Welcome to Librarium Online!
Have the first game of a 40k league coming up, 2000pt game, so I figured I would come up with a new list, trying to keep some of the 5ed rules in mind when altering my traditional list. I know for my first battle I will be against Space Marines of some variety or another.
- Res Orb
- Veil of Darkness
- Res Orb
10x Warriors x3
The veil lord and immortals will of course be a flying circus. Its a tactic I've used well in the past to take out some units that the enemy would prefer to keep in the back out of harm's way. The destroyer lord is going to stay mobile to try and keep as much in the res-orb range as I can. Destroyers will do what destroyers do best, monolith will exist mostly for the 2nd wbb attempt with some fire support, and the heavy destroyers will either be terminator or vehicle hunters depending on what I face.
The big change for me here is the pariahs. I'm still not 100% sure about using them, as the few games I've used them in the past never really turned out well, but am wondering if the changes in 5ed would make them worthwhile. I am considering swapping them out for a squad of 10 flayed ones.
Are you looking for melee support with the pariahs? If so you might look at tomb spyders, they've gotten a boost in 5th ed and are more survivable. Take two of them (consolidate the heavy destroyers together) use the extra points to get yourself a 6th destroyer and split the squads. I'd also suggest dropping the phylactery for a phase shifter on your destroyer lord, makes them a good jump to impossible to take out.
Drop the Pariahs and pick up another group of warriors. Group your warriors into 2x 20 and group your 2 heavy d's into 1 group so in case 1 gets dropped there'll be another within 6" to assist with the WBB roll
And just because I had the H Destroyers in different squads didn't mean I intended to split them up. They were in different squads so the enemy could not target both of them at the same time.
I think I may take Alzer's suggestions and see how that works out. I haven't used TSs in a long time, but with 5ed they may be worthwhile again.
I've tried lots of different configurations with my warrior squads and these past few games I've played with 2 groups of 20 and my opponents HATE it. Because there are so many of them, they rarely take morale checks due to fire. I got caught in a sweep with one but was already dropped to below half strength and was assaulted by 2 units (this was turn 6).
Give it a shot just once, in a friendly game even. You'll be amazed by the resiliency.