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Staff of light
Veil of Darkness
6 Scarab Swarms
Total: 994 points
Phase Out: 8 models
Hrmm any suggestions? Perhaps I should bolster my warrior squad numbers.
My plan is to attach my Lord to my Immortals so they could use the veil to deepstrike them into the enemy. My Warriors hang back along with the destroyers and my scarabs tie up any CC units.
Last edited by Runner; July 12th, 2008 at 14:03. Reason: Scarabs screening -> Tieing up
With the limited options a 1000-point Necron list have, this looks pretty balanced :) Just be mindful that while the Lord is having fun teleporting with the Immortals, the Warriors he'll leave behind will likely be unprotected by the Res Orb... hopefully the Scarabs will be doing a good screening job by that point, and the Immortals/Destroyers will be able to remove the biggest threats quickly :)
I'm not so sure about only having 5 Immortals, though... more so sending them by Deep Strike means that they might have some big trouble for the enemy counter-attack (small squad near or in the opponent's deployment zone will get shot to piece then assaulted to piece (if there was any pieces left after shooting. ;) With enough shots, too, the attached Lord could be singled out, but granted I'm not Very familiar with the new 5th ed shooting hit allocation :) )
Also keep in mind the new Deep Striking mishap table for 5th edition. With difficult terrain counting as dangerous terrain, you might end up loosing some models right there... or worse, they might just scatter off and be re-shuffled back into reserve, thus leaving not much of your army on the table for a turn or two :) But yeah, nothing much you can do, I know it's always the risk with the Veil of Darkness :)
That being said, I wouldn't really play too much with the Necron Warriors squad size. It seems good for 1000-points :) As I mentioned, I would be more afraid of the small Immortal squad, more so since you're sending them in harm's way. You know, you might just be better off Veiling one of your Warrior squad instead and let the Immortal's long-range assault weapons shoot stuff from afar. At least that way your Lord will have a few more meatshields around him, and there's more of a chance that some Warriors will survive the shooting and assault phase to get some WBB rolls. Also, 12 Warriors in rapid-fire range is still an impressive number of gauss shots, even though it's made with a weaker weapon :)
You could maybe split your swarms in 2 units of 3 models... it might add some flexibility on where you want to send them, or help to screen (or tie up) 2 different units. With no consolidation now, you'll be able to shoot any enemy unit that takes care of the scarabs in CC :)
That's about it from the top of my head, now... :) Have fun with it!
Thanks for all the advice! Regarding your suggestions on deepstriking the warriors instead of the immortals I'll just try out both options and then see whichever one works best. I don't know I guess it just seems more apppealing to me when your lord deepstrikes into enemy territory with his elite squad rather than common warriors. But VoDing with the warriors is probably more effective.
Also thanks for pointing out about the scarab swarms. Yeah it would be much better splitting it up into units of three in order to tar pit more enemy units.
I'm considering dropping the Res Orb if I'm going to be deepstriking since it seems to be much better suited when your lord is surrounded by his warriors instead of going into enemy territory with only 1 unit. Hmm but what should I put those left over points in? Perhaps another immortal and something else, gaze of flame on the lord? Haha I don't know.
You're right that it does looks better for the Lord to Veil a unit of Immortals rather than a unit of Warrior... but it's just that in my experience, 5 Immortals is too few ;) 10 is best, of course! (but I know, with the point limitations... anyway, if you're to try out both options, let us know which turned out better between veiling 12 Warriors or 5 Immortals :) )
I wouldn't drop the Res Orb, myself... after all, what if you don't get First turn? Your Lord will still be near his Warriors then and be able to withstand better the first-turn barrage of weapons coming their way. Also, you might decide not to Veil on the first turn, too... Also when you Do decide to veil, you can be sure that all his big guns will be going your Lord's way, so having the Res Orb to even protect him and his DSing squad might be a good idea (not only that, but if he's assaulted with models with power weapons and stuff like that, again, the Res Orb will play a part in keeping your forces alive longer) It's your call, though ;)
I'd lose 4 warriors and maybe a scarab base to bolster your immortal squad up to 8. Immortals are SUPERIOR to use with VoD since they can veil and shoot maximum range 2 shots each! Warriors can't move and shoot max range, only if you land within 12" to rapid fire, hence much harder not to scatter too far!
Also if you're concerned with phase out, you could probably lose the res orb (1000 point games make it almost ok, but your call) on the lord if he's going to be veiling the immortals around. Mainly because even if you get assaulted, suffer maybe ONE or 2 losses to a no save weapon (just stay away from them) you can veil to safety next turn...hence giving you 40 more points for warriors or something.
"There is only do, or do not. There is no try." - Yoda
Gaze of Flame would help the flying circus considerably more than a Res Orb - they shouldn't be getting hit very hard anyway. There's a pretty good FAQ actually on the Flying Circus (Lord with a Veil + Immortals) around here somewhere.
Of course, you don't have to jump with the lord first, or even second turn. With the Res Orb, you could slog him up with the warriors for a bit, then veil away later. You're at a low points value though, so there shouldn't be too much heavy hitting your warriors- anything big and lascannon-y is going to shoot for your Destroyers first.
It looks like a good solid list though - you aren't all over the place, which will allow you to excell in the areas that you've built your army towards. Block of Warriors with Scarab screening (I'd suggest one unit, to make a more effective screen), and Destroyers and Immortals harrying the enemy. Mobility's always fun.
I like your list too, good job for a first time! I agree with some of the above, the res orb is for a phalanx lord imo, not the VOD one, I made that mistake too, you'll realize 40 points to orb the immortals isn't worth it.
So with those points, and possibly some more for losing a few scarabs, get some more immortals, to cause more damage and be less vulnerable to the squad getting wiped out in 1 turn and losing wbb. I'd say at least 8 for the circus to work well.
Great job though.
Thanks for all the suggestions!
Alright I decided on bolstering my Immortals to 8 models and using my Lord to VoD with them and also dropping the res orb. What else should I drop from my list to do get 3 more Immortals?
Also what are yall's thoughts on giving my Lord a Warscythe to fend better in CC?
Last edited by Runner; July 19th, 2008 at 19:00.
If it can help, I played a 1000 points game yesterday with my Necrons, and here's what I fielded:
1 Necron Lord with Res Orb
3 Scarab Swarm
3 Scarab Swarm
1 Tomb Spyder
Total 1001 pts.
As you can see it's very similar to your own ;) And it was versatile and mobile enough, even without a Veil of Darkness. I do have to say though that I missed having some better antitank options. Gauss just isn't as reliable as before to blow up vehicles, and as I found out can't even destroy buildings (only shake it with glancings). I'm looking, myself, for a way to add a Heavy Destroyer... but at 1000 points, with almost all min-squads... dropping to 5 Immortals and gaining 1 more Warrior seems like the way to go.
But anyway! This is about Your army, not mine :P
You could drop your Warriors to two units of 10 models. They are usually resilient enough, and now they count to the last man to control objectives... Then boost your two units of Scarab Swarms to 4. That would give you enough points to bolster your Immortals ranks to 8 and taking both the VoD and Warscythe on your Lord, for 1000 points.
My thoughts on the Warscythe... well, I usually don't give my Lord one, at 1000 points. When I play bigger games and I can manage to field 2 Lords, one usually get a Warscythe, though. It's handy, but if you're going to use the Veil of Darkness, you might just want to keep these three AP3 shots from the Staff of Light. Also since it is a power weapon, it usually is enough, in close combat, to do the job. Now, if you're using your Veil to get close to tanks and bust them on the following turn (if no enemy units locked your Immortals unit in combat, that is), the Warscythe can come in handy :) The low strength of the Lord is balanced by the fact that you're always hitting the rear-armor stat of vehicles now. Still, in a 1000-points game I would rather focus on doing damage to infantry and letting the Destroyers take care of vehicles from afar ;)
(EDIT: Looks like I was still editing and adding stuff to my post while you were writing a reply yourself ;) You might want to re-read my post! )
Last edited by Lode; July 19th, 2008 at 20:05.
Hehe nice list Lode very balanced, although I need the VoD personally because thats what IMO would make my army a little more interesting.
Ok new and updated list
Gaze of Flame OR Warscythe (need opinions on this)
4 Scarab Swarms or 5 Scarab Swarms (depends on Warscythe or Gaze of Flame)
993 (gaze of flame) or 1000 (warscythe) Points
Lord Veils with Immortals instead of Warriors. Only one unit of scarabs, but I had to cut it low for the 3 extra immortals and the Gaze of Flame. I dropped the res orb as well to make room for the extra Immortals. Another possibility is if I just end up dropping the Warscythe or the Gaze of Flame on the lord altogether and just add one more warrior to one of my squads. Ohh the possibilities. I kept the Destroyers because well I think they awesome lol, and even if they are sacrifices then oh well atleast they diverted some fire to screen the main threat of my immortals.
Last edited by Runner; July 20th, 2008 at 17:19.