1500 point scream list - advice please - Warhammer 40K Fantasy
 

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  1. #1
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    1500 point scream list - advice please

    I'm looking for opinions on a list for an upcoming tournament. It's a doubles tournament. 1500 pts per person (so 3K per side). I'll be playing Nids and my partner will be playing Necrons. These are standard rules, not apocalypse.

    My thought was to leverage the Psychic Scream ability in combination with the Necrons Deceiver and Pariah abilities for an absolutely evil list. My list might look something like this:

    Hive Tyrant (dakkarant) - 1 Guard, Psychic Scream, TS, ES, 2 TL Devourers
    Hive Tyrnat (flyrant) - Psychic Scream, Wings, Talons, TS
    Carnifex (sniperfex) - ES, VC, BS
    Carnifex (dakkafex) - ES, 2 TL Devourers
    Carnifex (dakkarant) - ES, 2 TL Devourers
    Zoanthropes x3 - Warp Blast, Psychic Scream
    Warriors x3 - TL Devourers, TS, ES
    Warriors x3 - Deathspitters, Barbed Strangler, TS, ES
    Genestealers x8
    Genestealers x8
    Genestealers x6


    My partner will probably take a list such as:

    Necron Lord - res orb, veil of darkness
    The Deceiver - can force pinning or moral tests at 24"
    Warrior x10
    Warrior x10
    Immortals x10
    Pariahs x4 - they reduce leadership of units within 12" to 7
    Scrabs x8 - for tying up, outnumbering, harrassing
    Scarabs x8 - for tying up, outnumbering, harrassing

    This is still rough, so suggestions are welcome. The main points are:

    --Pariahs will reduce LD to 7 if we can get them close enough (screen w/ monsters)
    --Five sources of Psychic Scream for reducing leadership by a ton
    --Deceiver can force leadership tests at 24" to make units run or pin (even if fearless)
    --Very little that requires synapse, those that do are LD10
    --Lots of shooty to make them take tests as we slowly advance
    --Lord will Veil with Immortals to hurt vehicles using Gauss shots
    --Also have some power shots from Sniperfex and Zoans for big things
    --Against high model armies, scarabs, plates, and tons of devourer shots will pay off
    --Genestealers will advance more slowly than usual, either behind cover or screened by MCs. Once they get to CC, they'll force more tests and their high initiative will pretty much insure sweeping advance.


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  3. #2
    Charitably Tables People MVBrandt's Avatar
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    Scream and the Pariah ability are not cumulative. One scream would reduce their LD to 9 for instance, and then the pariah would reduce it to 7. If you have enough screams to reduce below or to 7, the pariah is worthless. I think they are too expensive and relatively easy to kill. It does not work in reverse, where the Pariah reduces it to 7 and then you get to drop it further with the screams. If the tourney regulators will allow you to do this, that's great, but check beforehand. I don't think you can get away with it.

    What you should do is pile on the 5 screams, as you have, and then give the Necron Lord the Nightmare Shroud. When you pop it, I believe all units within x" have to pass a break test. I'd even consider dropping the deceiver just to make your veil lord have a nightmare shroud also ... veil him in when all 5 screams are organized, and pop the nightmare shroud.

    Otherwise, 2 sniperfexes for 2 big stranglers, and I'd consider making each warrior squad tl dev + tl dev + bstrangler, and forgetting the deathspitters, as they aren't really equivalent to the tl devs. Also, no talons on any tyrant ... consider giving them each tl dev + bstrangler. The more pin tests you are forcing the better, and if you are dropping that many large blasts per turn on them it is highly demoralizing to the PLAYER also.

    Also, a final note that I think point for point you can do the tie up / harassment better by dropping stealers and using a mass of spinegaunts in your troops selections. Have the necron drop deceiver for the veil/shroud lord, and have the 2nd lord res orb it with the footsloggers. Have the necron also drop the scarabs and pariah. All needlessly spent points. Pile on the immortals and possibly destroyers with the saved points, you really should have two squads of immortals so that you don't lose 'em all despite rez orb if they're ganked.
    Nids & Guard
    GMail = MVBrandt

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    Quote Originally Posted by MVBrandt View Post
    Scream and the Pariah ability are not cumulative.
    Are you certain of this? The Pariah ability states that units within 12" count as having leadership 7, unless normally lower. The Scream applies a -1 to all leadership tests taken. Therefore, it sounds like the Pariah comes first, modifying the base leadership and then the Screams come afterwards, modifying each test taken.

    Quote Originally Posted by MVBrandt View Post
    ...and then give the Necron Lord the Nightmare Shroud
    This is an awesome idea! My partner is going to drop the Res Orb and take the Shroud + Veil for his Lord. He'll be using the Lord with Immortals to bounce around and pop vehicles for the first couple of turns, then Veil into the fray for Nightmare Shroud, so the Orb would not have been that useful to him anyway.

    Quote Originally Posted by MVBrandt View Post
    Otherwise, 2 sniperfexes for 2 big stranglers, and I'd consider making each warrior squad tl dev + tl dev + bstrangler, and forgetting the deathspitters
    Well, I have a Carni in the box right now ready to be assembled, so I'll think some more on this and try to decide if he should be an additional Sniperfex or an additional Dakkafex. As for the Warriors, unfortunately I modeled my first set with the Deathspitters, so I'd have to buy some more to make that change.

    However, I do see your point on trying to add as many pin-test weapons as possible. I'll take a look again and see how I can manage that.

    Quote Originally Posted by MVBrandt View Post
    Also, a final note that I think point for point you can do the tie up / harassment better by dropping stealers and using a mass of spinegaunts in your troops selections.
    I have been considering dropping a squad of Stealers and 2 Warriors. For the price I can get squads of 8 Hormagaunts, 8 Termigaunts, and 8 Termigaunts (or even take out the Hormas for more termis/spineys). This would give me a faster "in your face" threat to advance quickly with the Flyrant as our Screams/Sloggers advance behind.

  5. #4
    Charitably Tables People MVBrandt's Avatar
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    Hormagaunts are not a point for point match for spinegaunts, but they do have slightly better speed.

    The psychic screams specifically state their effects are cumulative. The Pariah and Screams are not. So, while the Pariah would be reducing the model to 7, the screams would be reducing their leadership from base as well. Again, if you check w/ the tourney operators ahead of time that's fine, but even the psychic screams would NOT be cumulative unless they STATED cumulative (which they do). I don't think it would be bad if I'm wrong, but I think you should check first. The Pariah is a retardedly expensive unit that does not benefit from WBB and does not help your phase out number. Your points there would be better spent on a 2nd Immortal squad. Please remind your friend that if he has only one Immortal squad and it is wiped out, not even a rez orb can save it, b/c same type must be on table and ideally nearby (w/in 6"). Keeping immortals together is a wise idea for this reason, and if you ditch the crappy deceiver and pariahs and scarabs you'll be able to field a better/stronger warrior and immortal base, which is the bread and butter of the Necron army, especially if you can get a monolith in there, deep strike it and use it in combination with the Veil to keep both immortal squads teleporting around and near each other.


    I don't mean to editorialize on Necrons, since this is a Tyranid forum, but they were the army I learned 40k with (Necron).

    For tournament play, both of your lists need streamlining IMO. You've got too much split between shooty and close combat. Pariah are anti-terminator type specialists, scarabs and genestealers are close combat only, but then you've got a bunch of shooty also. Tyranid monstrous creatures and raveners in fast attack type selections will provide you with enough supporting close combat. Necron are shooty as shit, and Tyranid can be too. I'd recommend streamlining your army builds to take advantage of that a little more, and to waste less points on things like the deceiver, which doesn't fit with your scheme IMO. With 3,000 points on the board, he will also very quickly be eliminated. Necron WBB-capable units make much more durable selections for this reason.

    Otherwise you're on the right track w/ the 5 psychic screams and the nightmare shroud, IMO. If your tourney moderator will allow you with ADVANCE PERMISSION to cumulatively use Soulless and Scream that would be cheesy as fawk, but a great fun thing to use. So, check ahead. If they aren't cumulative, ditch the pariah ... 4 38point models with a 3+ save that don't get to stand back up? Easy points for your opponents.
    Nids & Guard
    GMail = MVBrandt

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    I actually did this a while back, the fun bit was cc because of all the toxic miasma. Dont forget that the thropes come w/ it standard.

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    Don't forget that Toxic Miasma is NOT cumulative. You don't get to drop a unit's WS to 1 just b/c you attack it with multiple Thropes.
    Nids & Guard
    GMail = MVBrandt

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    In the future, make sure you post army lists in the 'army list' forums ;Y.

    *Casts 1st level portal spell, pushes thread into portal...FFFRRRREEEEEEMMMMM...thread emerges on the other side*

    Thread has successfully been transported to the army list dimension.
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