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One of my kids has decided that 40k is the best thing ever, which is fine with me. I used to play Warhammer, not 40k, but I figure I can get my (meagre) skills transferred over and back up to scratch soon enough. (And earn some brownie points with the missus for playing with the kids!)
I decided to build a Tyranid force because, well, their organic fleshiness appeals too much. All the possibilities for conversions with the huge number of extra bits in the kits is irresistible.
I figure that 500 point armies will be fine for starters as we've really only got enough figures to cover that. I have only bought the £50 Tyranid Battleforce box. Looking through the forums and reading up on general advice I have come up with the following army list...
90pts. 3 Warriors - 1x Barbed Strangler, 2x Devourers, Scything Talons, Enhanced Senses, Extended Carapace
88pts. 8 Hormagaunts - Adrenal Glands (I)
48pts. 8 Termagaunts - Fleshborer
128pts. 8 Genestealers
148pts. Carnifex - Venom Cannon, Barbed Strangler, Enhanced Senses
(The apparently ubiquitous Sniperfex! But my boy's collecting Space Marines so I figured I'd need the big guns. Though he only has the £50 box of those and a couple of spares so maybe his Rhino doesn't require this much firepower? But it will be fun to convert. I want a gun on either side so some reworking is required and I'll probably use the 4x Scything Talons as legs, just for the look. And any extra tubey bits left over after everything's put together...)
I could swap the Termagaunts for Spinegaunts and lose the Adrenal Glands from the Hormagaunts for a few points to upgrade either my Warriors or give the Genestealers Scuttling. But, just having the 28 figures from the box set (and wanting to use them all, obviously!), there's not a great deal of wiggle room in 500 points.
Eventually, I'll probably buy a Hive Tyrant (and outfit with Wings and either Twin Linked Devourers or Scything Talons) or some Zoanthropes (eventually both) and another box set of Gaunts (or two), but that's for the future. For now, this is what I have and how I'm planning on assembling them.
Your thoughts, please?
Welcome to Nids and welcome to 40k
First off the list looks good I would change just a couple things but these smal changes might throw a huge wrench in your plans. That being said here is my 2 cents
your genestealers should probably have extended carapace ad either flesh hooks or feeder tendrils ( i prefer flesh hooks), simply because the improved save helps alot against ap5 weapons which there seem to be alot of, and also because when I put it on them i found that more stayed alive to make it to the front, which is where they excel. Flesh hooks also great and makes your genestealers able to kill those annoying people that like to stay in cover and shoot away.
I would also say that the termagaunts are best used with the fleshborers, and i might give my Carnifex some more defensive upgrades because when people see him on the table they tend to use all their weaons to kill it and get it off.
This is just my 2 cents and i just started nids as well and i have only played a couple games against my brother who plays Black templars marines chapter.
- What we do in life, echoes in eternity.
in my opioun toxin sacs work better on hormagaunts than adrenal glands. the Ini doesn't really help in small squads if you charge enemies in cover, but Str4 helps wound space marines and other enemies. for the same points as the sniperfex you could pull in a decent CC fex. a charge from any monsterious creature can silence if not destroy a rhino (special since now you assault the back), be sure if you can fit it in to give him adrenal glands for Ini so if their power fists in the 500 or in future point levels they don't hit away your wounds.
just what i see could be modified.