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  1. #1
    Senior Member destp's Avatar
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    2000 points, mostly friendly

    My new 2000 point list:


    _HQ_

    Farseer 1 - 133
    - Jetbike
    - Doom
    - Mind War
    - Signing Spear

    Farseer 2 - 75
    - Guide

    6 Warlocks - 345
    - Singing Spear (5)
    - Destructor (4) (One without Spear)
    - Embolden (1)
    - Enhance (1)
    - Jetbike (6)

    _Elites_

    5 Wraitguard - 343
    - Warlock
    - Wave Serpent
    - TL Suriken Cannons
    - Underslung Shuriken Cannon
    - Spirit Stones
    - Vectored Engines

    _Troops_

    10 Dire Avengers - 292
    - Exarch
    - 2 Avenger Catapults
    - Bladestorm
    - Wave Serpent
    - TL Suriken Cannons
    - Underslung Shuriken Cannon
    - Spirit Stones
    - Vectored Engines

    10 Guardians - 240
    - Scatter Laser
    - Wave Serpent
    - TL Bright Lance
    - Spirit Stones

    _Fast_Attack_

    10 Warp Spirders - 272
    -Exarch
    - 2 Death Spinners
    - Powerblades
    - Withdraw
    - Surprise Assault

    Vyper - 60
    - Shuriken Cannon
    - Underslung Shuriken Cannon

    Vyper - 60
    - Shuriken Cannon
    - Underslung Shuriken Cannon

    _Heavy_Support_

    3 War Walkers - 180
    - Scatter Lasers (2 each)

    ____
    2000


    I've tried a few games with the core units of this list (the three wave serpents, war walkers, HQ and warp spirders) and it performed quite well. Basic idea, the four main mobile troops (DAs, Spirders, WG and Warlocks) support each other in groups determined by the details of the individual battle. The Vypers zoom up to force target priority checks and generally harass/distract the enemny while the War Walkers and Guardians provide fire support. Jet bike mounted farseer hides with his IC status and Dooms whatever needs to die, well the other Farseer guides the warwalkers (and hitches a ride with the Guardians in case the enemy makes it to my deployment zone.

    All comments and opinions appreciated.

    Last edited by destp; October 29th, 2007 at 17:51. Reason: Oops, minor copy/paste error... fixed
    -destp
    Thousand Sons ~2750 points | Eldar ~1000 points
    Tzeentch Daemons ~2000 points

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  3. #2
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    That's a pretty nasty looking list (in a good way). The one concern that I might have is that so much of your volume of shots is tied up in a relatively fragile squad of war walkers. If those things go down early, horde-y armies might just be able to bury you under bodies.

    That's a pretty minor issue, however, and really ... 95 strength 6+ shots per turn (31 of which are rerollable!!) is a lot of firepower. Ouch.

    I think you'll be okay. You're going to force your opponents to make some saves, anyway.

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