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Hey guys. A couple of my friends play 40k and got me into it. I'm a complete beginner at the game and i decided to start with Necrons. Here's the tentative army list, I could really use some help with it.
2 squads of 12 Warriors
1 Lord with resurrection orb and phylactery
6 Flayed Ones
5 scarab swarms (ie 5 bases total)
1 heavy destroyer
On another thread someone mentioned immortals and destroyers don't go well together?
Also I should let you know i only have bought the warriors, lord, and one wraith so its very flexible at this point.
Finally, the armies i will mainly be going up against are: a tyrannid army focused almost all on close combat, a (from what i can tell) pretty well rounded soul drinkers army that is planning on deep striking a lot of units, a space marines army whose strategy is to sit in the back and shoot, and an inquisition army whose strategy i dont really know.
Thanks so much for any help.
Welcome to LO, Locke!
Necrons are a great army to play. They were my first army, and after bouncing around and trying other armies (Space Marines, Eldar, Tau) I always found myself coming back to the glittering Legions of the Unliving. They shoot great, they're faster than just about anyone...in some ways, and they fight...well. They're really hard to kill. That's the important part.
When composing Necron armies, there are a couple of guidelines I like to follow, though some may disagree:
- 10 Warriors per 500 points worth of army. It keeps numbers up and avoids Phase-out defeats.
- The Resurrection Orb is used to cover Warriors only.
- After picking your Warriors and your Lord, decide how you want to play and gear yourself for that 100%, because the Necrons don't do anything halfway.
The Lord you have is kitted out very nicely for a shooting Infantry based list. This list works best with lots of Warriors.
With regards to the Warriors, fifteen of them is around what I like to see at this level.
After that, the Destroyers are great. You'll quickly come to love them (and you'll quickly want to buy more. FYI, the Necron Battleforce is a GREAT deal because it contains absolutely nothing but essential units.) Two units of them divided intro groups of three are ideal at 1,500.
Scarab Swarms, also, are a great tarpit unit and effectively keep stuff away from your Warriors, and keeps them shooting.
Now Immortals. Some people go one-or-the-other with them and Destroyers. Personally, I love 'em both. In an infantry list, they provide excellent toughness and improved firepower and they give the enemy something to shoot at instead of your Warriors. Additionally, Immortals form part of the ever-beloved "Flying Circus" combo: A Lord with the Veil of Darkness and about 6-8 Immortals teleporting around the field.
The Monolith. There's little bad that can be said about it. It's great. It's expensive, but great.
The tricky part shows up with Wraiths, Flayed Ones and Heavy Destroyers. These are the tricky units in the list. Wraiths serve a great purpose but they're quite expensive and fall quickly to massed fire. They badly need support, usually in the form of Scarabs or a Destroyer Lord.
Flayed Ones, as well, are a tricky unit. Again, they need support to be effective. This usually comes from a Lord, whom you don't mind having in close combat.
Heavy Destroyers: some say they don't do anything a regular Destroyer can't do, others swear by them. Personally I only use them in groups of two. If you use one solo, then you're paying for the "We'll Be Back" rule included in the unit's cost, but you'll never be able to use it. (Necrons are all about efficiency.)
In that respect, I would drop the Flayed Ones and the Heavy Destroyer for now and focus on the core of the Necron lineup. This will allow you to get a great feel for what the most essential Necron units are capable of. From there, you can tweak things one way or the other.
Finally, instead of going out and buying stuff just yet, I would play a few proxy games (i.e. use chessmen, lego-men, something like that, in place of the real thing, just to get a feel for what you like and what you don't.)
So, to summarize:
Lord: Resurrection Orb, Phylactery (excellent)
Warriors (x10) (more Warriors are always welcome)
Scarab Swarms (x8) (these do best in large numbers)
Destroyers (x3) (two of these units is better than one)
10 Phase-out Threshold
Good luck and let us all know how you like it!
WHFB: Dwarfs || WH40k: Imperial Fists, Necrons || WM/H: Trollbloods || BFG: Necrons
Yeah, dude. The battleforce is such a great deal. Couldn't have said it better myself. You can tell a really smart Necron player by if he has a battleforce.After that, the Destroyers are great. You'll quickly come to love them (and you'll quickly want to buy more. FYI, the Necron Battleforce is a GREAT deal because it contains absolutely nothing but essential units.) Two units of them divided intro groups of three are ideal at 1,500.
Really dont know what i can add to Quick's post to be honest, he seems to have these Cron lists covered pretty solidly
Its a personal thing, but im not such a huge fan of warriors. Partially because their guns are kind of limited in game, as they cant really advance and fire (like Immortals can) and partially because i love to splash out on as many choices as possible. Also they suck in combat. Hence in anything under 2K, i tend to take no more than 20 of these guys as the required base.
Modifying Quick's list slightly, id say maybe look at loosing some warriors and throw in a Flayed One unit, having them infiltrate can just add that little extra tactical diversity to your list.
Finally, im not a great fan of Phylactery on the Lord, i tend to see it as a waste of points, as its just Sods law that if you take it, then you'll fail WBB anyway. If it was the case of adding +1 to his WBB, then it would be far more takable i think.
Thanks so much for all your comments! I hope to have a full, effective army soon. I'll let you know what i decide to change once I make up my mind