1750 pts Competative Looking for Comments and Critiques - Warhammer 40K Fantasy
 

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  1. #1
    Senior Member Seth the Dark's Avatar
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    1750 pts Competative Looking for Comments and Critiques

    There is an upcoming tournament in my area and I am looking to take my Orks to it. I have quite a few Orks to paint still which does scare me, none the less this is the list I am going to bring to the tourney:

    HQ
    Big Mek 85 pts
    - KFF

    Elites
    10 Kommandoz 160 pts
    - Burna; Nob: PK, Boss Pole, 'eavy Armor

    Troops
    2x 20 Grots 80 pts
    - 2 Runtherders

    2x 30 Slugga Boyz 250 pts
    - 3 RLs; Nob: PK, BP

    20 Shoota Boyz 150 pts
    - 2 BSs; Nob: BC, BP

    Deffdread 100 pts
    - Grot Riggers, Extra DCCW, Skorcha

    Fast Attack
    12 Warbikers 340 pts
    - Nob: PK, BP

    Heavy Support
    3 Killa Kans 150 pts
    - Grotzookas, Grot Riggers

    Looted Wagon 105 pts
    - Boom Gun

    Grand Total: 1750 pts

    "They say the Darkness consumes you. They don't say what happens after It's done."

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  3. #2
    LO Zealot mynameisgrax's Avatar
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    511 (x8)

    The maximum unit size for units of warbikes is 10, not 12. If you're looking to be competitive, I'd field two units of 6 warbikes, with a nob, powerklaw and bosspole in each.

    I'd cut one runtherder and grot from the unit of grotts, and if you need the points, you could go down to 16 grotts and 1 runtherd and still be competitive. I'd use this unit for objective holding/grabbing near your own deployment zone. Just keep going to ground, and they'll probably last the entire game, assuming you don't let your opponent get into close combat.

    Deff Dreads aren't very competitve. They're fun, but not competitive. I'd cut it out completely, and save it for a more casual list.

    I'm not a big fan of grotzookas. They aren't bad, but orks are already very good at fighting troops, which is the grotzooka's specialty. Instead, I'd use kustom mega blastas, to help against monstrous creatures and terminators (both are quite common in tournaments).

    I'd give the unit of kommandos another burna. They only have 3 attacks each on the charge, so having 2 burnas is important, because you'll want all the power weapon attacks you can get.

    I wouldn't use rokkits in the units of slugga boyz. They rarely hit, you'll be running the slugga boyz on most turns (not firing at all), and it's soaking up 60 points that's better spent elsewhere.

    If you're looking to be really competitive, I'd get the unit of shoota boyz up to a full 30, and also field another (yes, another) unit of 30 boyz, either shoota or slugga, for a total of 4 units of 30 boyz, a unit of 19 grotts, and a KFF giving a cover save to them all. This will give you the numbers you need to overwhelm your opponent.

    Here's how I'd play the list:


    Big mek w/kff [85]

    30 Slugga boyz w/nob, powerklaw, bosspole [220]

    30 Slugga boyz w/nob, powerklaw, bosspole [220]

    30 Slugga boyz w/nob, powerklaw, bosspole [220]

    30 Shoota boyz w/3 big shootas, nob, powerklaw, bosspole [235]

    16 Grotts w/runtherd [58]

    9 Kommandos w/2 burnas, nob, powerklaw, 'eavy armor, bosspole [165]

    6 Warbikes w/nob, powerklaw, bosspole [190]

    6 Warbikes w/nob, powerklaw, bosspole [190]

    3 Killa kans w/kmbs [165]


    If you have them, you could also use 13 lootas instead of one of the units of warbikes, but that's just a personal preference. Either works well.

    Good luck!
    "Any job worth doing, is worth doing with a powerklaw."
    http://www.librarium-online.com/foru.../mynameisgrax/

  4. #3
    Member queek's Avatar
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    Big mek w/kff [85]

    30 Slugga boyz w/nob, powerklaw, bosspole [220]

    30 Slugga boyz w/nob, powerklaw, bosspole [220]

    30 Slugga boyz w/nob, powerklaw, bosspole [220]

    30 Shoota boyz w/3 big shootas, nob, powerklaw, bosspole [235]

    16 Grotts w/runtherd [58]

    9 Kommandos w/2 burnas, nob, powerklaw, 'eavy armor, bosspole [165]

    6 Warbikes w/nob, powerklaw, bosspole [190]

    6 Warbikes w/nob, powerklaw, bosspole [190]

    3 Killa kans w/kmbs [165]

    I like the list a lot - All that cheap efficient hoardiness >__<
    but how do you deal with tanks. Even Power Clawz are only moderately effective.
    "You're about as useful as a one-legged man at an arse kicking contest"

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