I'm working on a list to use in conjunction with my 1500pts WWP list.
1500 Shadow Army
HQ
Archon + Retinue /W Raider (402)
- Archon [157]
- Punisher
- Tormentor Helm
- Combat Drugs
- Shadow Field
- Xenospasm
- Plasma Grenades
- Incubi x4 [120]
- Blasters x2
- Plasma Grenades
- Warriors x2 [40]
- Shredder Cannons x2
- Plasma Grenades
- Raider [85]
- Horrorfex
- Trophy Rack
- Screaming Jets
Haemonculi [40] x2 (80)
- Destructor
Elite
Wyches [278]
- Wyches x 9 [136]
- Wyche Weps
- Plasma Grenades
- Blasters x2
- Succubus [57]
- Agonizer
- Pistol
- Terrorfex
- Plasma Grenade
- Raider [85]
- Horrorfex
- Trophy Rack
- Screaming Jets
Troops
Warriors x10 [100] x2 [200]
- Splinter Cannon x2
Warriors x10 [100]
- Dark Lance x2
Raider Squad (169)
- Warriors x5 (40) [55]
- Splinter Cannons x1
- Blaster x1
- Sybarite [29]
- Terrorfex
- Raider (55) [85]
- Horrorfex
- Trophy Rack
- Screaming Jets
Heavy Support
Ravager [135] x2 (270)
- Dissy x3
- Horrorfex
- Screaming Jets
1499pts total:
For some of this list to make sense, I'll have to explain how my other list works:
My WWP list starts on the field with 3 warrior squads (two with splinter cannons, and one with DLs) and two haemonculi with WWPs. The rest of the army is in the WWPs. It abuses the IC targeting rules to protect the haemonculi for a turn or two and then I deploy the WWPs and rush out and zug the opponents in assault.
This list starts with almost exactly the same setup on the field: Three warrior squads (two with cannons, one with DLs) and two Haemonculi. However, the Haemy don't have WWPs and the rest of the army isn't using the WWP to get in but deep striking. When they deep strike in they release a huge volley of Pinning fire /w Trophy rack penalties in addition to be unloaded upon by heavy fire. The turn after the units unload and then assault their various targets while the raiders and raider squad keeps the pinning up on the units not locked in assault. While pinned/locked the haemonculi (which should be still alive) will move foreward and start flaming stuff.
I tried to do a similar list once in the past but it didn't work out since my local store has a LOT of CSM players and back then many CSMs were fearless. Now this is no longer the case (quite a few lost fearless in the codex update) and thus this list might be good again.
Strengths:
Part of this lists strength is how i've trained the other players to deal with my lists. In general the only way they win against my WWP list is by over extending and trying to kill me off as quickly as possible without worry of protecting themselves. However with this list that doesn't work as effectively because on turn two (when they expect things to come out of the portal) things will be appearing behind them and they generally won't be in cover. This list is designed to be used randomly instead of my main WWP list to keep opponents off balance.
Weaknesses:
As with my current WWP list, I have a lot of trouble against heavy armor lists. The extra blasters and extra raider with a DL should help with this. However, since my army is focused on pinning all that is useless against heavy mech armies. Also, as with the WWP list, my heavy reliance on Deep Strike can cause problems with bad rolls.
Any thoughts or suggestions? I am mostly trying this idea out to see if it is a viable alternative.
1500 Shadow Army
HQ
Archon + Retinue /W Raider (402)
- Archon [157]
- Punisher
- Tormentor Helm
- Combat Drugs
- Shadow Field
- Xenospasm
- Plasma Grenades
- Incubi x4 [120]
- Blasters x2
- Plasma Grenades
- Warriors x2 [40]
- Shredder Cannons x2
- Plasma Grenades
- Raider [85]
- Horrorfex
- Trophy Rack
- Screaming Jets
Haemonculi [40] x2 (80)
- Destructor
Elite
Wyches [278]
- Wyches x 9 [136]
- Wyche Weps
- Plasma Grenades
- Blasters x2
- Succubus [57]
- Agonizer
- Pistol
- Terrorfex
- Plasma Grenade
- Raider [85]
- Horrorfex
- Trophy Rack
- Screaming Jets
Troops
Warriors x10 [100] x2 [200]
- Splinter Cannon x2
Warriors x10 [100]
- Dark Lance x2
Raider Squad (169)
- Warriors x5 (40) [55]
- Splinter Cannons x1
- Blaster x1
- Sybarite [29]
- Terrorfex
- Raider (55) [85]
- Horrorfex
- Trophy Rack
- Screaming Jets
Heavy Support
Ravager [135] x2 (270)
- Dissy x3
- Horrorfex
- Screaming Jets
1499pts total:
For some of this list to make sense, I'll have to explain how my other list works:
My WWP list starts on the field with 3 warrior squads (two with splinter cannons, and one with DLs) and two haemonculi with WWPs. The rest of the army is in the WWPs. It abuses the IC targeting rules to protect the haemonculi for a turn or two and then I deploy the WWPs and rush out and zug the opponents in assault.
This list starts with almost exactly the same setup on the field: Three warrior squads (two with cannons, one with DLs) and two Haemonculi. However, the Haemy don't have WWPs and the rest of the army isn't using the WWP to get in but deep striking. When they deep strike in they release a huge volley of Pinning fire /w Trophy rack penalties in addition to be unloaded upon by heavy fire. The turn after the units unload and then assault their various targets while the raiders and raider squad keeps the pinning up on the units not locked in assault. While pinned/locked the haemonculi (which should be still alive) will move foreward and start flaming stuff.
I tried to do a similar list once in the past but it didn't work out since my local store has a LOT of CSM players and back then many CSMs were fearless. Now this is no longer the case (quite a few lost fearless in the codex update) and thus this list might be good again.
Strengths:
Part of this lists strength is how i've trained the other players to deal with my lists. In general the only way they win against my WWP list is by over extending and trying to kill me off as quickly as possible without worry of protecting themselves. However with this list that doesn't work as effectively because on turn two (when they expect things to come out of the portal) things will be appearing behind them and they generally won't be in cover. This list is designed to be used randomly instead of my main WWP list to keep opponents off balance.
Weaknesses:
As with my current WWP list, I have a lot of trouble against heavy armor lists. The extra blasters and extra raider with a DL should help with this. However, since my army is focused on pinning all that is useless against heavy mech armies. Also, as with the WWP list, my heavy reliance on Deep Strike can cause problems with bad rolls.
Any thoughts or suggestions? I am mostly trying this idea out to see if it is a viable alternative.