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2500 pts – “Krump first, assk qweztions neva’! -

688 views 14 replies 5 participants last post by  HavenDan  
#1 · (Edited)
So, I've been out of the game a while (don't even own a 5th edition 'dex) and a generous friend and history professor offered me their orks from the new box set which they both preordered. So I figure, 100 of $'s worth of free Ork stuff, why wouldn't I get back into the game? After going to the Gamesworkshop in Greenwich Village (my weekend stomping grounds) and looking at the new rules, I thought this would be a legitimate competative list, although I hope it's not that cheesy.

Anyway, I figure three of the boy squads and the dred will run alongside the warboss + nob battlewagon, and the 4th boy squad will enter the second battlewagon. The stormboyz will hang back for whoever needs a hand, and the lootas, looted vehicle and Mek with SAG will provide adequate covering fire. After loading off their cargo, the Battlewagons will run shit over, blow stuff up with the killkannon (which I'm thinking of dropping) and holding vehicles in place with the grabba klawz to be assaulted by the deffkoptas, who will hang back with protection from the stormboyz.
Any advice, or am I solid?


HQ:

Boss Deff Deela
Warboss
Power Klaw
Choppa
“Eavy Armor
Cybork Body
(110)

‘Uge Mek Gubinz
Big Mek
Shokk Attack Gun
‘eavy Armor
(100)


Troops:

Da ‘Orde
20 Boyz
2 Big Shootas
Sluggas + Choppas
Nob w/ Powerklaw, bosspole, slugga
4x
(680)

Da Bigezt Boyz
7 Nobz
3 Powerklaws
‘Eavy Armor
Waagh Banner
(230)

Da Miytie Stompa
Deff Dread
2 Big Shootas
Grot Riggers
(90)



Elites

Da Junkaz
Lootas
15 Deffgunners
(225)


Fast Attack

Da Speedy Boyz
20 Stormboys
Nob w/ Powerklaw
(265)

Slica, Booma an’ Bigga Booma
3 DeffKoptas
1 Buzzsaw
2 Bigbomms
2x
(320)


Heavy Support

Big Red ‘Un
Battlewagon
Red Paint Job
Deffrola
Grabbin’ Klaw
Grot Riggers
Stikkbomb Chuka
Armour Plates
(130)



Da Green Meanie
Battlewagon
Green (red) paint job
Deff Rolla
Grabbin’ Klaw
Grot Riggers
Stikkbomb Chucka
Armour Plates
Kill Kannon
(185)



Krazy Krumpa’
Looted Wagon
Boomgun
‘Ard Case
Armour Plates
Grot Riggers
(130)
 
#2 ·
Hmm...

First, welcome back to orks. ^_^

The biggest problem in your list is that you don't have bosspoles. A re-roll on a morale save is invaluable, and a steal considering their low cost. Yes, it inflicts a wound on the unit, but when the option is losing the entire unit, then what the hell? The nobz and stormboyz both need one, especially the nobz. Always give it to the unit, rather than attached characters.

No painboy and cybork bodies for the nobz? I find they're invaluable, as nobz aren't useful against monstrous creatures and units with power weapons/fists/klaws otherwise. You might as well just use 'ard boyz. Painboyz and cybork are what makes the unit great. That and wauugh banners, but you already know that.

The wagons are overloaded. I'd cut out the grabbas (not very effective), stikkbomb chukkas (they don't make sense anymore with 5th edition rules), and armor plates (cost too much). Also, are you planning to run the other two units on foot? If so, I'd try and find the points to get them up to 30 in each squad. The looted wagon also doesn't need the armor plates or grot riggers. It's too fragile to warrant them, and besides, both upgrades are to keep the vehicle moving. It doesn't really matter much if the looted wagon is moving or not. I'd add a single big shoota instead, so it has something to do, even if it's destroyed.

Deffkopta upgrades aren't so good. The buzzsaws are weak compared to other powerklaws (and they cost the same), and big bombs are a collossal rip-off, since you can only use each once, and they aren't very strong. I play deffkoptas, but I never give them anything besides either big shootas or rokkits. On a side note, I'd try and get the unit up to 5 in size, if you can.

If you need points, you could remove the SAG. They're fun, but not very competitive, and the points are probably better spent elsewhere in the list.

Good luck!
 
#3 · (Edited)
Hey, thanks for the advice. I tooled out the Nobs a bit more, dropped the Kill Kannon, gave the Big Mek some cybork armor in case he explodes, made the nobs battlewagon a dedicated so it counts as troops for kill points sake, gave the deffkoptas rokkits and 2 buzz saws (i figure what the hell, in case they get stuck in CC or something.), dropped the bigbomms, made the battlewagons much cheaper, put my warboss in some mega armor, and added zagstruk to the stormboyz. Here's the new list. Any other suggestions?



HQ:

Boss Deff Deela
Warboss
Power Klaw
Choppa
Mega Armor
Cybork Body
(140)

‘Uge Mek Gubinz
Big Mek
Shokk Attack Gun
Cybork Body
‘eavy Armor
(110)

Troops:

Da ‘Orde
20 Boyz
2 Big Shootas
Sluggas + Choppas
Nob w/ Powerklaw, bosspole, slugga
4x
(680)

Da Bigezt Boyz
6 Nobz
3 Powerklaws
1 Painboy
Grot Orderly
‘Eavy Armor
Cybork Bodies
Waagh Banner
Bosspole
(305)









Dedicated Transport:
Da Green Meanie
Battlewagon
Green (red) paint job
Deff Rolla
Grot Riggers
Armor Plates
(130)



Da Miytie Stompa
Deff Dread
2 Big Shootas
Grot Riggers
(90)


Elites

Da Junkaz
Lootas
15 Deffgunners
(225)


Fast Attack

Da Speedy Boyz
20 Stormboys
Zagstruk
(315)

Slica, Dica’, Bomba, Booma an’ Bigga Booma
5 DeffKoptas
2 Buzzsaw
5 TL Rokkits
(250)






Heavy Support

Big Red ‘Un
Battlewagon
Red Paint Job
Deffrola
Grabba’ Klaw
Grot Riggers
Armour Plates
(135)





Krazy Krumpa’
Looted Wagon
Boomgun
‘Ard Case
Grot Riggers
(120)
 
#4 ·
Can't give you much advice right now as I'm just really getting into the army myself (at least, can't give much advice on a bigger scale), but when you post, at the bottom, there should be a check box that says "disable smilies in text." If you check that, you won't have a problem with your numbers and parenthesis making all those smilies and cluttering up your posts.



 
#5 ·
Oh, thanks. Didn't you play Necrons at one point? I remember speaking to you about a year ago about Necrons, that was before I stopped playing/posting though.
 
#6 ·
You could say I've "played" every army in 40k. I've been a "Theoryhammer" player since I got into the game, and I have yet to collect a full army, though I hope to change that with Orks. So I likely did help you with Necrons a year ago; in a year if you need help with Eldar or any other army, just let me know and I'll be on it. ;)
 
#7 ·
I implore you

Please...please...for the love of Gork...give the unit of nobz a bosspole. It's painful to look at them in their present state. ^_^

It costs next to nothing, and it has saved my tail more times than I can remember. I can't even imagine taking a unit of nobz without a bosspole. Their leadership is only 7 without it, and all they need is a single round of poor rolling, and they'll have to make a leadership check, which they only have a 58% chance of passing. A bosspole increases the chance to around 84%. It's still not perfect, but it's a lot better than the alternative.

I'm afraid the battlewagon never counts as a troop choice, even if it's a dedicated transport. It's in the 40k rulebook. Vehicles never count as troops for the purpose of claiming objectives. Deff Dreads taken as troop choices can't do it either.

I'm still not sure if the grabba claws are really worth it, but I can see how they'd be fun to model, so decide for yourself.

Again, I'd use full 30 ork squads instead of 20, even if it means fielding one less squad.

Other than that, the list looks good. Good luck!
 
#8 · (Edited)
For the Battlewagon I meant as far as Kill Points go. I'd rather take it as a dedicated transport so that it doesn't count as two kill points if destroyed. I thought that I had a bosspole in the nobs unit, woops. I'll just get rid of the grabba klaws then, I guess they are kinda useless. As for the Twenty boys in a squad, I play with lots of terrain so it would be pretty unwieldy Thanks for the advice!
 
#9 ·
Uh...

That's good to hear. I was worried about the bosspoles. ^_^

I hate to break it to you, but the battlewagon counts as a killpoint regardless of how you field it. You have the same problem with trukks. Every one that's killed results in one kill point for your opponent.

Kill points aren't determined by how many force organization slots you kill, but how many individual units. Here's what counts as units, besides normal units and vehicles:

1. Dedicated transports. It's considered a separate unit, even though it occupies the same spot on the force organization chart.

2. Sub-units. The Imperial Guard can field up to 5 infantry units as a single troop choice, but each unit killed results in a kill point. Basically, whenever you're allowed to break up a single unit into smaller units, each smaller unit killed results in a kill point. Conscripts don't count as separate units though, since they're fielded as one unit, and only count as separate units for the purposes of determining how many special weapons you can give them. This obviously isn't a problem for orks, who don't have sub-units.

3. Retinues for independent characters. Again, this isn't a problem for orks, but units that are specificially listed as independent characters with retinues (not units with upgraded characters, like Snikkrot and the kommandos, or boyz and nobz) produce two kill points if killed, because the independent character and the retinue count as separate units, since the character becomes independent when the retinue is killed.


Most of these restrictions hurt armies like the Imperial Guard and Dark Eldar more than orks, but orks with several dedicated transports will feel the crunch as well. It's still perfectly fine to use them, but it's probably a good idea not to overload a list with trukks, which can be easily killed. Battlewagons are just fine though. Good luck!
 
#11 ·
That's good to hear. I was worried about the bosspoles. ^_^


2. Sub-units. The Imperial Guard can field up to 5 infantry units as a single troop choice, but each unit killed results in a kill point.
Actually guard can take up to 6 units for 1 troops choice, and 6 for 1 HQ choice, and 4 for 1 heavy support choice, each of those units need an offier meaning another KP, and they can all take transports for extera kill points.

Excuse me while I go cry about how GW screwed one of my favorite armies.

Back on topic, havendan at 2500 points you should have way more boyz than that your list has only 2 scoring units which could really screw you over in 2/3 games you play. Try dropping some lootas, storm boyz, maybe the dread, and upgrades here and there you should be able to buy at least 2 more units of boyz.
 
#10 ·
Oh, for some reason I was under the impression that heavy supports and elites counted as two kill points. Guess that's not the case :D

I never used trukks anyway, so doesn't really matter for me.
 
#15 ·
Oh nice, then keeping it as a dedicated transport is a good thing!

I played a match today against Black Templars, an objective grabbing one with table quaters set up, we literally slaughtered each other down to the man, it was a lot of fun! Thanks for all the replys!