Welcome to Librarium Online!
Hey all, finally settled on an army. After going through phases for each army, this is my final first list.
1 Warboss ( PK, boss pole, cybork, combiskorcha)----105
10 Gretchin with 1 Runtherd ----- 40
19 Slugga boyz ------------ 114
1 Trukk with reinforced ram--- 40
11 Boys with 1 Nob ( Boss Pole, Big choppa) --- 92
2X Killa Kans ( Grot rig, Rokkits) ---- 110
================================================ 501 points
My strategy for the list is to speed the Trukk towards the enemy as a preliminary threat to them. The nob is armed with a Big choppa because I expect the lads not to last too long assuming the enemy fires at them. All the while I have the main mob of boyz and the warboss running head on at the enemy. The line of gretchin, after reading about the new LOS rules, should provide them with a 4+ save or a meatshield until they hit enemy lines. Finally, the Kans with their BS 3 and rokkits should be tank hunting.
Dilemma: Take Zapp guns or Kans rokkits for anti tank ? Are these trukk boys worth it in 5th edition?
Thanks for reading this and please provide your opinions and suggestions!
Last edited by Antikaratekid; July 25th, 2008 at 02:26.
500 points is tricky, as the only way to field a large number of units is to field all the units a little light.
You really need to give the nob in the trukk a powerklaw. Big choppas are all but worthless, and marines will eat that unit alive otherwise. I'd cut off the big choppa, grot riggers off the kans (not a bad upgrade, but the points are better spent on this), the kombi-scorcha, and the reinforced ram. This will give you the points you need for a powerklaw.
You could also lose the grotts if you like, to make up the points and have a few left over for special weapons in the 19 ork unit, but in any case the nob does need a powerklaw.
The list looks good otherwise. As a side note, when you start playing at 1000 points or more, I'd upgrade the kans from rokkits to kustom mega blastas. Rokkits are fine for games this small though.
Looks pretty good, but as grax said, you need a PK on that trukk nob. I personally would drop the gretchin and add a nob with a PK to the 19 boy list.
You should be playing on a 4by4 table so running into combat would be a cinch.
Thanks for the help!
Why do you guys think the gretchin are a bad idea? I assumed that they would give my mob much needed survivability while running.
Also... I am a newb.. how do I upgrade the Kans to Kustom mega blasters after I have modeled em as rokkits?
I am not sure I agree with Grax and Naravus about the Power Klaw. I admit that I am not an expert on Orks, having only just started considering an Ork army. Since I cannot give advice from experience playing an Ork army, I can at least give advice from experience playing against an Ork army. In most cases, I agree that PKs are worth it. My own plans for Orks have PKs coming out the wazzo (using LO-friendly words). However, at 500 pts, I think that a Big Choppa, and those grots may be a better buy. You won't be encountering Land Raiders or Monoliths, of course (unless your opponent is out of his/her mind). Neither do I expect you would see too many elites, such as termies or tau battlesuits. From the perspective of a Necron player, PKs are a massive threat, but at 500 pts, I believe I personally would be more worried about more basic Orks surviving to engage my units in close combat (due to the grot protection), then I would about two Nobz with PKs. That's just my two cents on the matter.
Last edited by Zarak; July 25th, 2008 at 17:05.
Increasing the diversity of the 40k universe through the destruction of Space Marines, one army at a time...
*Looks around to make sure nobody's looking*
You just call them 'kustom mega blastas'. ^_^
One of the things about the ork army is that the guns are meant to look ridiculous, so the best thing to do is model the guns in a way (with extra bits or pieces of sprue) so they look a little like everything or nothing like anything. That way, you don't have to remodel anything just because you changed your list. If it's clearly a big shoota or rokkit, you won't be able to use them as anything else.
The grotts won't last long the way they are. They aren't bad, since they provide a cover save for the rest of your army, and distract your opponent from the real threats, but since the points are tight, they might have to go.
The first thing to go, however, are the extras. That's why I suggested cutting out the combi-scorcha, grot riggers and ram. They're by no means bad, but when the points are tight, again, they have to go.
It's up to you whether you want the grotts or a more effective squad of boyz, but it might indeed pay off (as Inquisitor_Naravus suggested) to cut out the grotts, and use the 40 points to buy a nob with a powerklaw for the unit of boyz. If you do this, you should move the bosspole from the boss to the nob. There's no advantage to having the pole on the character, and you'll lose it if he dies before the unit does. Since this leaves 5 points left over, I'd buy a big shoota for that unit of 19 boyz. It'll help a lot if your opponent is running light armor.
So the way I'd run the list is:
Warboss w/powerklaw, cybork 
19 boyz w/nob, powerklaw, bosspole 
12 boyz w/nob, powerklaw, bosspole, trukk 
2 killa kans w/rokkits 
In any case, good luck!
Thanks for the advice. Though why would I put a big shoota on a squad of boyz running at them? Do you suggest to turn them into shoota instead of slugga boyz?
the warboss has cybork right now, should i take the other armor?
Also, would it be better if I took mega blasters on the Kans instead of rokkits? I am really looking into the blasters but am unsure.
Last edited by Antikaratekid; July 26th, 2008 at 17:07.