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2 Tomb Spyders
2 Heavy Destroyers
Grand Total: 1997
Phase Out: 12/48
Tactics: I will probably use a phalanx formation, with one unit of my warriors running off early game to get the nearest objective if they are being used. Apart from that the 11 and a 10 one will march forth and capture any objectives. The rest of the army will provide fire support apart from the Spyders and deceiver who will provide support where needed.
C&C is welcome and recommended (lest ye invoke my wrath!)
Drop the Heavy Destroyers because they will get easily popped and use the points to add 2 more normal Destroyers and maybe bolster either your warriors or immortals.
Only 2 of 1 type of necron model means they could get easily singled out and trashed in the shooting phase and then have no WBB roll the next turn.
Everything else looks good though!
I am in a bit of a dilema here, as on a diffrent forum (Necron forum) I was told I would NEED the Heavy destroyers in order to destroy 12 av+, will destroyers be enough?
Although if I had been smart, I immobilized his land raider...I should have assaulted with my 2 tomb spyders since they AUTO hit when immobilize...2d6 woulda toasted em! WS2 sux, but immobilizing with the normal destroyers and tomb spyders next would have been great! Instead I lost my tomb spyders to his command squad...
Last edited by Dark Trainer; August 16th, 2008 at 21:24.
"There is only do, or do not. There is no try." - Yoda