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  1. #1
    Mr. Tau onlainari's Avatar
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    299 (x7)

    List for upcoming tournament

    If I take less than 600 points in troops I lose 5% of my score for the tournament.

    Shas'el 127
    - plasma rifle, missile pod, multitracker, stims, 2 shield drones
    Bodyguard 97
    - plasma rifle, missile pod, multitracker, shield drone

    3 Crisis 161
    - twin missile, targeting array
    - twin missile, flamer
    - twin flamer, 2 shield drones

    4 Stealths 165
    - team leader, markerlight, marker drone

    9 Fire Warriors 100
    - shas'ui

    6 Fire Warriors in Devilfish 145
    - carbines
    - disruption pod

    6 Fire Warriors in Devilfish 145
    - carbines
    - disruption pod

    10 Kroot 70
    10 Kroot 70
    10 Kroot 70

    Hammerhead 155
    - railgun, burst cannons, disruption pod

    2 Broadsides 195
    - ASS, team leader, 2 shield drones

    1500 points

    What do you think? Is it a solid list?

    Quote Originally Posted by rikimaru View Post
    You have the option for instance of infiltrating, outflanking, pillboxing, or anti assault.


    And that's just with the Kroot.

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  3. #2
    WarmaHorde Pathofskulls's Avatar
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    91 (x6)

    I still would have preferred your stealth team leader having a hard wired multitracker, but I'm not quite sure what you would have done with the extra 5pts... though you could give the hammerhead a target lock, although you'd pray that no infantry ever got that close if they did at least you could spread out your shots and still take down a tank.
    Legion Of Everblight: Abyslonia
    Protectorate of Menoth: Grand Exemplar Kreoss

  4. #3
    The deep down truth Rikimaru's Avatar
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    724 (x8)

    Quote Originally Posted by onlainari View Post
    If I take less than 600 points in troops I lose 5% of my score for the tournament.

    Shas'el 127
    - plasma rifle, missile pod, multitracker, stims, 2 shield drones
    Bodyguard 97
    - plasma rifle, missile pod, multitracker, shield drone

    3 Crisis 161
    - twin missile, targeting array
    - twin missile, flamer
    - twin flamer, 2 shield drones

    4 Stealths 165
    - team leader, markerlight, marker drone

    9 Fire Warriors 100
    - shas'ui

    6 Fire Warriors in Devilfish 145
    - carbines
    - disruption pod

    6 Fire Warriors in Devilfish 145
    - carbines
    - disruption pod

    10 Kroot 70
    10 Kroot 70
    10 Kroot 70

    Hammerhead 155
    - railgun, burst cannons, disruption pod

    2 Broadsides 195
    - ASS, team leader, 2 shield drones

    1500 points

    What do you think? Is it a solid list?
    Great to see you back with another interesting list.
    Before I comment on the list could you give us some thoughts behind some of the unit choices.

    I am a bit puzzled by the 6 man FW squads, are they minimised just so you can take the DF? And why Carbines?

    How are you going to use the Kroot?

    What is going on with the XV8 team with the flamers and MP's? They seem an odd choice of weaponry to me.

    Why do you think the Shield Drones on the XV8 unit are a good idea?

    I do not want to comment on the list using assumptions.

    One thing that strikes me immediately is the fact that you do not have a TL on your Stealth's team leader, this would make the unit much more useful and allow a bit more flexibility in marker lighting.
    1984

  5. #4
    Mr. Tau onlainari's Avatar
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    299 (x7)

    Ok I have a spare 10pts which I used for stims unless I completely rework the list.

    Hmm I thought paying 60pts for a scoring devilfish would be a good idea in 5th edition. It's a 145pt sink that does nothing but score. I chose carbines because if I did shoot with the fire warriors, I want to be about 18" away instead of about 12" away, because either way I'm not doing enough damage to kill a squad (even with double the shots).

    The kroot's first job is make it impossible to assault my broadsides, and second job is make it impossible to assault my suits. If I'm facing a shooty army then they're not needed, I may outflank to assault but I may instead outflank so they can't be shot for a couple of turns, then try and score objectives with them.

    I would rather take nothing than take flamers. What do you think of this instead?

    2 Crisis 111
    - twinlinked missile pod, targeting array
    - twinlinked missile pod, shield drone

    I save 50 points, but the unit now relies more on LOS blocking cover, something that is lacking in 5th edition.

    That's why the shield drones in the first place, I don't think I'll be able to hide the crisis.

    I could also drop 2 shield drones and stims on the HQ:

    Shas'el 102
    - plasma rifle, missile pod, multitracker, shield drone
    Bodyguard 82
    - plasma rifle, missile pod, multitracker

    I save 30 points.

    With that 80 points I could get another elite crisis suit, any ideas?
    Last edited by onlainari; September 1st, 2008 at 02:56.
    Quote Originally Posted by rikimaru View Post
    You have the option for instance of infiltrating, outflanking, pillboxing, or anti assault.


    And that's just with the Kroot.

  6. #5
    WarmaHorde Pathofskulls's Avatar
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    91 (x6)

    With your extra 80 you could get a third broadside, it might be a little insane with 3 in there, but then they would be harder to kill and that is a perk.
    Legion Of Everblight: Abyslonia
    Protectorate of Menoth: Grand Exemplar Kreoss

  7. #6
    Mr. Tau onlainari's Avatar
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    299 (x7)

    I am considering 2 options.

    Shas'el - twinlinked plasma rifle, 2 shield drones 110
    2 Bodyguard - plasma rifle, missile pod, targeting array, hardwired multitracker 164

    2 Crisis - twin missiles, 1 targeting array, 1 shield drone 111

    4 Stealths - team leader, markerlight, marker drone 165
    __________________________________________________

    Shas'el - plasma rifle, missile pod, multitracker, 2 shield drones 117
    2 Bodyguard - plasma rifle, missile pod, targeting array, hardwired multitracker 164

    2 Crisis - twin missiles, 1 blacksun filter, 1 shield drone 104

    4 Stealths - team leader, markerlight, marker drone 165
    __________________________________________________

    My heavy support is fine, if you have a better suggestion for how to spend 600pts in troops please tell me.
    Last edited by onlainari; September 1st, 2008 at 07:03.
    Quote Originally Posted by rikimaru View Post
    You have the option for instance of infiltrating, outflanking, pillboxing, or anti assault.


    And that's just with the Kroot.

  8. #7
    The deep down truth Rikimaru's Avatar
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    724 (x8)

    Quote Originally Posted by onlainari View Post
    I am considering 2 options.

    Shas'el - twinlinked plasma rifle, 2 shield drones 110
    2 Bodyguard - plasma rifle, missile pod, targeting array, hardwired multitracker 164

    2 Crisis - twin missiles, 1 targeting array, 1 shield drone 111

    4 Stealths - team leader, markerlight, marker drone 165
    __________________________________________________

    Shas'el - plasma rifle, missile pod, multitracker, 2 shield drones 117
    2 Bodyguard - plasma rifle, missile pod, targeting array, hardwired multitracker 164

    2 Crisis - twin missiles, 1 blacksun filter, 1 shield drone 104

    4 Stealths - team leader, markerlight, marker drone 165
    __________________________________________________

    My heavy support is fine, if you have a better suggestion for how to spend 600pts in troops please tell me.
    I really like the 2nd HQ option, tried tested and reliable. You have the option of standing away in whatever cover is available and punishing targets with highly accurate MP fire or moving closer to finish units with Plasma.
    The only problem with the Deathrain unit is if the Drone is killed, it means you are testing for fall back and with the usual deployment of DR's this can mean running of the field rather quickly. I know many do not considerr this a problem but it only takes one bad die roll and you have lost a valuable, effective unit. I find a plain two man team is very easy to hide (even with new LOS rules). I am not going to recommend TA's because if you valued em you would have them, I would however recommend a TL and a BS filter (if you are wanting to keep the points down).

    You still need to find the points for a target lock on that Stealth team.

    I like the use of the Kroot and I know you do not need any advice on how to use them.
    I am not so sure about the use for the DF, it just seems a waste of points. I know 140plus points can make a difference but so can having another unit adding firepower. I would just take one to use for transport when needed and use the remaining points to take that added fire power. I really see no reason why you do not combine both 6 man FW squads and take pulse rifles, they can use the DF if needed and FOF is still viable.

    As for Troops well two full units of FW's is 260pts ( Shas'Ui), 1 Devilfish is 85pts, 3 Kroot units 210pts, that is 555pts. If you need to find the extra points then take another unit of 6 FW's and just plonk em in cover or use em to protect your XV88's and free up a squad of Kroot to go make a nuisance of themselves.
    Would there be a problem with comp in taking 6 troop choices?

    These are just some ideas for you to mull over.

    If you took what I advise you would have something like this:

    Shas'el - plasma rifle, missile pod, multitracker, 1 shield drone 102
    2 Bodyguard - plasma rifle, missile pod, targeting array, hardwired multitracker 164

    2 Crisis
    - twin missile, target lock 48pts
    - twin missile, Blacksun filter 46pts

    4 Stealths 175
    - markerlight, DC, marker drone, HW TL (this allows a possible two units to be ML for)

    12 Fire Warriors 130
    - shas'ui in Devilfish 85pts
    - disruption pod

    11 Fire Warriors 120
    - shas'ui

    6 Fire Warriors 60pts

    10 Kroot 70
    10 Kroot 70
    10 Kroot 70

    Hammerhead 165
    - railgun, burst cannons, disruption pod, multi (cmon dude you need a multi)

    2 Broadsides 195
    - ASS, team leader, 2 shield drones

    1500pts exactly (if I have the points values correct as I am doing this from memory).

    If you wanted the second DF then I would consider losing the 2 Drones from the XV88 unit and the 6 FW’s and taking the DF. If you use cover and the Kroot then you should have no real problem keeping the XV88’s safe and the 6 man FW team could be lost with no real impact on efficiency. This is assuming that the DF are counted in the troops allocation that is Anyway these are just ideas so feel free to dismiss them.

    One last question would two HQ impact your comp score?
    Last edited by Rikimaru; September 1st, 2008 at 11:52.
    1984

  9. #8
    Mr. Tau onlainari's Avatar
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    299 (x7)

    Two HQ is fine, I just need 600pts in troops. It's not the biggest hit for less than that either, but the point is that people bring nicer lists, and it certainly works. You still get hard lists and good competition, just in my opinion not quite over the top.

    (You also can't take 3 of the same named non-troops unit but I'm not in danger of doing that).

    I expect my hammerhead to get shaken a lot (woo new damage table), or even immobilised (woo not being able to move over 12"), so I feel that I can save 10pts for the multitracker. Admittedly being able to move 12" turn 1 and random turns where I'm not damage is nice, but I feel it doesn't help my hammerhead survive better, while the shield drones greatly help my crisis suits survive on the tables for this tournament (large LOS-blocking terrain is not on every table).

    The reason I don't have target lock on the stealths is again because I won't be using it for the whole game. My stealths are a dedicated untargetable markerlight unit. If I actually use the burst cannons, I'm probably going to want to wipe that squad out (too close for comfort), thus use the markerlights on it. I hope this reason, of all things I have said, makes the most sense, as it's clear you really get use out of a target lock.

    Shas'el - plasma rifle, missile pod, multitracker, 2 shield drones 117
    2 Bodyguard - plasma rifle, missile pod, targeting array, hardwired multitracker 164

    2 Crisis - twin missiles, 1 blacksun filter, 1 shield drone 104
    4 Stealths - team leader, markerlight, marker drone 165

    11 Fire Warriors - shas'ui, bonded 125
    11 Fire Warriors - shas'ui 120
    6 Fire Warriors in Devilfish - carbines, disruption pod 145
    10 Kroot 70
    10 Kroot 70
    10 Kroot 70

    Hammerhead - railgun, burst cannons, disruption pod 155
    2 Broadsides - ASS, team leader, 2 shield drones 195

    1500 points
    Last edited by onlainari; September 1st, 2008 at 12:23.
    Quote Originally Posted by rikimaru View Post
    You have the option for instance of infiltrating, outflanking, pillboxing, or anti assault.


    And that's just with the Kroot.

  10. #9
    The deep down truth Rikimaru's Avatar
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    724 (x8)

    Quote Originally Posted by onlainari View Post
    Two HQ is fine, I just need 600pts in troops. It's not the biggest hit for less than that either, but the point is that people bring nicer lists, and it certainly works. You still get hard lists and good competition, just in my opinion not quite over the top.

    (You also can't take 3 of the same named non-troops unit but I'm not in danger of doing that).

    I expect my hammerhead to get shaken a lot (woo new damage table), or even immobilised (woo not being able to move over 12"), so I feel that I can save 10pts for the multitracker. Admittedly being able to move 12" turn 1 and random turns where I'm not damage is nice, but I feel it doesn't help my hammerhead survive better, while the shield drones greatly help my crisis suits survive on the tables for this tournament (large LOS-blocking terrain is not on every table).

    The reason I don't have target lock on the stealths is again because I won't be using it for the whole game. My stealths are dedicated untargetable markerlight unit. If I actually use the burst cannons, I'm probably going to want to wipe that squad out (too close for comfort), thus use the markerlights on it. I hope this reason, of all things I have said, makes the most sense, as it's clear you really get use out of a target lock.

    Shas'el - plasma rifle, missile pod, multitracker, 2 shield drones 117
    2 Bodyguard - plasma rifle, missile pod, targeting array, hardwired multitracker 164

    2 Crisis - twin missiles, 1 blacksun filter, 1 shield drone 104
    4 Stealths - team leader, markerlight, marker drone 165

    11 Fire Warriors - shas'ui, bonded 125
    11 Fire Warriors - shas'ui 120
    6 Fire Warriors in Devilfish - carbines, disruption pod 145
    10 Kroot 70
    10 Kroot 70
    10 Kroot 70

    Hammerhead - railgun, burst cannons, disruption pod 155
    2 Broadsides - ASS, team leader, 2 shield drones 195

    1500 points
    It is obvious you have a solid strategy worked out for the list and I know that you are a master at the use of non aggressive Stealth use. With this in mind the list seems solid.

    I would still lose a Drone from the HQ though and take a multi on the Hammerhead; the mobility is just to valuable. Other than that I like the list, it uses a lot of elements I would never use but we are two very different players.

    I would be wary of facing this list as it has a lot different elements that need dealing with and this makes for a very hard to deal with list. You have the option for instance of infiltrating, outflanking, pillboxing, anti assault just with the Kroot and you can even take the bigger units of FW's in the DF. The Stealth’s can be used aggressively and infiltrate etc or hang back and ML and contest objectives in the last turn. The heavy also offers real problems for the oppponent.

    I think you may well have trouble with the HQ as it is a large unit and will draw fire but be hard to hide, I would consider two HQ (maybe one with a BG) as this will add further to the unit count and make them more survivable. However these are just additional points to consider but the list looks effective.
    1984

  11. #10
    Mr. Tau onlainari's Avatar
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    299 (x7)

    Thanks for that. I believe that change to the troops is a very good one.

    Quote Originally Posted by rikimaru View Post
    You have the option for instance of infiltrating, outflanking, pillboxing, anti assault...


    ...just with the Kroot
    Sigged.
    Quote Originally Posted by rikimaru View Post
    You have the option for instance of infiltrating, outflanking, pillboxing, or anti assault.


    And that's just with the Kroot.

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