Combat Patrol(400pts) and expectations - Warhammer 40K Fantasy
 

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  1. #1
    Junior Member corax69's Avatar
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    Combat Patrol(400pts) and expectations

    Hello,

    This evening I plan on playing Tau in a combat patrol evening. My list consists of:

    1 Fire Knife Crisis Suit with a hardwired multi-tracker and a targetting array

    1 12 man squad of firewarriors with an 'ui team leader and a fully
    upgraded Warfish ( SMS, upgraded BS, etc. etc.)

    3 man squad of stealth suits

    How would this do in a competitive environment? What kinds of army lists am I going to run into from other armies? I plan on using the FWs to form a solid fire base and use the front armor of the devilfish to resist small arms fire. The suits can flank and deal with other threats on their own. Is this a sound strategy? If not, how would you improve things?

    Thanks for you help!


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  3. #2
    running xbanditsx's Avatar
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    By and large it sounds like a good plan. The Warfish is one of the more powerful tanks that can be fielded in combat patrol, so that will give you a big boost. Stealths are also a big plus for you, since their high volume of fire is going to quickly whittle down the smaller squads you'll see in combat patrol. I also like the Fireknife.

    My only concern (and it is more of a personal thing) is that your only heavy hitters are the missile pod and plasma rifle on your suit. I like to have a second suit (usually a Deathrain - TL missile pods and targeting array) to help with the larger targets.

    Let us know how it went.
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  4. #3
    Junior Member corax69's Avatar
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    I managed to win the tourney last night. The lists I went against were Black Templars, IG Armored Company, and Standard Marines. The standard marines had jump packs with a chaplain, a whirlwind, and snipers. The Armored company was 2 Basilisks and a Hellhound. The Black Templars had a 10 man squad in a rhino, a whirlwind, and a five man squad with a lazcannon.

    The missions were :
    First mission: Destroy the other side
    Second mission: One side was in the middle playing defense wile the attacker deployed six inches from the board edges.
    Third missions: There was an objective under 1 of 3 counters. After finding the objective, an infantry squad had to carry it back to their deployment zone.

    The Tau JSJ was a major boon this game, as was the durability of the Warfish. I was often able to pop light vehicles with the missle pods and use massed strength 5 shots as the infantry slogged across the board.

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