1500 of orks with new rules - Warhammer 40K Fantasy
 

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  1. #1
    Member Mortarion's Avatar
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    1500 of orks with new rules

    Warboss
    warbike
    big chopa
    attack squig
    total 120

    Warbikers x9
    Nob
    big chopa
    total 265

    Komandoes x10
    burner x2
    Nob
    eavy armour
    Power klaw
    total 180

    Boyz x20
    Nob
    big chopa
    total 141

    Boyz x20
    Nob
    big chopa
    total 141

    Boyz x20
    Nob
    big chopa
    total 141

    Boyz x19
    Nob
    big chopa
    total 135

    Boyz x19
    Nob
    big chopa
    total 135

    Tankbustas x14
    Nob
    eavy armour
    total 240

    total 1498

    any help and comments are apriciated.
    And please for the love of god take a look at my 1000 pt list as well.
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    Lord of the nurgalings

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  3. #2
    Member gamerfreak's Avatar
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    So my comments on this list are basically the same as with your 1000 points list. Drop the big choppas for power klaws and find a way to get some heavy weapons for your mobs. You might want to consider skarsnik for your kommandos because your army largley lacks speed and will more often than not have to wade through copious amounts of fire before they get to the enemy. Coming on from the board edge might be able to save you from those nasty devistators/fire warriors/anything-with-a-gun. You should also consider getting some fire support for your boyz in the form of some lootas and possibly a shokk attak gun. These will draw some fire away from your main force and may even be able to kill something if you get lucky. To make room for all of this you should probably just drop two mobs of boyz (three mobs of 20 with proper support is more than enough) and maybe consider dropping a few tankbustas/bikes.

    Hope this helps!

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