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I really wat to find a decent list because i am constantly beigng beaten by (sigh) daemonhunters plz help me
Necron Lord - Res Orb, Veil (with immortals)
Necron Lord - Res orb (stay with warriors)
Thats 1489 pts so 11 ts left. I was thinking i should add a unit of scarabs but what would i take out?
1500 and 2 Lords, theres your problem i think. They are pretty awful, you pay their base cost for the ability to take wargear. Drop the Warrior Support one, two orbs probably arent necessary. Loose 10 Warriors too, they are also pretty bad i think, you can spend points far better elsewhere.
Power Armour can be tough, but concentrated Destroyer / Immortal fire does well, even against MeQ. Also, Scarabs. Use a large unit of these guys to tie up nasty enemy units (though avoid high Str and power weapons as much as possible)
Drop one of the lord (preferably the one with Veil) and drop a unit of warriors, and just add 2 more Immortals, and more destroyers. Is your opponent going pure Grey Knight? Cause if so scarabs will be useless as they will instant kill with the basic Grey knight, and insta kill / ignore saves on anything above. With the Veil of Darkness it's a huge cost of points and can plausibly kill a very very high point cost unit. For Immortals I find they work best to sit them behind cover center field and use your destroyers, scarabs, and Monolith to force them into they're firing lane.
Just keep trying different things, you'll find something thats works and don't let a loosing streak get you down, it's happened to me and I let it get to me, but I found all it took was some rethinking of my approach to tactics.
This list will run great if you remove a squad of warriors, add 2 immortals, and 3 wraiths. This will give you the edge in combat. You'll be stuck with 1 unused point...
If you don't want to use the wraiths, just distribute the extra warriors in the other 2 squads. They do go up to 20...
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Space Wolves (500) 6-0-3
Best thing to down DHunters are Destroyers.
Wraiths are a little fragile especially against their psycannons, a lucky volley could destroy the entire squad in a round.
I find warriors have a great tendency to lose against GKs as a general rule.
Aside from that, you don't need the second lord so much.
Throw in more destroyers.
And yes, scarabs are a GREAT idea, they work very well to slow down the GKs for a round or two. You will do faaar better shooting, I'm sure you know this by now.
How goes using the Monolith? Does your opponent field any decent anti-tank?
my mate has:
5 grey knight terminators
another guy with like loads of little guys around him(drones, a machine with a calculator i dunno)
20 grey knights divided into 4 units with psycannons
obviouvlys not all of that in 1.5k but i cant hurt the baneblade except for particle whip becuase it has some sort ofrule which means no glancings
ok then here's what i see:
-first, the baneblade is illegal under 3000 pts as you can only use it in apocalypse.
-2, a baneblade can be hurt by glancing gauss so he's making up rules.
-3, get rid of the wraiths!!! with so many weapons ignoring invulnerable saves, they'll die quickly.
-4, those raiders need to die quickly or the lascannons will shred destroyers.