Welcome to Librarium Online!
Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!
Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!
I've tried for a 1000pts list for 5th edition. I've tried to keep a balance so I can do well in both missions, but I still think i have too many KP (1KP)
2x Dark Lance
So what do you guys think? Its very troop friendly but I'm not sure if i have the firepower to win games though. I was thinking about adding Sybarites with Agonisers to the raider squads but i don't think it will be worth the points
Omg a signature!
i'd drop the upgrades on the vechicles and 2 wyches to get some agnosieres on the raider squads. at 1000 pts they would defenetly come in handy! other then that, good list
I'm with Alpha... it'll be good to have some Agonisers in Raider Squads. The sniper squad can make do without a Syrabite, and for the bigger footsloggers, its up to you. Agoniser or Poison Blades would be nice if you could.
The Raider Squads would benefit greatly from Agoniser-wield Syrabites. Always handy to know that they can deal some damage in CC.
Plus, 8 Wyches is a lot for a Kabal-type list at 1000 pts. The Raider Squads seem big and equipped well and with the right double-teams, the wyches can have a little more freedom in tarpitting units, rather than being your only CC chance.
Consider dropping your Archon to a Dracon as well if you need a few more points. I generally play 1000 pts and the Dracon works well. Just wondering did you mean Splinter Pistol when you listed CCW under his name? Also is he riding along with the Wyches or with one of the Warrior squads? If its one of the former, then losing some Wyches is no big deal at all.
All in all, I like it.
I'll be repeating somethings others have said, but I'll do a break down of your list for ya. I think I have a few comments others haven't made yet . ITs a pretty good list to be honest, so well done. Now to tell you why you're bad and worng .
As I ask most people whats your plan? What is each unti for and how do they fit in to your winning strategy? Knoiwing that makes lists much easier to assess.
Well. I wasn't sure of putting in the sybarite in with the agoniser. I wasn't planning to get these into CC but as I see it might be handy.
As for the plan. The dracon (i will drop him down) will go around hunting stuff. Big stuff. The sniper squad will do sniper squadly things. The footslogging squad will be holding an objective, one not quite at but close to my edge using its numbers to keep the enemy down. Its also going to be used as a mob control unit. With the shredders and Splinter Cannons it couldn't do alot to marines but to orks it could take out a fair amount.
The raider squads will capture objectives far away from my edge, and mostly be an annoyance. The squads will get dropped off to hold places if we are playing objectives, if not they will most likely stay in the raiders. The raiders themselves will just do be a nuisance really. Killing tanks the sniper squad can't see/reach, and possibly going for a last turn contest if they are still alive .
The wyches will try and tie up thier close combat squad(s) so that they don't screw stuff up for me.
Hopefully it will work out. But if we aren't playing objectives, I've realised that I don't know what half my army will be doing.... hmmm...
Omg a signature!
I'd think about that. Also I only just noticed you had shredders, rather than blasters, I had just assumed blasters. Shredders aren't that good due to theri AP -, so you mgiht want to reconsider those. Not sure how the new template rules affect htis htough, will have to have a look.
No more partials. Plus you can't actually "miss" with them. I was thinking about blasters. But considering that this is a footslogging squad and there isn't going to be much in range which would make them a more preferable choice. Maybe. Or maybe its just me on footslogging squads with blasters. Last time I took them they did absolutely nothing. Though I was versing Tau. And you know how they are. Stupid Jump Shoot Jump. And it was combat patrol i guess. I'm not sure. I'll have to think about it.
Omg a signature!
yeah, i'm acculy quite intreeged to se how shredders will go with the new 5th ed rules. if it doesn't scatter and scores a decent amount if hits, that could be 4-6 hits wounding on a 2+, even against marines! on a silly note they would also be really efective against modles with out armour saves, i.e grots!!!! lol, what wouldn't be?!!