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im thinking of expanding my tyranids heres what it might look like
2x scything talons
3x raveners (in separate units)
ST & RC
im thinking about dropping the broodlord and getting more raveners, tell me what you think
Ill go through your list and give it a checkup.
Hive Tyrant: Solid Choice. Many people prefer the Devourers, not without good reason. But the Scything Talons should work fine, and are cheaper.
Broodlord: I like this guy (always do). Make sure you play him correctly however, or he will get smashed.
Genestealers: I call these guys Cockroach Stealers. THey're really good.
Hormagaunts: Good choice.
Termagaunts: Good choice.
Raveners: Fine, except make sure you get them into CC REALLY quickly.
Zoanthropes: Good Choice. However, the short range/cost is not worth it over a Sniperfex,(enhanced senses, barbed strangler, venom cannon). That should free up some points for your raveners too.
Nicely done CC list, overall. I can see a Lictor or two that would fit very nicely in your army.
"What is Mercy? Does it taste Nice?" Hive Tyrant on Reth V
"Kill-kill! Death to the Enemies of the Horned Rat!" Warlord Bweekq at the Battle of Hrad
Overall it looks good, personaly i like my termigants in bunches of small broods, but thats just my own preference. I'd keep the broodlord, you could use the advance synapse with that many gaunts/hormagaunts. As Hydra said, a Sniper Fex would be a very welcome addition to the list if you ever expand it.
over all you might have a problem with the fact that the gaunts will run away (fleet) and so the Tyrant will have to babysit them....but the troop selections were great.
Hive Commander Slag
Overall I think its a satisfactory list. There only a few things I can comment on
1) Add Adrenal Glands (+1 WS) to the Hive Tyrant.
You should have the points to add it. If for some reason you have extra points, feel free to add the +1 Initiative and Implant Attack upgrade. In this sense you make the unit more of a character killer. However, I don't think its as necessary as the other upgrades you have already.
2) Use your Raveners and hormagaunts together.
Since their movement is almost the same, I tend to use 1 hormagaunt unit with at least 1-2 Raveners. The Raveners give you the offensive punch via rending, while the hormagaunts give you numbers. Using them together will make it easier for you to decide whether or not to assault a unit, because even if you loose combat, you should have a good chance in outnumbering them, reducing any chances of "No Retreat" rolls.
3) Your hive Tyrant or Brood Lord may have to keep your Synapse in check
Assuming you get a round 1-2 assault with those hormagaunts, its possible that they will start outrunning those Zoanthropes. You don't have to use both your HQ units to hold your Synapse web, but know that its possible you may have to "hold back" one of your HQ units to protect the hormagaunts. The good news is that I think you only need to hold back one of them, allowing the other to move around freely.
4) You might have problems with highly mobile units/tanks/skimmers
Since you lack the ranged shooting power, this is one thing that does concern me. I understand that your Zoanthropes will be there. But its medium range does bother me a bit, since you have no other long range threats. That means mobile tanks/skimmers could easily just start maneuvering away as they shoot at your army.
The easy answer would be to field a Sniperfex. However that raises questions on what you would sacrifice, as I like all the other units. If I had to make a choice, I'd actually choose 1 unit of genestealers. You then could expand your hormagaunts to fill out the FOC (i.e. make 3 units of and using the extra points to add to your Hive Tyrant or add other 1-2 troops units. I can't say its the best choice, but its something you can consider if you want to tweak your list.
From a tactical standpoint, you might have use a weighted flank deployment. Your first unit will usually be your Zoanthropes. I'd suggest deploying them near the middle of the field. As soon as he drops a tank, you can either put all your units directly across from it OR on the total opposite side. The deployment should limit his LOS to you units, which will make him move his tank instead of shooting. There are a ton of caveats (i.e. Deploying a Basilsk or Hammerhead), but just know that by using a weighted flank deployment it should help the effectiveness of the list.
Last edited by RudyPicardo; April 9th, 2008 at 14:12.
Rudy Wilfred Picardo
Current Record (W/L/D) 143/112/60
Recent Battle - 1500 pt draw vs. IG player (mission: Seek And Destroy)