Friend's 500 pt Looted Tau - Warhammer 40K Fantasy
 

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  1. #1
    Nox Archnomad's Avatar
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    147 (x5)

    Friend's 500 pt Looted Tau

    Ok, my friend is doing Orks based on a "Dakka Kroozade" against Tau. All theyre technology is based on either Ork or Tau design. With Guard parts cos theyre a Meks favourite .

    Think Devilfish on Wheels.


    Heres a 500 pt list he wanted me to chuck up here

    HQ
    Big Mek
    Eavy Armour
    Cybork Body
    Shokk Attack Gun
    Power Klaw
    Attack Squig
    150

    Da Big Mek, wif da biggest gun in da whole Waaagh! A shield jenerata, a Kroot 'ound, and a Shoota Suit to boot!

    Elites
    5 Lootaz

    Boyz wif da biggest gunz, for tankin wagonz!

    Troops
    15 Shoota Boyz
    Rokkit Launcha
    Nob
    Power Klaw
    Eavy Armour
    140

    15 Shoota Boyz
    Big Shoota
    Nob
    Power Klaw
    Eavy Armour
    135

    Da Fire Boyz. Dese is da boyz wif a weapon for krumpin! Led by a Nob in a Shoota Suit deyre pretty good when it comes to matterz of dakka!


    C&C much appreciated

    Archy+co.

    omgitsduane:

    Quote:
    Originally Posted by Archnomad
    Well I picked up my first model when I was 7.

    I misunderstood that... ALOT

    [SIGPIC][/SIGPIC]

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  3. #2
    LO Zealot mynameisgrax's Avatar
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    511 (x8)

    Quote Originally Posted by Archnomad View Post
    Ok, my friend is doing Orks based on a "Dakka Kroozade" against Tau. All theyre technology is based on either Ork or Tau design. With Guard parts cos theyre a Meks favourite .

    Think Devilfish on Wheels.


    Heres a 500 pt list he wanted me to chuck up here

    HQ
    Big Mek
    Eavy Armour
    Cybork Body
    Shokk Attack Gun
    Power Klaw
    Attack Squig
    150

    Da Big Mek, wif da biggest gun in da whole Waaagh! A shield jenerata, a Kroot 'ound, and a Shoota Suit to boot!

    Elites
    5 Lootaz

    Boyz wif da biggest gunz, for tankin wagonz!

    Troops
    15 Shoota Boyz
    Rokkit Launcha
    Nob
    Power Klaw
    Eavy Armour
    140

    15 Shoota Boyz
    Big Shoota
    Nob
    Power Klaw
    Eavy Armour
    135

    Da Fire Boyz. Dese is da boyz wif a weapon for krumpin! Led by a Nob in a Shoota Suit deyre pretty good when it comes to matterz of dakka!


    C&C much appreciated

    Archy+co.
    Why does your big mek have so many CC accessories? He isn't going to last long in CC regardless of what he has. His stats are actually quite low. Just field him with a shokk attack gun and a cybork body for 105 points. This gets you 45 points.

    Those shoota boy units are too small to last long on foot. Take 3 boyz and the big shoota away from the second one unit, turn that unit into slugga boyz and add a trukk, which will only cost 7 points after you minus the deductions.

    Then, Add 5 shoota boyz and a rokkit to the other unit, take away the 'eavy armor (only meaningful in close combat) for a net cost of thirty five points, and you've got a far more balanced army.

    If you really want two units of footsloggers, you'll have to cut out the lootas to make up enough points to get them to 20 boyz each. 20 is the minimum for footsloggers, or they're not going to last long enough to make a dent in your opponent's army. Still, I'd put some of those devilfish on wheels to good use, and use trukks as well. In any case, drop the CC stuff from the big mek. Trust me, it won't work.

    Good luck!
    "Any job worth doing, is worth doing with a powerklaw."
    http://www.librarium-online.com/foru.../mynameisgrax/

  4. #3
    Nox Archnomad's Avatar
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    147 (x5)

    Point duly noted sir.

    Now, the game type has been changed to 400 pt combat patrol. So heres my friends list (he really needs to get the internet....)

    Elites
    4 Shoota Suits (Nobz with Warbikes)
    Power Klaw
    Waaagh Banner
    220

    Troops
    Fire Boyz (Boyz with shootas)
    12 Shas 'orks (Orok Boyz)
    Nob
    Power Klaw
    Looted Devilfish (Trukk)
    Red Paint Job
    147

    Fast Attack
    Looted Pirahna (Buggy)
    Twin Linked Rokkit Launcha
    35

    402 Points

    Thoughts?

    Very fast and hard hitting, it aims to krump the opponent by turn 3.
    omgitsduane:

    Quote:
    Originally Posted by Archnomad
    Well I picked up my first model when I was 7.

    I misunderstood that... ALOT

    [SIGPIC][/SIGPIC]

  5. #4
    Member Roehug's Avatar
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    I would drop the nob bikers who without a warboss and a painboy (none of which u can afford for 400 points) aren't as effecitve (a proper nob biker squad costs upwards of 450pts alone) and will have serious leadership problems and get a second larger foot mob and a SAG (at this level the BM will demolish half your opponents force in one shot, your opponent is very unlikly to have anything comparable) from the change
    Last edited by Roehug; February 26th, 2008 at 11:35.

  6. #5
    LO Zealot mynameisgrax's Avatar
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    511 (x8)

    Quote Originally Posted by Roehug View Post
    I would drop the nob bikers who without a warboss and a painboy (none of which u can afford for 400 points) aren't as effecitve (a proper nob biker squad costs upwards of 450pts alone) and will have serious leadership problems and get a second larger foot mob and a SAG (at this level the BM will demolish half your opponents force in one shot, your opponent is very unlikly to have anything comparable) from the change
    Do NOT use a mekboy with an SAG in this small a game. One bad roll will literally end the game for you. Instead, I'd field another group of trukk boyz, and then use the spare points on more buggies. Also, I usually use slugga boyz in trukks and shoota boyz on foot, but do what works for you.

    Here's my idea for a unit to replace the nobz:

    12 Slugga boyz
    Nob w/powerklaw
    Red Trukk
    (147)

    Rokkit buggy (35)

    Rokkit buggy (35)

    You'd also be under 400 points, to boot.

    If your heart is set on bikes, field this instead:

    7 warbikes
    nob boss w/powerklaw and bosspole
    (215)

    And you're still under 400 points.
    "Any job worth doing, is worth doing with a powerklaw."
    http://www.librarium-online.com/foru.../mynameisgrax/

  7. #6
    Member Roehug's Avatar
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    Quote Originally Posted by mynameisgrax View Post
    Do NOT use a mekboy with an SAG in this small a game. One bad roll will literally end the game.
    The SAG all depends on how lucky your are with dice, in such a small it would defintiely be a game breaker. After secondthoughts I would agree its a bit of a wild card choice. I am blessed by the dice gods most of the time and I like the risk which is why I would include one buz mynameisgrax suggestion is certainly the more sensible of the two. A lot can go wrong with SAGs

  8. #7
    LO Zealot mynameisgrax's Avatar
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    511 (x8)

    Well...

    Quote Originally Posted by Roehug View Post
    The SAG all depends on how lucky your are with dice, in such a small it would defintiely be a game breaker. After secondthoughts I would agree its a bit of a wild card choice. I am blessed by the dice gods most of the time and I like the risk which is why I would include one buz mynameisgrax suggestion is certainly the more sensible of the two. A lot can go wrong with SAGs
    The dice gods do seem to love the orks. ^_^

    I've received rolls, however, that would have been instant death in a 400 point game. The problem is, there is no roll that would mean instant victory in a 400 point game. The risks outweigh the benefits, in this case.

    Of course, I tend to be cautious in my list designs. Ironically, I'm downright reckless during actual play, but in this case, the risk does indeed to be a bit too much.
    "Any job worth doing, is worth doing with a powerklaw."
    http://www.librarium-online.com/foru.../mynameisgrax/

  9. #8
    Nox Archnomad's Avatar
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    He cant take the Shokk Attack Gun. I beleive its ordnance isnt it?

    Also, All boyz must have shootas for fluff reasons.
    omgitsduane:

    Quote:
    Originally Posted by Archnomad
    Well I picked up my first model when I was 7.

    I misunderstood that... ALOT

    [SIGPIC][/SIGPIC]

  10. #9
    LO Zealot mynameisgrax's Avatar
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    Yes...

    Quote Originally Posted by Archnomad View Post
    He cant take the Shokk Attack Gun. I beleive its ordnance isnt it?
    Yes it is ordnance, but I'm not sure why he can't take it. Is it part of the patrol rules? In any case, I wouldn't take it even if you can.

    It's a nice unit, but in an army that small, a misfire will probably mean doom.
    "Any job worth doing, is worth doing with a powerklaw."
    http://www.librarium-online.com/foru.../mynameisgrax/

  11. #10
    Member Roehug's Avatar
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    Quote Originally Posted by Archnomad View Post
    He cant take the Shokk Attack Gun. I beleive its ordnance isnt it?

    Also, All boyz must have shootas for fluff reasons.
    Official Rules can be found here:

    http://uk.games-workshop.com/warhamm...40k40mins1.pdf

    A number of rules regarding max wounds and av exist but nothing against ordinance weapons being prohibited. Then again back then all Ordinance weapons were on (and most are still are on) vehicles that exceed the max armour so they couldn't be used anyway. The SAG not being vehicle mounted is not so constrained

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