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Staff of Light
Gaze of Flame
5 Necron Destroyers
4 Necron Destroyers
8 Scarab Swarms
5 Flayed Ones
5 Flayed Ones
Phase Out: 10
The warriors and destroyers use all their firepower to best try and stop the strength of the charge. Key targets are warbikas and trukks.
Scarab Swarms are there as a massive tarpit in tieing up his biggest squad of boys or bikas up for as many turns as possible. With their massive 24 wounds he should not expect to get out of the tarpit until turn 4 or so.
The two squads of flayed ones are there for counter charging. One thing I don't know is if terrifying visage works against orks can anyone clarify this for me? If so the flayed ones plus the lord will wreak absolute havok against the orks.
My monolith is there to particle whip and act defensively to pull my necrons out of CC and improve their WBB rolls.
Ahh my lord has gaze of flame is drastically reduce the orks' attacks on the charge. This should be able to make back its points easily because all it has to do is save one warrior. The lightning field is there to help my combat resoluton out against the orks as well as deal some of their massive amount of attacks back at them.
Any comments or advice would be greatly appreciated! Oh yeah and if your reading this right now Micah then be prepared
Last edited by Runner; August 22nd, 2008 at 00:04.
Not bad. Remember not to use the scarabs on a squad with lots of powerclaws or big-choppas in it. The weaker the opponents the more likely to survive your scarabs are. Another squad of warriors might be a good idea. Tough call on what to drop from the list though.
As long as you knock his numbers below 10 before your flayed ones get into combat terrifying visage will work.
I like it! Make sure to keep your destroyers behind your Warriors. You don't want these bad larrys tied up in CC. Plus keeping them alive will help you not get phased out.
Necrons ~4500pts / Orks ~2000pts / Thousand Sons ~750pts
HOW TO LIGHT A MONOLITH