Welcome to Librarium Online!
I want to start 40K and I've have chosen Orks. I don't have the codex yet so i can't post up an army list. I was wondering what would be a good start?
I was thinking about this:
12 boyz with truck
Would this be a good start?
p.s. Does anyone know me from druchii.net?
Sounds pretty good. Consider getting either a warbiker boss or making room in that truck for him, you want him in the melee as soon as possible after all. Get the codex right away though, since you might find some choices there you'll prefer and you'll be able to post a bit more detailed army lists here (if you need help that is). Don't try to minmax if you're new really. Experimenting and trying out is alot more fun.
Can I make a warboss out of the biker box? And can a warboss join the 30 man squad or should it be reduced to 29.
I have 20 (fantasy) Orks laying around. Can I just give them 40k weapons (are there leftovers?) or is there a big difference between them?
Warboss can join the 30 man squad but you better put him in truck or make him ride with a bike, since by walking he won't do much before turn 3 or 4 (depending on when you get to melee). I'm not familiar with the new biker box but I think you could make a biker warboss from that with a bit conversion without too much trouble.
There's no rule that says you have to use a specific model for a specific figure. Players are always welcome to create their own figures, and the same goes for a warboss on a bike. There are only three golden rules for making models in 40k (some tournaments may have more specific rules though):
1. Unless they're vehicles, without bases, the figures must be on appropriate round 40k bases.
2. All visible parts must either be parts from Games Workshop models, or hand crafted from base materials. Many non-official games/stores/events will allow you to use models crafted out of non-gw models or toys though (I remember one player had an ork dread made out of a Mr. Potato Head Jr., which he called 'Mr. Potato Dread').
3. The model must accurately represent what the model is, and what weapons and wargear the model possesses. Some places can be more or less strict about this, especially when it comes to wargear.
So you can take any of the bikes, give it the appropriate weapons, and call it a warboss. There's no rule against it. Warbosses tend to look more impressive though, so it might be nice to add some extra features to make him look better, but anything can be called anything, really, as long as it's on the appropriate base, and accurately represents the model.
In short, you can give a warbiker a powerklaw, and call him a warboss, but you can't clue two orks together and call it a bike.
I'm going to try to buy the Codex tomorrow. I will try to make a list after that
The bases have to be the size of the model or bigger and round; meaning a small base model can be on a small, medium or large base if you want.
Vehicled do not require any kind of base, your choice.
WYSIWYG meaning that if you have certain wargear, it should be represented on the model. However "counts as" comes into play allowing you a bit more freedom. You are allowed to use any games workshop model as the basis of your mob on the appropriate base.
One of the great things about orkz is that they scrounge and cobble together all their gear so getting creative is a must and making sure the only thing coordinated they have is some kind of color scheme (skin, vehicle paint jobs, etc.)
If you go by some offcial tournament rules they should look like a unified army.
Orkz are a great army to mix some of the fantasy elements with giving them a more savage or scrounge look. One thing I will be doing is using Black orkz and putting the stormboyz packs on them.
Battlewagons and Lootz are purposely left out of the ork model line as you are SUPPOSED to go scrounge from other sources!!!
Colorado Springs, Colorado
http://www.gamesandhobbies.com/ New Location Open on the north end!
Does anyone know how many possible arms (left and right) I can get out of a single boxed set?
I think in ork boyz box there's enough bits for 10 slugga OR shoota boys so that'd make 20 pair of hands + what ever there is for da nob.
Various Nob arms
1 set of Rokkit Launcha arms
1 set of Big Shoota arms
10 sets of Slugga boy arms
10 sets of Shoota boy arms
If you have extra heads, legs and torsos, you could conceivably make at least 23 boyz from the 10 boy set.