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I've started orks and have thought of a army list for 750 points. This is it:
Mega armour =108
Kustom job shooter
Grot riggersx2 =94
Rockit launcha =80
Slugga Boyzx14 =141
Slugga Boyzx14 =164
Upgrade to Nobz
Frag stickbomzx9 =144
WartruckTotal=749My tatics for this is to use cover to advance towards the enemy(my Warboss goes into the squad of sluggas without the nodz). The Killer Kans will knock out any tanks and i have a power claw in each squad just in case a walker ploughs into me aswell as the ork dread. I have choosen a rockit launcher in a squad with a burna so i have a weapon to fire at long range at vehicles and burner for getting up closs and munching them. The other slugga squad is purly for killing infantry. Using a fast attack option the wartrukk carring the burnas will race towads them so they are able to charrge on my second turn. I will charge a squad with heavy firepower so my men have a better chance of arriving.What do you think post your replys and sugestions here on how it can be improved.0:[/INDENT]
Last edited by bl00d bath76; December 17th, 2007 at 09:28.
Well the only problem I see is that the new codex for the orks will be coming out in mere weeks, so your list will have to change quite a bit when it does. Other than that I think that you should get a little bit of cover for the trukk like a few buggies. They should keep the trukk safe until it can unload it's boyz and after that they should be effective tank hunters with twin linked rokkits.