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first up, sorry for whatever mistakes i make with the points, i don't have the DE codex.
This list is designed primarily to be utterly hilarious to play as/ against, and i think it's pretty good as well.
raider squads X6,
all with 5 warriors and a dark lance
So, in this list we have 9 vehicles, and 21 dark lances. Everything flies around like they've had some bad combat drugs annihilating the targets of their choice with massed dark lance fire or flying up to use splinter rifles. The heamonucleus giggles a lot.
I think maybe you need some more Raiders in there.
LO RulesOriginally Posted by AnonymousOriginally Posted by Cyric
He has 6 and 3 Ravagers totaling 9 skimmers in 1000 points – and he needs more?
OK. But I think that small squad sizes and too many kill points just may be a bigger problem.
In a controversy the instant we feel anger we have already ceased striving for the truth, and have begun striving for ourselves.
If you're playing anihilation and you wipe your opponent off the board but he kills more of your units, does he still win?
"Is Archon Braigh-Dee going to have to choke a Wych?
Courtesy of Wicky: D.C.S.S.E.P.C.I.C.B.
You are stuck with a 6" move if you want the passengers to fire however if you move 12" they may disembark and they all get to fire (except heavy weapons).
I suppose it was a checks & balance thing - the transports now offer more protection to the passengers but the passengers can't fire if they moved more than 6".
So unless our new codex gives us a special rule for our raiders we are stuck with this one. Personally, my raider squads that come out of the portal never had a problem getting into range to rapid fire from the raider and since there is no difference between combat speed or cruising speed when being shot at then it still works for me.
"On a hunch, I melted them down and inhaled the fumes and read the dark eldar codex again, AND FOUND A BUNCH OF NEW RULES HIDDEN BEHIND THE OTHER WORDS..." [Gardeth on modelling & interpreting the DE Codex]