2500 saim-hann - Warhammer 40K Fantasy
 

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Thread: 2500 saim-hann

  1. #1
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    2500 saim-hann

    this is my saim-hann list please tare it apart.

    HQ:
    autarch- jetbike, mandiblasters, laser lance, fusion gun- 140

    ELITES:
    6 fire dragons- 96

    6 fire dragons- 96

    TROOPS:
    10 dire avengers- exarch, shimmer shield, defend, bladestorm- 165
    wave serpent- twin-linked bright lance- 145

    10 dire avengers- exarch, shimmer shield, defend, bladestorm- 165
    wave serpent- twin-linked bright lance- 145

    4 eldar jetbikes- one shuriken cannon- 98

    4 eldar jetbikes- one shuriken cannon- 98

    4 eldar jetbikes- one shuriken cannon- 98

    4 eldar jetbikes- one shuriken cannon- 98

    FAST ATTACK:
    5 shining spears- exarch, withdraw, skilled rider- 222

    3 vypers- all w/ missile launchers- 195

    3 vypers- all w/ missile launchers- 195

    HEAVY SUPPORT:
    falcon- starcannon, shuriken cannon, holo-field, spirit stones- 195

    falcon- starcannon, shuriken cannon, holo-field, spirit stones- 195

    fire prism- holo-field, spirit stones- 150

    TOTAL:
    2496


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  3. #2
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    Hey,

    I am a personal lover of the Siam-Hann craftworld. The jetbikes shining spears ect. I am not a fan of the dragons in falcon unless you intend to take an exarch with the flamer add on. A heavy flamer and all those melta shots won't leave much behind. I would instead recommend replacing the two falcons and fire dragons with two fire prisms and upgrading the jetbikes, which I will cover shortly. The fire prisms are monsters in 5th ed. they have templates that will give hordes and termies nightmares. They can kill tanks with their long range with a high str. and low ap shot. Combined into a three some makes for a deadly trio. For the bikes I would recommend turning the squads of 4 x4 jetbikes into two squads of 6 jetbikes and one squad of 4. By doing this you increase your amount of cannons by one and add survivablity to the squads. Also I would take warlocks with your jetbike squads as they can add the 5+ cover save, enhance for the needed help on the charge to finish a unit off. Or a destructor to give the squad the aid of a heavy flamer.

    Hope it helps,

    Tikidude92

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