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  1. #1
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    Newbie to TT: Alternative 750 List

    Hey guys! :happy:
    This is the 750 Point Army I have been contemplating for sometime. Hope you can provide some good critique based on your experiences!

    Lord: Warscythe, Destroyer Body = 150
    10 Warriors=180
    10 warriors = 180
    2 Wraiths - 82
    3 Destroyers = 150

    742 Points!

    What do you guys think? I figured that a more mobile force would be better than a force restricted by the rez orb. Am i mistaken? Any flaws or tactics you would suggest?;Y


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  3. #2
    The Pacifist Wargamer Quick's Avatar
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    170 (x5)

    Good call on the Orb. Too many players unfamilar with Necrons use the Orb as a crutch.

    I can see the beginnings of nice, fast close-combat list.

    If I were you, I would drop the Warscythe. (How many Invulnerable Saves do you really see in 750 points.)
    A simple Destroyer Lord is sufficient.

    Wraiths are great, but are best in clumps of three.

    Finally, and this is the most controversial recommendation I would make: replace the Destroyers with Scarab Swarms equipped with Disruption Fields. They should be sufficient for any latent anti-armor need. (Not that the Necrons really need help with armor.) The Scarabs would definitely do a great job supporting the Wraiths and the Destroyer Lord in case a large number of enemies gets ready to pile in on them.

    To summarize:

    HQ
    - Lord: Destroyer Body
    Troops
    - Warriors (x10)
    - Warriors (x10)
    Fast Attack
    - Wraiths (x3)
    - Scarab Swarms (x: Disruption Fields


    WHFB: Dwarfs || WH40k: Imperial Fists, Necrons || WM/H: Trollbloods || BFG: Necrons

  4. #3
    King of Librarium's Tombs Phoenix's Avatar
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    579 (x8)

    Your Lords point cost is wrong, he should be 140. For now i think youll be better off loosing the Warscythe nyway, the Staff of Light is generally better.

    I wouldnt suggest dropping the Destroyers as above, but maybe look at loosing a Wraith in order to get some scarabs in. Dont think they should have Dfields yet, your guns should be enough anti tank for now.

  5. #4
    The Pacifist Wargamer Quick's Avatar
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    170 (x5)

    Is one lone Wraith really a good idea? If you ask me, no. Necrons are always pressed for points and that is magnified twice-over at low-point level games. Therefore, to buy a single Wraith is spending XX points for something that will likely be taken out by three bolter rounds and then won't be able to come back because there are no other Wraiths on the table. You're paying for 'We'll Be Back' if you use it or not. Might as well use it.

    The Scarabs might not need the Disruption Fields, but I think specifically to those lists that have one shooting tank, such as a Basilisk, or Devastator Squad or somesuch. A small squad of Destroyers wouldn't be able to take them out as easily as a very large swarm of Scarabs. Popping that one tank pays for the DField upgrade, keeping that Devastator Squad tied up for one or two turns pays for the entire unit.

    The Gauss Flayers are fine for anti-armor, any Gauss weaponry is, but they're carried by pretty slow units and you don't necessarily want to weather three rounds of fire from a tank before you can shoot back at it, regardless of whether or not you can pop it.

    If you drop the DFields, then perhaps the Warscythe can make its triumphant return. After all, the Warscythe is excellent against anything armored, averaging a S12 hit against armor. First turn, buzz the Wraiths into something they can handle, send the Destroyer Lord with a Warscythe after the one tank you're likely to see, march the Warriors, and send the Scarabs to cover the Wraiths' backs. Afterwards, hook the Wraiths and the DLord up and wreak havok.

    A Phase Shifter or a Phylactery might be a good idea, then for the Destroyer Lord, because he and his unit are going to be attracting a lot of heat.


    WHFB: Dwarfs || WH40k: Imperial Fists, Necrons || WM/H: Trollbloods || BFG: Necrons

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    What do you guys think of using solar pulse to close in on the enemy without much fire?

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    The Pacifist Wargamer Quick's Avatar
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    170 (x5)

    The Solar Pulse is pretty nifty, especially when you are playing against primarily ranged opponents. It puts you both in firing range when all is said and done and it mitigates the Necrons' weakness from ranged fire.
    However, it's also a highly specialized piece of one-use only equipment and the only one who can carry it is likely already carrying a lot of specialized stuff.

    Personally, I've only used it a couple of times and I can theorize one it's great uses, but in practice, it rarely seems to make much of a difference one way or the other.


    WHFB: Dwarfs || WH40k: Imperial Fists, Necrons || WM/H: Trollbloods || BFG: Necrons

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    Ok thanks for the advice so far but which one would be more effective, scarabs or destroyers in my army? I see where each side is coming from but I can't say which would be most effective, what do you think?

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    579 (x8)

    Id say go with the Destroyers. In which case, pretty much use your original list, dropping the Warscythe for something else, Gaze of Flame or Phylactry maybe.

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    Why do you suggest destroyers over scarabs?

  11. #10
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    170 (x5)

    I can play Devil's Advocate against myself too. Being schizophrenic helps in that regard.

    Destroyers are considered by some to be a 'must-have' unit within the Necron list. Their large number of high-strength shots can positively plough through anything non-MEQ; and at that, it can give MEQs and Armor a good run for its money. It's gun is so effective that many Necron players eschew the Heavy Destroyer altogether in favor of using number only Destroyers and relying on the Gauss rule to take out really thick armor.

    Scarab Swarms are, oddly enough, also considered by many to be a 'must-have' unit. They are extremely fast and difficult to hit with normal ranged attacks. They have a high number of wounds and put out an extremely high number of attacks so they are capable of defeating or at least tying up any unit, regardless of how assault-oriented it may be. They are as cheap as anything in the Necron list. They are also commonly featured in a combo known as the 'Bug Zapper'. (Scarab Swarms escorting a Destroyer-Lord equipped with the Lightning Field.)

    If you had to pick one or the other, your choice would depend entirely on your playstyle. If you plan on using your D-Lord and Wraiths to attack smaller, more high-value targets, then the Destroyers would provide better fire support and support for the Warriors as well. However, the Scarabs' function very effectively in covering the Wraiths. The Scarabs can be used to quickly intercept any unit that would attempt to Charge the Wraiths, who would be locked in combat. This works doubly well with the Wraiths, because the Wraiths are extremely poor at weathering large numbers of hits. One Battle Cannon shell won't make them blink, but a volley from Shuriken Catapults will have them falling to pieces.

    The downside of taking the Scarabs, of course, is that you lose the great gun of the Destroyers. The downside of taking the Destroyers, conversely, is that you lose the fine combat support of the Scarabs.

    Why not take both and give the Bug-Zapper a try? It's delightful against new Orks in particular and effective against pretty much anything that the Bug-Zapper outnumbers.

    HQ
    - Necron Lord: Destroyer Body, Lightning Field
    Troops
    - Warriors (x10)
    - Warriors (x10)
    Fast Attack
    - Destroyers (x3)
    - Scarab Swarms (x7)


    WHFB: Dwarfs || WH40k: Imperial Fists, Necrons || WM/H: Trollbloods || BFG: Necrons

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