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3 hour car trip to Brisbane thought i would make a good list for Christmas (the Dracon is leading the army)
hq1-Dracon poison blades
Retinue 6xwarriors, 2x s.cannons
Hq2- Wych Dracite, hellion skyboard, shadowfield,
agoniser, combat drugs, tormentor helm,plasma grenades
Troop1- 10xwarriors, 2x s.cannon, blaster
Troop2- 10xwarriors, 2x Dark lances
Troop3- 10xwarriors, 2x Dark lances
Troop4- 10xwarriors, 2x Dark lances
Troop5- 5xwarriors, s.cannon, raider, disintegrator
Heavy1- ravager 3xdisintegrator
Heavy2- ravager 3xdisintegrator
Army total 1000pts to the dot
in total i have 56 models 3 being vehicles any advise how to make this list better would be appreciated
Last edited by Dark Gecko; December 26th, 2007 at 09:18. Reason: change
Firstly, you cannot use a Dark Eldar Lord in conjunction with a Wych Lord. Refer to your codex where it restricts what you can and cannot take should you chose to use a Wych Lord for an HQ choice. That being said, your list is quite illegal now.
Keeping in mind what models you have, I would stick with the standard Dark Eldar Lord so that you can still use your basic Warriors as Troop choices. The problem you are facing right now is that Dark Eldar are meant to be a blitzkrieg force that are all air mobile on Raiders and currently your list is primarily a foot slogging infantry list. The strength of the Dark Eldar lies in its ability to rapidly close in on the enemy and chop them up in close combat with super initiative of 5. As you have it, your men are going to get chewed up from afar. Granted you have some excellent shooting abilities with Dark Lances for anti-vehicle or monstrous creatures and Ravagers with Disintegrators for anti-Marines, but in a shooting match, you will lose as you will be easily outgunned and out ranged against most shooting armies. Your lack of transports for your men mean they will not be able to close in on the enemy fast enough.
Also, for a close combat army, your list is sorely lacking close combat abilities. Apart from the illegal Wych ( or the other aspects of your army, depending on how you want to look at it), you're close combat relies on strength 3 hits at initiative 5 or better without any complementing special abilities such as Agonizers which are an absolute must to be embedded in every squad.
I hope this helps, and good luck shooting the enemy before they break your lines.
yes you can use a wych dracite in a normal kabal, in the side bar it points out that if you army is lead by a wych lord it becomes a wych cult and my one is lead by the dracon so it stays a normal kabal. and on the other topic i like my hoard and i dont like to use flimsy raiders often i only have a raider squad for capturing table quarters but i find i can move fast enough to get to where i have to go aka cover and then send down a huge amount of fire hey i out gun the tau on sometimes but this list works thanks for the help though. any more queries or help would be appreciated though.:C
1000 point armies are just hard to do with the Dark Eldar and your list can be played as it is (I personally do not think its illegal). However, there is some confusion in your choices and a little focus will tighten the list up. I will comment on each selection and throw out some ideas or suggestions but its only opinion.
Now about the retinue – first let me say that I think retinues are great if you are going to play a web way portal list. The retinue lets you get a raider for your lord and when they are in reserve the lord is guaranteed to come out on a raider. That, is the only reason to take a retinue (except for Lelith buts that’s for another thread). Other than that the other benefits are just not worth it. When you tie up your Lord with a retinue (its like tying your lord to a lead weight) you lose his mobility AND you now run the risk of losing morale as your retinue dies to shooting or CC. You can never separate and once you go below 50% in squad size you run the risk of never being able to regroup.
As for the retinue itself – I personally think a warrior retinue is a complete waste. Its just my opinion that a warrior retinue is counter productive as warriors are great for shooting and barely ok for close combat. This squad will get one round of shooting in before charging or being charged and to tell you the truth the poison blades on the Dracon will not be enough to even be worth its low points. As I see it, this squad is easy victory points for the opponent and not much good at anything really. Another problem that you will experience is that when you fire the splinter cannons you will find that your opponent will remove models that are closest to you and thus take away your chance to charge them. I will never shoot at an enemy squad I want to charge unless I am at least 1” away from them and I still have a lot of models to charge in case my opponent removes the models in my charge range. I can’t tell you how many times I have failed a charge because I shot the only models I could reach. So if you want to shoot this squad then I suggest either getting a haemoculus or just drop the Dracon and turn it into another plain raider squad.
So this is what I would do for this squad:
Dracon: Combat Drugs, plasma grenades, agoniser, splinter pistol and possibly a shadowfield depending on your other HQ unit and if you are going to keep a retinue (which I don’t recommend). I personally would run this guy solo and simply leave space on a raider squad so he can start on a raider but still can separate from the raider squad if you want. This is a flexible setup as the Lord now can move 12” in a raider of a raider squad, disembark for 2”, separate from the squad, fleet of foot and then take the 12” charge drug effect to launch himself into close combat – you cant do that with a retinue. You can still keep him in the raider squad if you want and use them as a meatshield like a retinue so you see there is no need for a retinue.
Remember that you are not running a web way portal and the Lord can start in any squad if there is room for him to join so why take a retinue? Take your warrior retinue and make it a troop choice raider squad and leave room for the Dracon to join them at setup – it’s the same thing (plus your troop composition will go up as your HQ composition goes down).First thing first, I don’t have a problem with the Dracite in the list – some may say it violates the codex but the ruling is so vague that anybody who reads it can draw any conclusion of it. I personally stay away from this as it makes the list questionable and I don’t want to win games if there is any hint of a misinterpretation. Do I think you can take one, yes. Would I take one, no. Ask your gaming group what they think and come to a ruling before you play this list – simple.Hq2- Wych Dracite, hellion skyboard, shadowfield,
agoniser, combat drugs, tormentor helm,plasma grenades
Now to take a look at what you chose based on the idea the Dracite is legal. I am not a big skyboard fan and I am certainly not a fan of giving one to a Dracite. Why? Because you lose the “fleet of foot” move AND you lose the wych dodge ability. If you insist on putting your lord on skyboard then give it to the Dracon since he doesn’t have a dodge ability and could use the extra armor save bonus when being shot at. Or, if you decide you are keeping the Dracon listed above with a retinue then turn this Dracite into a Dracon, save yourself the points (and the codex argument headache).
As for the gear, you don’t need the tormentor helm to get the extra attack so go with a splinter pistol instead and save yourself some points.
For me, an efficient way to use this guy is to either run him solo OR take away the warrior retinue and give the Dracite a retinue of wyches. You could give the shadowfield to the Dracon since he is running solo and the Dracite can use the other wyches as a meatshield. Unlike the warrior retinue, the wych retinue can have a succubus which will give the squad two agonisers and the ability to eliminate any squad with 2 legs. I am still not crazy about a retinue at 1000 points and no wwp and if you can squeeze the wyches in as an elite choice then the Dracite can start in that raider (heck, you could also put the Dracon in this squad as well if there is room).
As for the skyboard, I play the idea that if you are using a skyboard then you cannot fleet or 12” charge. I believe that the rider has his feet strapped to the board (as it is ruled in our DE FAQ in regards to the wych dodge) so I would also confer that they cannot get off the board to fleet or 12” charge (as the Helions don’t get this either). With this in mind, the Lord is much faster running on foot as the fleet and 12” charge drug gives him better charge range. So with that in mind, I like to give Haemoculi a skyboard as the 12” move in the movement phase allows him to move fast to lay down a destructor template – with the Haemoculi toughness and using him as a shooter we don’t need the fleet of foot or drugs as we want to keep this guy shooting.I love foot slogging warrior squads, they are quite durable and very flexible as they shoot so well and are still okay in CC. I like to use 14 to 16 warriors with a sybarite and an agoniser so they can actually do something in CC. At 10 warriors I see this squad losing 2 warriors to enemy shooting and failing a morale test.Troop1- 10xwarriors, 2x s.cannon, blaster
Total 105I am not a big fan of the sniper squad as I see it as a cheap min/max squad and not very DE. I know it’s the most efficient use of 100 points but I personally see it as a cheap tactic – I think I am the only person in forum who dislikes them but its purely an “opinion” of mine (nothing wrong with it otherwise). I would consider dropping one of them and use the points to make the other foot slogging warrior squad listed above bigger and better equipped (with 2 blasters, 2 splinter cannons and a sybarite with an agoniser).Troop2- 10xwarriors, 2x Dark lances
Total 100Not crazy about this squad, its minimum crew with no sybarite or blaster makes them less useful in my eyes. Your list lacks close combat potential and although I am not crazy about using warriors in close combat I do think getting this unit a sybarite and agoniser can be effective as a back-up close combat support unit. You are lacking close combat units so you might as well get this unit geared for it or your Lords will be fighting alone without any help.Troop5- 5xwarriors, s.cannon, raider, disintegrator
Total 1102 Ravagers in 1,000 points is a little much in my opinion. The most I would run would be 1 and even at 1,500 points I have played without them completely with much success. I would easily trade one ravager for a Raider Squad or a large foot-slogging squad, however, 2 Ravagers is pretty deadly and easy to use to so it’s really a personal style issue.Heavy1- ravager 3xdisintegrator
Just some ideas for you to consider and do not want you to make choices you don’t like so be sure that if you make any changes that you are happy with them. Good luck and happy hunting!
expecting quite a few tanks at 1000 are we?
im assuming somebody else summed up what i was gonna say.
Has this list been played? can we get a report on this, or a link to the report?
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