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My first list, it's meant to be a close combat swarm army with fire support from MC's.
Here it is:
Twin Linked devourer
16 Spinegaunts 80
16 Termagaunts 92
16 Hormagaunts 160
8 Genestealers w/ Extended Carapace
8 Genestealer w/ Extended Carapace
2 Zoanthropes (130)
Rending Claws/ Scything Talons
4 Tyranid warriors
2 Twin-linked devourers
Totals: 1500 points
I don't have all of it yet so advice/suggested changes are welcome.
Last edited by Alan; January 30th, 2008 at 20:17.
Hive tyrant: personally I would drop the implant attack and the toxic miasma; he is rather too slow - compared to the rest of the tyranid army - to get into combat - so keep him ranged fire support; weapons decent choice
I am not a fan of spinegaunts - but for another 12 points you can make those 16 spines into 16 more termagaunts - which are very effective and efficent troops - I would really make this change
Zoanthropes - list the powers please; though looking at the list I will assume synapse and warp blast (if this is not the case then I strongly recommend this setup)
good choice and good weapons, but split them into 2 different fast attack slots. This way when they take enemy fire, only one can die at a time; really annoys opponents and is a good way to break up their fire power. run them near to each other so that they can support each other
extended carapace - they really benefit well from this upgrade - find a gap and push this upgrade in
Overall: good list with well chosen choices. A little more swarmy than I usually play bit it could work well as I feel that you have a good balance in the army -- good luck