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Here's another list for everyone to think about! Feel free to critique.
-2x Scything Talons
-Lashwhip & bonesword
-3 Tyrant Guard retinue
2 scary tyrants with the best defences- expect them to take a lot of shooting, but I doubt you would lose both the HQ in under 3 rounds of shooting. Bonesword will be very useful since not many points are left to give your troops any flesh-hooks. Strangler is to be used in conjunction with the Zoe's Psychic scream to pin the enemy down (see below)
The troops form a typical swarm. but most enemies will probably pay a lot more attention to your two scary Tyrants to remember your real killers are the Genestealers.
Finally, Zoanthropes round out the force with some limited anti-tank weaponry- which should really be a last resort if you have two monstrous creatures already. Psychic scream will make sure your inevitable assaults will force the enemy to flee and be cut down- it also helps your tyrant pin the enemy squads in place.
EDIT: This army has minimal synapse coverage, so the gaunts should always follow the tyrants around, while the genestealers should operate independantly- it will take a lot of skill to maneuver this force around while trying to provide your 'stealers with cover from your lesser gaunts!
Total: around 1500- forgive my points ambiguity :p
Last edited by redbeef88; September 17th, 2008 at 22:15.
I have a couple nitpick suggestions, and then a philosophical problem with your army.
The first nit-pick is that you should swap the bonesword for TL devs, more shots are always preferable, and the devs cost less to boot. If you're worried about CC attacks just slap lash whips on your guards instead.
Your genestealers are either too expensive or you forgot to tell us what you upgraded them with. Personally, with the new 5th ed cover rules I run mine naked, in which case you can add 2 more to each group. (hopefully that makes sense without violating the point cost rules)
why termagaunts? you can bring more bodies with spinies, although the termie shooting is nice.
Now, I have 2 major problems with your army. The first is, how on earth are you going to deal with tanks? even if you get your zoans in range on turn 2 of their armour (a difficult feat if they turtle like smart 5th ed players) it's still slightly less than 1.5 hits a turn. That's about .75 shots that hurt AV 14 at all (I know there isn't much, but it's out there). Consider adding a fex or two, they're fairly cheap and the best anti-tank we've got.
Secondly, your synapse will be shot to pieces quite quickly. You have nothing else to draw the fire of Las-Cannons and plasma weapons. Granted, you have 14 T6 wounds, but as soon as they die everything in your army but the stealers runs screaming (even the zoans have to take the tests). You really ought to consider throwing in some warriors or swapping scream for synapse.
~2k of genestealery goodness
~1750points of terminator goodness
Dovie'andi se tovya sagain
more witty remarks to come.
thanks for your comments, the genestealers took the EC upgrade- I've just re-edited my post to match the points cost.
I find that putting the lashwhip on the HT was my favoured option because it comes with bonesword (giving your HT the Catalyst power) which would be important in this army particularly for making your assaults count. TL-Devs are great, but I think they would probably go to waste since the HT and his guard should be running instead of shooting anyway.
At first, tanks seem to pose a problem, but remember that they shouldn't be able to shoot your important units once they get into CC, plus your Winged HT would be tank-hunting.
Now to me, the problem of Synapse isnt really a problem at all! Especially now that 5th edition has the No Retreat special rule. Your CC troop units will actually benefit having no Fearless, so that they either win CC, or run away towards your HTs if they miraculously lose combat... gambling on the results of a Sweeping Advance, of course :p. Since there are no Fexes and other multi-wound creatures, you won't need to have Immune to Instant Death. If you prefer Synapse, I'm sure swapping out Psychic Scream for Synapse on the Zoes will fix that.
Finally, I always took Termagants instead of Spines so that they have a bit more punch when loitering around objectives- I guess you can substitute them depending on your model collection!
Cheers, thanks again for your input