reason, but with the demise of the "exarch delivery system" usage, I get no value from them
However Hawks can give you what your army sorely needs. Anti tank. Just give them the proper gear for it. And you might want to think about EMLs on the wraithlords. (and a farseer instead of an autarch).
Agree with the other comments but the hawks as tank hunters I find is easily available, hawks just can not get close enough to tanks without getting shot to shreds
You might want to think about harlequins instead of scorps or banshees. With shadowseers they wouldn't get shot up due to the DA and would have a chance to wipe out the enemy and consolidate to safety. But scorps and banshees can work.
Agree whole heartedly, if you want to go down the foot sloggers route, either harleys or scorps are the assault troops of choice
 
#8 ·
i think it takes balls to run a foot slogging list lol, thats why i like this.

So avatar is good, everything will be fearless plus he'll draw some fire.

DA need to have shimmershield (as has been said) and defender/bladestorm because this set up seems to work for almost everyone who does wave serpent their DAs.

I love scorpions, they are less fragile than banshees (and even harlies) and good for their points at taking down pretty much everything. Give the exarch a claw and maybe drop your banshees for another unit of these guys. The power weapons can be good, but more times then not, the higher strength of the scorps plus the scorp claw makes up for the difference in weapons.

For your list you definately need some psykers, so your WL dont end up standing around during the battle! So you should drop the autarch as you already have a CC monster ( avatar). Take a farseer with guide or fortune or both. I would personally drop one WL and take dark reapers, purely because i love the miniatures and because they are very effective versus MEQs and with guide from a farseer, an EML and fast shot, they can drop a whole unit of SMs or assault marines that start too approach.

As for the hawks versus the spiders arguement... id say drop both haha. I have never had much luck with either unit, i down right hate swooping hawks because they have to get too close yet cannont charge, and the spiders, although they have high str weapons, dont fair too much better considering how close they have to get to the enemy. I would vote for spider overall here, but in my opinion drop both units and get something that will stay closer to the bulk of your army. Maybe gaurdians with scatterlasers?
 
#9 ·
I'm never sure what to think of the spiders. I don't own any but I proxy them a little. I get mixed results, but that could be due to lack of experience. I'd be worried about them in your force because you aren't as "in your face" as spiders would tend to be. So they might be idle for too long.

I'd actually be tempted to swap the elites for harlies. And then drop the fast attack units to just get some solid bodies on the ground. Like another WL(maybe escorted by a small warlock unit that can come with the farseer, or just kept with the main force) or a falcon. Then put the rest of the points into exarcless DA. Just fairly cheap and resiliant shooting.

I don't think I'd like scorps in an amy like this. Simply because Eldar units tend to rely on manuverability and scorps can't fleet. I think an eldar foot army should still be taking full advantage of movement. Just that they'd tend to do it slower than our other forces.

And remember to have enough anti tank!
 
#10 ·
So drop both spiders and hawks? If i do that i can drop the autarch as he was there for his master stragist rule. If i do that i can add a Farseer with a couple of spirtseers to supplement the army and another squad of scorpions and some war walkers with EMLs to go tank hunting. EMLs over Starlances to protect them from being destroyed due to AV10
 
#11 ·
I'd definitely advise to keep the spyders, as they are your only fast/flanking unit. I'm not a fan of hawks, or banshees, so I would drop both, and kit out your avenger, warp spyder, scorpions, and your wraithlords. Maybe if you drop the autarch for a minimized farseer with some warlocks you won't be over points.
 
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