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Hi just written my first army list for a 40k army in 5 years this is definitely not a competitive list I am just looking to get a feel for a eldar army and reacquaint myself with 40k the main armies I will be battling with this list are a dark eldar army a imperial guard army and a ork army
As far as tactics go I was think of putting the scops in the first wave serpent and a unit of dire avengers in the other using my dire avengers and rangers as my fire base getting the scops behind enemy line and then charging one enemy unit at a time with my harlequins also charging.
I will be using the war walkers as the anti tank section with one of the wave serpents but I think I might need more anti tank stuff when against imperial guard
Any advice, criticism, and gang bashing will be helpful
Runes of witnessing and Sprit stones
Doom Guide and Mind war
6 Striking scorpions
Exarch with weapons chain sabres
Stalker and shadow strike
9 harlequins 3 with harlequins kiss
A troupe master and shadow seer
10 Dire avengers
Exarch with Power weapon and shimmershield
10 Dire avengers
Exarch with twin Shuiken catapults
4 jet bikes
5 warp spiders
Exarch with Additional death spinner 5
2 war wakers with sprit stones
Both armed with two missile launchers
4 Eldar missile launchers
Wave serpent 1
A wave serpent with Scatter lasers
Star engines and Sprit stones
Wave serpent 2
A wave Serpent with Bright lancers
and Sprit stones
Grand total 1597
Welcome back to the gaming side!
First off the mark, the farseer: I think you are trying to do too much with him. Having 3 powers means that 1 will always be redundant so lose one and keep it at 2 powers (if you need mroe than 1). I recommend dropping both doom and mind war, as well as the stones and runes and making him just a bear bones farseer with guide. Keeping him near your war walkers to allow them to re-roll misses. Alternatively give him doom, mind war and stones and go hunting for sergeants, heavy weapon troopers and squads that you want messed up.
Scorpions: Good solid choice especially against those armies you mentioned. Regarding the exarch - chainsabres aren't all that crash hot - they reduce his strength to 3. Rather see a claw for him rather than anything else. Also if you are mounting them in a serpent then Shadow strike is redundant and just a waste of points. Stalker is o.k and can provide a nasty surprise for someone. I suggest bumping the squad size to 10 if you are going to keep them in a serpent.
Harlequins: A lot of people swear by them and even more swear at them. Personally I have never used them (my main oponent is SoB and the whole Veil vs Shield of Faith causes too many hastles) but from what I've seen about 6 is a good number of kisses in the squad.
Dire Avengers: I like both these squads and wouldn't change anything on them.
Jet Bikes: Give one a shuriken cannon and if you can add a warlock with destructor/conceal and a singing spear to the squad.
Rangers: Rangers are a waste of points, pathfinders on the other hand are awesome. Always upgrade them if you have the points - even if it means dropping them down to 5 strong. Well worth the investment.
Warp Spiders: OK.
War Walkers: I hope you are planning to split these into 2 units of 1. Also, drop the Spirit Stones - with AV10 they are just a waste of points because they won't actually save them.
Wave Serpent 1: Consider an underslung Shuriken Cannon if you have the points and Vectored engines are definately worth it on a dedicated transport vehicle - either replace star engines - which are handy and great for watching your opponents face when you move 36" - or add them.
Wave Serpent 2: Pretty much the same as waveserpent 1.
All in all it is a solid list and with a little tweaking could be very good (or at least in my opinion!)
Dovie'andi se tovya sagain (It's time to roll the dice)- Mattrim Cauthon
As per agreed with Thomo, with the exception of the single power. If you're playing in 1500pts+ I recommend having the Farseer able to do more since you've got the resources to do so. In your case here I just recommend dropping Mind War as you'd rarely kill an important character, also it requires LoS which puts your Farseer in potential danger.
You could try for an offensive Farseer that never needs LoS like, Doom and Eldritch Storm.
Fortune could play a big role for your army because of your Harlequins and Scorpions, depending on how you play.
Fairly good as Thomo says again. I pretty much agree with him, you'll rarely find me complaining about Exarch equipments as they're mostly preferances with both their ups and downs. My personal preferance for a Scorpion Exarch is Scorpions Claw as it enables him to hit harder against harder targets should he need too, not that I'm empling you should hunt these targets down, but with a whole squad shielding him it's unlikely he'll be taking out before being able to strike and it gives the squad a fight chance against something like a Dreadnought, but should you need to strike first the Exarch will still beable to revert to using the Scorpion chainsword despite having the Claw.
I personally dislike the Wave Serpent for the Scorpions as they can already infiltrate to get to a location they need to and these transports eat up so many points. Even if you needed to run up the field on foot from the deployment zone a Farseer with Fortune will pretty much garentee their survival, rememeber to use terrain as much as possible in this type of situation to protect against those plasmaguns.
Good here, though you could probably do with a couple more Kisses.
Both are pretty good here. Consider having a Dire Sword and pistol, the 3-4 power weapon attacks can be life saving in combat, especially since the exarch will strike first a good majority of the time.
Not very offensive at the moment. I love these squadrons for the Shuriken Cannon upgrade and the Warlock you can get with them. A Warlock with a Singing Spear and Destrutor sudden boosts the squads offensive potential alot as you get a heavy flamer and a stength 9 shot against vehicles, not to mention you can hide behind terrain again if you fail.
As good as can be here.
I recommend giving the Warp Spider Exarch Power Blades as well as you can then finish off squad in close combat if you need too, as well as offer protection against being assaulted. Again striking first can be a huge advanatge, especially if it's a power weapon involved.
Pretty good here, I wouldn't bother with spirit stones personally unless I had poits to waste. I used to like Missile Launchers alot on these guys but these days I go for twin Scatter Lasers because its alot cheaper, you can pretty much afford another Warwalker if you did this, and it's insane against both light and heavy infantry and the lighter vehicles. But because you've little in anti-tank at the moment I would probably stick with what you've got, a Farseer with Guide will help them alot.
For what they do and are, I don't really rate Wave serpents highly. In most games you'll probably find that the common limit is 1500pts which means you may want to tone down by 100pts.
In general, I don't think you've got the potential to face off armies with large amounts of armoured vehicles. The Warwalkers are there but there's only so much you can do. I recommend that you drop both the Wave Serpents and the rangers (because they don't have too much purpose in the overal army). This will free up enough points for you to work with the other units and have some spare.
With these points I would bring the Scorpions, Harlequins and Warp Spiders squads to 8 man units, this will allow them to deal enough punishment for a reasonable amount of points spent on them.
If this was done on top of the previously mentioned changes (note you don't have to do any of this, its just a possibility that I would of taken), you should now have enough points remaining to buy yourself a Fire Prism with Holofield and Spirit Stones, it will give you a great boost against large infantry units and vehicles as well as added mobility.
There's also some more info Eldar and their uses in a Tactica I've written, it may or may not help (The link is under my Signiture). Enjoy.
firstly thax for the feed back thses are modifactions i am consiering
on reflection i don’t think mind war is a good investment
secondly why should i brake the war walkers into 2 units and do you think i should give them bright lances instead
i have decided to take out wave serpent 1 but i am now having a hard time justifying the other wave serpent as well
I am think of taking out the rangers or harlequins. if I did keep the rangers I would upgrade them to pathfinders
do you think that a squad of dark reapers would work as well as a fire prism not that I object to a fire prism its just that I like aspect warriors
also i took some advice and gave the jetbike a shurican cannon and a warlock with conceal and singing spear
and i have read your tatica i keep it close by when i wrote my army list