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  1. #1
    Son of LO Phaeron Typhoon's Avatar
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    New to orks and 40k (1k points)

    Well, I'm not brand new to 40k, I just became a fulltime fantasy player right when 4th edition came out. Anyways, after reading a bit of the 5th edition rulebook and the ork codex, I have decided to start up a 40k army again. This is a rough list I came up with.

    Warboss-120
    power klaw
    twin-linked shoota
    'eavy armor
    cybork body
    attack squig

    Big Mek- 95
    shokk attack gun

    6 Nobz- 315
    Painboy
    cybork bodies
    'eavy armor
    2 power klaws
    waagh banner
    - trukk with red paint job

    22 Shoota Boyz- 182
    2 ig shootas
    -Nob with power klaw and bosspole

    22 Shoota Boyz- 182
    2 big shootas
    - Nob with power klaw and bosspole

    Warbuggy- 35
    twin linked rokkit

    Warbuggy- 35
    twin linked rokkit

    Warbuggy- 35
    twin linked rokkit

    ------------------------------------------------------

    So, this all comes out to 999 points. Is the nob squad worth it at this low level or should I get some killa kans and add the warboss into a normal unit of trukk boyz?

    "I am the architect of fate!"

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  3. #2
    Senior Member Morkai's Avatar
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    26 (x2)

    The list looks decent, however, at that point level I would suggest foregoing the nobs in favor of more boyz. For the same price you could get a unit of 10 lootas and another mob of boyz which will be far more useful in the long run. Also, I've found trukks only work inrelatively large numbers or backed with plenty of other targets. So it would be best to either use 2-3 trukks alongside the buggies or use none at all.

    Also welcome to the green side of the tracks, hope you enjoy your stay.
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  4. #3
    zim
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    if you take out what i call the tzeentch/nurgle nobs and a warbuggy you can get a small squad of loota boyz to back up your shooty boyz who are some what capable of poping tanks and 2 mobs of around 10 boyz with nobs and power klaws in trukks. gives you a bigger chance of getting in combat, more fire power, and the nob on steroids in a rickty trukk with their warboss is too big a target for a shooting force not to ignore.

  5. #4
    LO's Shadow Captain Lost Nemesis's Avatar
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    830 (x8)

    Just over 30% of your points are dedicated to a single 6-man unit who are going to be shooting forward in a Trukk completely unsupported. I think you could find some better uses for those points (could get nearly two strong CC Ork mobz for the cost, including accompanying PK Nobz and Rokkit Launchas).

  6. #5
    Son of LO Phaeron Typhoon's Avatar
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    172 (x7)

    Well, I fully agree about the nob squad being too expensive. This is what I am thinking about as a change.

    Warboss
    power klaw
    twin linked shoota
    'eavy armor
    cybork body
    attack squig

    Big Mek
    shokk attack gun
    'eavy armor
    cybork body

    22 Ork Boyz
    shootas
    2 big shootas
    Nob w/ power klaw, bosspole

    22 Ork Boyz
    shootas
    2 big shootas
    Nob w/ power klaw, bosspole

    11 Ork Boyz
    sluggas and choppas
    Nob w/ power klaw, bosspole
    - Trukk w/ reinforced ram

    12 Ork Boyz
    sluggas and choppas
    Nob w/ power klaw, bosspole
    - Trukk w/ reinforced ram

    Warbuggy
    twin linked rokkit

    Warbuggy
    twin linked rokkit

    Warbuggy
    twin linked rokkit


    the only reason that the big mek has the extra stuff on him is because I had 15 extra points. Any suggestions for other use of the points may be followed.
    Last edited by Phaeron Typhoon; June 23rd, 2008 at 16:51.
    "I am the architect of fate!"

  7. #6
    Junior Member heavyskorcha's Avatar
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    Shoota Boyz for the loss

    hey man, i just joined librarium specifically to post on this thread! in my personal experience, shoota boys are worthless. because slugga and choppa boyz can now carry big shootas and rokkits, there is no reason not to use them instead. also, my Nob unit that rolls with my 100 point warboss is around 250 points, and eats everything it touches. tooling up a big unit is risky, but my army tears through marines (emeperors champion included) and IG (weathering even battle cannon shots). TRUKKS RULE. you only need a few, because the new Ramshackle rules will win you a battle or 2 on their own.

  8. #7
    Son of LO Phaeron Typhoon's Avatar
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    172 (x7)

    I don't know, I kind of like the image of mobs of shoota boyz unleashing a storm of dakka as they run up and then using their crude weaponry as clubs once they get stuck in.
    "I am the architect of fate!"

  9. #8
    Junior Member heavyskorcha's Avatar
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    totally fine

    if you're just going for the image/fluff, do exactly what you want man. if you want more of an opportunity to win, change it up a little. i'm just getting ready for a tourney currently so i'm in the strategizing mood.

  10. #9
    Son of LO Phaeron Typhoon's Avatar
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    172 (x7)

    wouldn't the extra shots from the shootas while running up make up somewhat for the 1 less attack in close combat?
    "I am the architect of fate!"

  11. #10
    Senior Member Courtsloth's Avatar
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    General wisdom says that, in a mixed list, footslogging boyz should be shootas and trukk boyz choppas. I have, however, seen a number of arguments by experienced ork players that even trukk boyz should be shootas because, tho they are statistically a little less powerful, they are tactically more flexible. I'm still experimenting to decide which is better myself - I believe the concept behind the all shoota boyz argument is that you should soften units before you hit them and them strategically reposition yourself after words rather than just diving head first into the next combat, hence keeping the pressure on but giving yourself more options on the battlefield. Also, in the upcoming 5th edition it is rumored that you can no longer consolidate out of combat and into another enemy squad - this will give your enemy more time to redeploy his forces and seems to favor the all shootas flexibility argument (again, much play testing is needed).
    Two's to kill. Ahh, sweet sweet music.

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