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Here's my first list for a 1500 pts tourny. Not sure if it's competitive enough
Warboss = 95 pts
Big Mek = 85 pts
13 lootas 195 pts
7 Nobz = 220 pts
battlewagon = 145 pts
4 big shoota
20 Ork boyz = 155 pts
Nob w/power klaw
20 Ork boyz = 165 pts
2 big shoota
Nob w/power klaw
10 Ork boyz = 65 pts
3 boomwagon = 375 pts
2 big shootas
boomgum, lootas the mob of 10 boyz stay back and shoot. with the mek giving cover saves with his KFF. And a battlewagon with Nobs and warboss and 2 footslogging 20 boy mobs charge forward as fast as possible, getting into combat by turn 2 Waagh if i have to
Question1: if there's friendly unit in front of the looted boomwagons does that mean they ignore the don't press that rule, cause it says in the main rulebook vechiles can't move through friendly models, meaning could they still fire their boomguns even on a roll of a 1 at the start of turn so long as there's a friendly model in front of them
Question2: what's the optium Nob build to finish off enermy units in 2 close combat phases ready to charge again on your next turn without being shot at. Speaking of 5th edition and the new sweeping advance/consolidate rules
About the other points there are wiser and more experienced people here, even though I see a small number of Boyz
Last edited by Ramonacus; September 25th, 2008 at 16:44. Reason: added the link to GW FAQ
Ork Latin Lover since 1980