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Hey guys, i'm somewhat new to 40k and i'm trying to get a solid, ranged, eldar army. I've had good success against chaos space marines and tyranids. I want to organize my troop choices better as well.
Here is my current setup. Advice on my heavy support choices would be nice as well.
I put Yriel with the fire dragons and Farseer with the wraithguards.
Farseer w/ doom,mindwar,runes of warding,spiritstone
** 3 Warlocks w/ singing spears, spiritseer and sometimes w/ destructor
5 Dark Reapers w/ exarch + fast shot
Wraithlord w/ bright lance
3 War Walkers (Mix of scatter lasers,bright lances, and starcannons)
6 Fire Dragons w/ exarch + firepike
Transport (listed under elites in codex)-
Wave Serpent w/ 2l shruiken catapult and 2l Starcannon
5 Dire Avengers w/ exarch
5 Rangers w/ pathfinder
10 Guardians w/ support weapon (bright-lance or starcannon)
I am ranged-minded and i typically rely on my heavy firepower. I just got the fire dragons for assault and vehicle help.
Any help you can provide would be great!
How does your army fare under the new rules?
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I find using dragons and wraithgaurd in the same list is kind of redundant. They perform basically the same role, with the drags being slighty better at taking down vehicles, and the guard being better at taking down monstrous creatures, so depending on the game id switch those 2 out. Both of those units function great in a transport, 6 drags in a Falcon is just plain nasty. Im also not a bg fan of the guardians and their single heavy with thier BS of 3 thats just points that could be spent better elsewhere. Id give the reapers a tempest launcher. And upgarding to the shuriken cannons on the WS is always worth it.
I play with the new line of sight rule, and it's worked out fine. I don't like guardians either, there just what i have at the moment.
Thanks for help so far
With Yriel and his abilty to use The Eye of Wrath (one of his best skills IMO), I definitely would not want him hanging with the dragons. This works as I agree with Rabbit that this is over kill for one specialty and since you're going for ranged and Iyanden it doesnt fit that well anyways. I would put one spiritseer (conceal or destructor depending on whether you want them to be more resilient or deal with mobs) with the wraithguard in the wave serpent (farseer and 3 warlocks dont fit anyways - not sure how that worked exactly). I would drop the two other locks to keep the farseer an IC and I really like him to have a jetbike (makes enemy think twice of sending characters your way any place on the board).
For heavy support I like the reaper squad they can definitely deal some damage. I do find squads of five to generally be overkill in most situations however, so I may drop a reaper or two. Like the wraithlord keeping in Iyanden and his choice of weapon. I usually find that mixed weapon squads of walkers tend to be a lot of points good at generally a lot of nothing. Usually to keep them cheap I just use shuriken cannons/scatter lasers (SL preferred) as both star cannons and bright lances are both prohibitively expensive and useless without a farseer to guide them (and rarely will you find a need for that many shots of either - for example if all had Stars, it would amount to probably 9 guided S 6 AP 2 hits - overkill for just about everything). That said I've always found a pair of wraithlords very intimidating due to their staying power, so I might put in another one with either BL or SC.
As mentioned by Rabbit, wraithguard tend to be better at killing MCs than vehicles, so I might kit the serpent out with TL-BLs to provide this as an option to them. And since you mentioned the dragons for 'assault help' I'm guessing that means you've never tried it because if you had you would know what a bad idea that is.
Moving on to troops. As you said you preferred ranged armies, I may drop the DAs as they are closer ranged. In place of the extra points from the warlocks/walkers/DAs/Dragons I would make the same minimal size defender squad with a scatter laser rather than SC and one full sized squad with a conceal warlock to block them and two squads (one more) of your pathfinders).
While lacking in the mobility I prefer in most eldar armies, this army will excel at ranged firefights (if outgunned - ie by Tau, can drop off wraithguard to assault firewarriors - they should hold out long enough to get the rest of your units in position to finish them off) and close combat/horde armies (many heavy weapons to whittle numbers down and unlikely other armies will want to charge with two wraithlords there). However, the lack of mobility will hurt them when taking objectives, which probably sounds surprising considering you have two wraithlords, but not much else can successfully ward off opponents in CC.
Let me know what you think of the changes.
Last edited by rhammi; July 7th, 2008 at 10:21.
-Alaitoc Ranger Force (1850pts)