1500 points, first list - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Results 1 to 2 of 2
  1. #1
    Member
    Join Date
    Nov 2006
    Location
    Dijon, France
    Age
    30
    Posts
    108
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    16 (x1)

    1500 points, first list

    My first list, it's meant to be a close combat swarm army with fire support from MC's.

    Here it is:

    HQ
    Hive Tyrant
    Venom cannon
    Twin Linked devourer
    Extended carapace
    Enhanced senses
    Toxin Sacs
    Implant attack
    Toxic miasma
    Total: 194

    Troops
    16 Spinegaunts 80
    16 Termagaunts 92
    16 Hormagaunts 160
    8 Genestealers w/ Extended Carapace
    8 Genestealer w/ Extended Carapace

    Heavy Support
    2 Zoanthropes (130)

    Carnifex (193)
    Barbed Strangler
    Venom cannon
    Extended carapace
    Enhanced Senses
    Reinforced chitin
    Total: 193

    Fast Attack;
    2 Raveners
    Rending Claws/ Scything Talons

    Elites:
    4 Tyranid warriors
    Rending claws
    Scything Talons
    Leaping
    Adrenal Glands(+1I)
    Total: 128

    Carnifex
    Enhanced Senses
    2 Twin-linked devourers
    Total: 113

    Totals: 1500 points

    I don't have all of it yet so advice/suggested changes are welcome.

    Last edited by Alan; January 30th, 2008 at 21:17.

  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Senior Member Overread's Avatar
    Join Date
    Jan 2008
    Location
    UK
    Age
    30
    Posts
    301
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputation
    36 (x1)

    HQ
    Hive tyrant: personally I would drop the implant attack and the toxic miasma; he is rather too slow - compared to the rest of the tyranid army - to get into combat - so keep him ranged fire support; weapons decent choice

    Troops:
    I am not a fan of spinegaunts - but for another 12 points you can make those 16 spines into 16 more termagaunts - which are very effective and efficent troops - I would really make this change

    Zoanthropes - list the powers please; though looking at the list I will assume synapse and warp blast (if this is not the case then I strongly recommend this setup)

    Raveners:
    good choice and good weapons, but split them into 2 different fast attack slots. This way when they take enemy fire, only one can die at a time; really annoys opponents and is a good way to break up their fire power. run them near to each other so that they can support each other


    Warriors
    extended carapace - they really benefit well from this upgrade - find a gap and push this upgrade in

    Overall: good list with well chosen choices. A little more swarmy than I usually play bit it could work well as I feel that you have a good balance in the army -- good luck

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts