1500 point fast/mech list - Warhammer 40K Fantasy
 

Welcome to Librarium Online!

Join our community of 80,000+ members and take part in the number one resource for Warhammer and Warhammer 40K discussion!

Registering gives you full access to take part in discussions, upload pictures, contact other members and search everything!


Register Now!

User Tag List

+ Reply to Thread
Results 1 to 10 of 10
  1. #1
    Member MidMan's Avatar
    Join Date
    Aug 2008
    Location
    Virginia, USA
    Age
    29
    Posts
    66
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    11 (x1)

    I worked this up the other day as a generic 1500 point list for all comers. Lemme know what you think.

    HQ

    Farseer - 145
    Fortune
    Doom
    Spirit Stones
    Runes of Warding

    Elites

    10x Banshees - 187
    Exarch
    Executioner
    Acrobatic

    Wave Serpent - 125
    TL Scatter Lasers
    Spirit Stones

    6x Fire Dragons - 96

    Troops

    10x Dire Avengers - 152
    Exarch
    Dual Catapults
    Bladestorm

    Wave Serpent - 125
    TL Scatter Lasers
    Spirit Stones

    10x Dire Avengers - 152
    Exarch
    Dual Catapults
    Bladestorm

    Wave Serpent - 125
    TL Scatter Lasers
    Spirit Stones

    9x Jetbikes split into 3 squads - 218
    2x Shuriken Cannons

    Heavy Support

    Falcon - 175
    Holo-Fields
    Spirit Stones
    Scatter Laser

    Total: 1500

    Fairly simple strategy. Dragons in the falcon to melt tanks, farseer with the banshees. Fortune is there to reroll my flat out saves while I'm nearing my target, then doom assures the destruction of whatever the banshees charge. Lots of scatter lasers and bladestorming avengers makes infantry and most monstrous creatures easy to deal with. I figure the lack of AP isn't a huge issue, as I have so many shots at my disposal. I also threw in a decent number of jetbikes split up into small squads for early game harassment and to zoom towards objectives on the last turn.

    The only thing I don't like about this list is if I get matched up against lots of armor, I'd be too dependent on the falcon and dragons. I considered taking some EMLs instead of scatter lasers, but I'm not a huge fan of single shot weapons on BS3 vehicles, even though they'd be twin linked in most cases. I'm also not a huge fan of jetbikes, but 5th edition has made them some of the best objective cappers in the game, and their speed and firepower is still strong. I'm hoping they'll grow on me the more I use em.

    Lemme know what you think!

    Last edited by MidMan; August 20th, 2008 at 23:58. Reason: typo

  2. Remove Advertisements
    Librarium-Online.com
    Advertisements
     

  3. #2
    Member Maximilian's Avatar
    Join Date
    Jun 2008
    Posts
    69
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    7 (x1)

    Probabilistically, twinlinked BS3 is better than one-shot BS4. Wave serpents are one of the more reliable means of carrying one shot weaponry (not in terms of being targetted and destroyed, though... use wraithlords for durability).

  4. #3
    Senior Member Scorpion_062's Avatar
    Join Date
    Nov 2006
    Location
    Washington, United States
    Posts
    340
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    12 (x1)

    I personally think you need more anti-tank, but you may not. Try out your scatter lasers, but be prepared to switch to bright lances or EMLs.

    I don't usually take runes of warding, as many armies don't use psykers.
    "What do Humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea."
    - Farseer Eldrad Ulthran of Craftworld Ulthwe

  5. #4
    Member
    Join Date
    Sep 2007
    Location
    Los Angeles, California
    Age
    24
    Posts
    128
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    2 (x1)

    I agree if you can manage to use your speed and manuverability to your advantage you should be able to get shots off on the side and rear armour of those enemy vehicles with your scatter lasers. Just watch out for really heavy vehicles like a mono or a land raider.

  6. #5
    Senior Member Zora Blade's Avatar
    Join Date
    Jan 2004
    Location
    Valencia, CA
    Age
    36
    Posts
    535
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputation
    41 (x2)

    Banshees? realy?
    I wouldn't take banshees unless I knew I was fighting an toughness 3/or less list. They're too expensive to be wounding on 5's against most armys and their armor sucks. Yeah they get +1 In but if you can't wound whats the point, they're gonna hit back and with 4+ armor it's gonna hurt. Scorpions might be a better decision if you want melee units, sence they have 4 str and 3+ armor and they're eldar so they're going to be going 1st 80% of the time any how. Scorpions also don't need a transport sence they can scout, and with the new scout rules they kick butt. I don't use any melee units in my eldar 2k list, eldar are better at shooting any how.

    Farseer.
    Yeah normal farseers are cool cause they're cheap and you can do whatever with them, but they have a huge flaw in the toughness area. To 3 vs parils if the warp with str 6 and no saves, horay for insta death. I have bad luck with my Farseers so I've been taking Eldrad, toughness 4, all spells and bad ass equipment for only 210. sweet deal in my book. Eldrad also lets you fix your deployment before turn 1, so if you set up 1st and didn't like it you can go back and fix it to counter deploy your oponent. Thats a game winner right there.

    Jetbikes.
    I've never tryed them, sence they're guardians I asume they suck at everything but holding table corners. All I can say is, thats a lot of points to be spending on so few gardians lol.

    Firedragons.
    They are the owners of the face times 10 to the second power... I love them, I give my exarch the flamer though and always shoot it 1st. Nothing like killing a land raider full on termies on turn. I like to have 2 squads one to kill the tank and one to kill what comes out, sence 90% of the time a landraider (or some special tank like that) will have an HQ squad or Terminators or some lame crap like that.


    Thing to look into...

    Warwalkers....
    If you play a little bigger game I'd look into 3 warwalkers with scatter lazers, 18 shots with str 6 can kill just about any type of unit in one volley. I keep a Fareer/Eldrad behind them for cover and to give them guide every turn, I get about 15+ hits every turn that way. Bonus if it's Eldrad he can cast 3 spells a turn. All and all warwalkers pwn face!

    More Troops...
    Troops play a giant roll in the new scenarios in 5th edition, the more you have the more likley you'll win. Rangers/Pathfindrs own with the bonus they get to covers saves makes them almost invincable, expecialy pathfinders... 3+ forest save kicks butt. Even small units of gardians with a brightlance platform would be good for holding an objective table corner.

    This is what I found out playing and studying the new rules and eldar book, I hope it helps. I also spend a lot of time at GW and these are some hints they told me, and things I found out playing them. Hope this info helps a bit

    -Jen

    Current Armys
    Tomb Kings, Marines, Eldar

  7. #6
    Senior Member Scorpion_062's Avatar
    Join Date
    Nov 2006
    Location
    Washington, United States
    Posts
    340
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    12 (x1)

    Quote Originally Posted by Zora Blade View Post
    Banshees? realy?
    I wouldn't take banshees unless I knew I was fighting an toughness 3/or less list. They're too expensive to be wounding on 5's against most armys and their armor sucks. Yeah they get +1 In but if you can't wound whats the point, they're gonna hit back and with 4+ armor it's gonna hurt. Scorpions might be a better decision if you want melee units, sence they have 4 str and 3+ armor and they're eldar so they're going to be going 1st 80% of the time any how. Scorpions also don't need a transport sence they can scout, and with the new scout rules they kick butt. I don't use any melee units in my eldar 2k list, eldar are better at shooting any how.
    Banshees are used to combat units with heavy armor. Sure they are weaker and less armored, but you take them for power weapons and the ability to strike at I10, not I+1.

    Quote Originally Posted by Zora Blade View Post
    Farseer.
    Yeah normal farseers are cool cause they're cheap and you can do whatever with them, but they have a huge flaw in the toughness area. To 3 vs parils if the warp with str 6 and no saves, horay for insta death. I have bad luck with my Farseers so I've been taking Eldrad, toughness 4, all spells and bad ass equipment for only 210. sweet deal in my book. Eldrad also lets you fix your deployment before turn 1, so if you set up 1st and didn't like it you can go back and fix it to counter deploy your oponent. Thats a game winner right there.
    In 5th ed, the perils of the warp isn't given a strength value, so the insta-kill isn't a problem, making the farseer a cheaper, better choice.

    Quote Originally Posted by Zora Blade View Post
    Jetbikes.
    I've never tryed them, sence they're guardians I asume they suck at everything but holding table corners. All I can say is, thats a lot of points to be spending on so few gardians lol.
    They have a better Sv than guardians, higher toughness, twin-linked weapons, and the ability to carry more heavy weapons. Not to mention great movement for securing objectives. They are a very viable troop choice.

    Quote Originally Posted by Zora Blade View Post
    Firedragons.
    They are the owners of the face times 10 to the second power... I love them, I give my exarch the flamer though and always shoot it 1st. Nothing like killing a land raider full on termies on turn. I like to have 2 squads one to kill the tank and one to kill what comes out, sence 90% of the time a landraider (or some special tank like that) will have an HQ squad or Terminators or some lame crap like that.
    I personally dislike them... they are fragile and must get extremely close to the enemy to be effective. IMO, there are better options.

    Quote Originally Posted by Zora Blade View Post
    Warwalkers....
    If you play a little bigger game I'd look into 3 warwalkers with scatter lazers, 18 shots with str 6 can kill just about any type of unit in one volley. I keep a Fareer/Eldrad behind them for cover and to give them guide every turn, I get about 15+ hits every turn that way. Bonus if it's Eldrad he can cast 3 spells a turn. All and all warwalkers pwn face!
    Its 24 shots a turn.
    "What do Humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea."
    - Farseer Eldrad Ulthran of Craftworld Ulthwe

  8. #7
    Member MidMan's Avatar
    Join Date
    Aug 2008
    Location
    Virginia, USA
    Age
    29
    Posts
    66
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    11 (x1)

    Thanks for the comments guys.

    I'm gonna playtest the list as shown above, but if the AT is an issue, I'll be dropping Runes of Warding and Acrobatic for two EMLs on the DA serpents and a shuriken cannon for the last squad of jetbikes.

    Good post Scorp, you addressed a lot of the things I was going to discuss here. Saved me from being long-winded.

    In regards to the war walkers, they are definitely something I would add when I expand this list to 2k and beyond. I'd also consider Eldrad, but it'd be unfluffy seeing as how I have a Biel-Tan paint scheme.

  9. #8
    Member Maximilian's Avatar
    Join Date
    Jun 2008
    Posts
    69
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    7 (x1)

    Quote Originally Posted by Zora Blade View Post
    Banshees? realy?
    I wouldn't take banshees unless I knew I was fighting an toughness 3/or less list. They're too expensive to be wounding on 5's against most armys and their armor sucks.
    That's why you take doom and absolutely destroy t4 MEQs. 15+ attacks on the charge from power weapons that reroll wounds? That's pretty frightening, as you're killing more than 5 MEQs (assuming 20 or so attacks) at I10.
    Last edited by Maximilian; August 22nd, 2008 at 18:18.

  10. #9
    Senior Member Zora Blade's Avatar
    Join Date
    Jan 2004
    Location
    Valencia, CA
    Age
    36
    Posts
    535
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    ReputationReputation
    41 (x2)

    Banshees are still Str 3,To 3, and 4+ armor... whoopidydo if they have power weapons, eldar have shooting to take out heavy armored units (terminators) and In 10... hazaah? they're eldar... most of the time they're be going 1st any how. If one must take "melee" Scorpions are better... +1 str, +1 attack, 3+ armor save, and they can infiltrate zomg! Cast doom for these bad boys and your cuttin up things. I did the math in some post, and Scorpions were pwnage.

    -Jen

    Current Armys
    Tomb Kings, Marines, Eldar

  11. #10
    Member MidMan's Avatar
    Join Date
    Aug 2008
    Location
    Virginia, USA
    Age
    29
    Posts
    66
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)

    Reputation
    11 (x1)

    Quote Originally Posted by Zora Blade View Post
    Banshees are still Str 3,To 3, and 4+ armor... whoopidydo if they have power weapons, eldar have shooting to take out heavy armored units (terminators) and In 10... hazaah? they're eldar... most of the time they're be going 1st any how. If one must take "melee" Scorpions are better... +1 str, +1 attack, 3+ armor save, and they can infiltrate zomg! Cast doom for these bad boys and your cuttin up things. I did the math in some post, and Scorpions were pwnage.

    -Jen
    Banshees are amazing against MEQ, and they can still hold their own against GEQ. In a generic list like this, they're more suited to the close combat role than scorpions, because scorpions lose much of their effectiveness against targets with high armor, which MEQ lists are entirely based upon. There are very few targets that banshees would do poorly against, and I am basically guaranteed the first strike no matter what they are in combat with, which even makes them effective against specialist close combat troops with high initiative.

    Their toughness and armor won't matter much, because with doom, power weapons and initiative 10 they'll be wiping out entire squads (or close to it) in one round of combat. The turn that they're exposed I'll hopefully have bigger threats on the table for people to shoot at (like the dragons) or I'll attempt to block LOS with the transport. They won't be as point efficient in killing troops against GEQ lists, but this is where the bladestorms and the scatter lasers will shine.

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts