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  1. #1
    It came from the warp... Fleeting Ęther's Avatar
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    1850 Eldar friendly

    Most of the time I will be fighting my brother's ravenwing bike/land speeder army so a little bias towards MEQ killing is preferred.

    =HQ=
    Farseer-133
    -Doom
    -Mind War
    -Runes of Witnessing
    -Spirit Stones
    -Singing Spear
    (Follows footslogging troops and used to ensure Dire Avengers kill their target in one turn before they get assaulted, Mind War for popping leaders out of the squad being fired at)

    =Troops=
    10 Dire Avengers-152
    -Exarch Upgrade
    -Bladestorm
    -2x Shuriken Catapult

    10 Dire Avengers-152
    -Exarch Upgrade
    -Bladestorm
    -2x Shuriken Catapult

    10 Dire Avengers-152
    -Exarch Upgrade
    -Bladestorm
    -2x Shuriken Catapult
    (standard footslogging DA's, if you put enough shots into something, it'll die eventually.)

    =Elites=
    8 Harlequins-206
    -Shadowseer upgrade
    -8 Harlequin's kiss
    (used to prevent my other units from getting slaughtered in CC)

    6 Fire Dragons-96
    (tank hunters)

    =Fast Attack=
    8 Warp Spiders-193
    -Exarch upgrade
    -2x Death Spinner
    (light armor hunters, infantry killers)

    8 Warp Spiders-193
    -Exarch upgrade
    -2x Death Spinner
    (same thing)

    =Heavy Support=
    Wraithlord-155
    -Eldar Missile Launcher
    -Bright Lance
    (anti-tank)

    5 Dark Reapers-227
    -Exarch upgrade
    -Tempest Launcher
    -Fast Shot
    (anti-MEQ/infantry)

    Falcon-185
    -Scatter Laser
    -Shuriken Cannon
    -Holo-fields
    -Spirit Stones
    -(fire dragon transport)

    TOTAL-1822

    I'm open to suggestions. I will not play with Banshees, Guardians, or Rangers, they just don't intrigue me in any way.

    Additional available units
    -6 striking scorpions
    -Autarch
    -Farseer
    -4 Fire Dragons
    -2 Warlocks

    Last edited by Fleeting Ęther; April 12th, 2008 at 10:23.
    Scratchbuilding Fire Prism Crystals
    2K Mech Eldar in 2010: 25Win/4Lose/8Draw

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  3. #2
    Senior Member gilli247's Avatar
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    Hi

    First off why don't you like bansees, there the best meq killer (bar reapers) in the eldar dex, but since you don't like them I won't push the matter, just intrested as to why you don't like them, anyway the list is decent but a few suggestions

    Farseer-133
    -Doom
    -Mind War
    -Runes of Witnessing
    -Spirit Stones
    -Singing Spear

    I'd like to see guide to increase the effectivenes of the DA's bladestorm, rather then mind war which although its good is not that brill when I use it. Also drop the runes as there really not that useful for the points

    10 Dire Avengers-152
    -Exarch Upgrade
    -Bladestorm
    -2x Shuriken Catapult

    10 Dire Avengers-152
    -Exarch Upgrade
    -Bladestorm
    -2x Shuriken Catapult

    10 Dire Avengers-152
    -Exarch Upgrade
    -Bladestorm
    -2x Shuriken Catapult

    Brilliant, only suggestiopn would be with the saved points from the farseer would be to get these guys a simmersheild as it dramically increases there suvierbility IMO.

    8 Harlequins-206
    -Shadowseer upgrade
    -8 Harlequin's kiss

    I like the squad but 8 kisses is a bit much, you'll end up killing the assaulted unit then get shot at in the oppenents turn, with say 5 you'll save 15pts for the simmersheilds an you'll kill the majoruty if the assulted unit, then in the next CC phase you'll kill the rest and you can move onto the next victim

    6 Fire Dragons-96
    (tank hunters)

    I just don't like fire dragons in a wave serpant as effective AT anymore its an expensive combo that rarley pays it points of, instead, 2 fire prisms (althogh then you'd have to take out the wraithlord as well) or evne better a squad of WW's which are awsome units, scatter lasers pump out loads of shots and EML provide a verstile unit that does AT and AI

    8 Warp Spiders-193
    -Exarch upgrade
    -2x Death Spinner
    (light armor hunters, infantry killers)

    8 Warp Spiders-193
    -Exarch upgrade
    -2x Death Spinner

    Looks good, as I said in another thread (with a simarlar list) I haven't got much experiance of warp spiders but 8 seems to be the right number in a squad IMO

    Wraithlord-155
    -Eldar Missile Launcher
    -Bright Lance

    Many people don't like these but I think there a really good support unit for the DA's and farsser providing some CC backup and ignoring wraithsite beacuse of the farseer

    5 Dark Reapers-227
    -Exarch upgrade
    -Tempest Launcher
    -Fast Shot

    Perfect

    Falcon-185
    -Scatter Laser
    -Shuriken Cannon
    -Holo-fields
    -Spirit Stones
    -(fire dragon transport)

    as I said earler drop this for some WW's as there pretty ace,

    In all a nice list, a few minor shuffles in the earlier part of the list and drop the fire drgons/falcon for something else, prefably WW's. Hope this was of use,

    Gilli
    Armies: Space Marines: 3500pts
    Space Wolves: 2000pts (in Progress)
    Click here to join Travian: http://www.travian.co.uk/?uc=uk5_662

  4. #3
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    1850+Single Falcon = trouble. Especially with the Fire Dragons as a payload. I'd drop a squad of Warp Spiders for a Wave Serpent, since you are full on Heavy Support. At the deployment of Elite, you can still decide to put them in the Falcon, if its placement is good. I would suggest TLBL or TL Scatter Laser. You should have enough point left over to add a couple more Harlequins.

  5. #4
    Senior Member DoctorDogmeat's Avatar
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    120 (x4)

    Why 1850 points? just add another falcon or 2 vypers to make it 2000.

  6. #5
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    I take it hes going to use it in a league or something. My local shop has a 1850 league and that Is what I am currently playing on. 1850 is a good amount of points for a competitive game.

    About the list. It looks like a lot of fun to play, just make sure your DA dont get hit by a heavy flamer or shot into the dirt. They work very well in a waveserpent, but footslogging them does save you some much needed points. Good Luck!!! 8Y

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