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I've been playing 40k for about 4 months now and am getting to the point of wanting to model an entire list - sick of cotton reel weapons platforms and cowboy fire dragons!! I have a list that I'm fairly happy with, but I want to avoid painting models that rarely get used, so I thought I'd ask for opinions now rather than later.
The other issue is that I'm only playing against space marines at the moment. This list is now 3-0 up on them and I'm very pleased about that, but I'm a bit worried that I might be building something that's a bit overspecialised and will get hammered by 'nids or guards if I ever meet any.
I'd be really grateful for any thoughts, cheers.
Farseer - guide, runes of witnessing
10 guardians with scatterlaser and warlock with conceal (troops 1)
10 guardians with scatterlaser and warlock with conceal (troops 2)
10 Howling Banshees in a wave serpent - exarch, mirror swords - serpent has TL catapults, TL scatter lasers, spirit stones, vector engines
5 Fire Dragons in a Falcon - falcon has TL catapults, scatter laser, vector engines, spirit stones, holo field
5 dark reapers - exarch with tempest launcher and fast shot
Support battery - 3x vibro cannons
did you consider dropping a Reaper and swapping the guardians and warlocks for Dire Avengers? (they're some of the best troops choices in the game) If you did that, you could get 2 full squads, each with an exarch, twin catapults and your choice of skills (I recomend Bladestorm).
Don't forget that Avenger Catapults have an extra 6 inches of range.
"If the facts don't fit the theory, change the facts." Albert Einstein
I think it's a good list. I have never played the Fearless bubble combination of Avatar and Guardians, so that's the only doubt I have. Atmos may be right : Dire Avengers are probably the best bet for troop choice. However, with 5th ed rules coming up shortly I'm sure Guardians will become popular again...
Which unit will be Guided by your Farseer ? The Reapers ? If you put the Farseer in the Falcon with the Dragons, are you aware that you cannot cast a power when you're in a (closed) vehicle ? Since you're playing against MEQs I think Doom would be a better choice (particularly good to beef up the Banshees attacks...)
The Vectored Engine on the Falcon is not really necessary (since Dragons are a shooty unit, you should Move the Falcon in position, drop the Dragons; different case with the Banshees, as they can't assault if you drop them after moving the Serpent). The saved points would be better spent on ShuriCan undermounts for your two tanks.
I wish you all the best for your future battles ! :-)
Children of Isha
Than you both for your comments. I think the DAs might be a good idea. At the moment the "fearless bubble" - I like that - walks up the middle and takes out any medium hard targets with the scatter lasers. This is a good look against a unit of attack bikes, but I am a bit worried that 4 shots might not look so flash when it takes out 4 imperial guardsmen. I might try one unit of DAs and one of guardians.
I've tried the farseer with both Doom and Guide, but found that guide was more useful as my farseer was more often in range of a friendly unit. The farseer moves up with the bubble and guides the reapers until they are left too far behind. It then switches to one of the guardian units. Doom might be a better match with the DAs as they will have to get in closer before they start to shoot. Keeping the farseer in the bubble might be a poor use of this unit. I might be better getting more aggressive with it - something I haven't yet explored. Perhaps getting in close to the banshees would be a good thing to try. Part of the aim of the bubble is to draw fire away from the wave serpent and falcon while they get in close and personal. Although all those troops and big guns look scary, they can take an enormous amount of fire power before they suffer any loss of shootiness - I only need one guardian left in a unit and I've still got all 4 scatter laser shots. The falcon goes straight for the back of the nastiest looking piece of hardware and drops the fire dragons to toast it. It usually manages to get a good shot in at another unit while the dragons do their thing. The wave serpent goes for the infantry unit with the biggest armour save - 32 attacks with no save usually makes them go pale and disappear soon afterwards.
Another good comment about the vectored engines, so far they haven't made a difference. My aim has been to get at least a number of the fire dragons back in to the falcon to go after a second target. This has worked once and not twice as the dragons got into line of sight of the remaining tank - but I'm learning about how to position them. At least when they got toasted they drew fire away from other units. One of the things I'm beginning to appreciate about this list is that it has a number of threats that are about as scary as each other. It doesn't really matter what dies in the first turn, there will be enough left over to get most jobs done.
Sorry if all this appears obvious, I'm just thinking out loud. Thanks again for your help. I'll let you know how things progress.
I've been tinkering with the above list and doing reasonably well locally (mostly against SMs and with 4th ed rules). It seems to play well and be quite flexible. I've now gone and entered a tournament (scary step, but I thought it might be fun). Of course it turns out that it will be played under 5th edition rules (obvious I know . . .)
I'm not too familiar with 5th ed rules yet, but it seems that I might need to adapt a bit and was wondering if anyone could give me hints as to how to remain competitive without completely rebuilding things from scratch and having to learn all new tactics. The current list is as follows:
Runes of warding
Dire Avengers (ten)
Dire Avengers (ten)
Howling Banshees (ten)
Fire Dragons (5)
Dark Reapers (4)
Support Battery (3)
Any comments anyone?
Last edited by Craig Johnson; July 22nd, 2008 at 09:17.