Welcome to Librarium Online!
These are some army lists I've been mulling over lately, trying to step towards having a less shooty army (though I realize with Necrons that it's always going to be very shooty, and that's fine... I just want to enjoy some decent CC). I have an affinity for Flayed Ones, so I'll be testing them out some more (I've had decent luck with them), though I could replace them with Scarabs. Mostly I prefer using them because they're a little better in combat and contribute to Phase Out. Destroyers are good Anti-Tank I think, and will eliminate my IG opponent's Basilisk hopefully before the basilisk eliminates the destroyers. Tomb Spyders are great for running a quick interception when my warriors are facing a Soul Grinder that they didn't immobilize (and would be unable to hurt in CC, since I rarely use D-fields on them), and are good for a little more WBB insurance, though they're also replaceable by Scarabs or more Necrons.
As far as the 1500pt list goes, it's the same line of thought, with some extra goodies. I added Pariahs to try and take care of a) pesky Termies/Daemons/Vehicles that my basic troops would have trouble with, and b) to reduce enemy leadership so my Flayed Ones could wreak havoc, and added an extra Lord to accompany them. 5 more Flayed Ones to boost CC versatility, one more Tomb Spyder because I like them (easily replaced by a Destroyer), and I have something like 25 points left for whatever. Maybe I'll actually give some Warriors a D-Field.
The first is a 1k point list (totals 990 points);
1 Lord, with Rez Orb and GoF = 155
30x Warriors (3x 10-man units) = 540
5x Flayed Ones = 90
3x Destroyers = 150
1x Tomb Spyder = 55
And now the 1.5k list (totals 1475);
1 Lord w/ Rez Orb = 140
1 Lord w/ Rez Orb, Chronometron, GoF, Warscythe = 175
30x Warriors (3x 10-man units) = 540
10x Flayed Ones = 180
5x Pariahs = 180
3x Destroyers = 150
2x Tomb Spyder = 110
Well, if you want CC the strongest CC I've seen is implementing a Ctan or fielding a Wraith wing.
1) Personally I like the deceiver since he is DEADLY at CC but also supports the pahalanx rediculously well!
2) To field a wraith wing you need a destroyer body lord with res orb, and at least 6 Wraiths to make sure you get those WBB's!
3) Also Tomb spyders have been upped a BUNCH, as cheap monstrous creatures!
PS. I don't know if I'd field Pariahs, as they die easily (no WB and MANY, many armies are fearless...but I always like to play different types of armies. The pariahs aren't bad, just very hard to play.
"There is only do, or do not. There is no try." - Yoda
Well I must say I really like your 1k list alot. Very different from what we usually see.
Both lists look reasonably solid. I agree with Darktrainer though about adding in some wraiths. With the new vehicle armor rules they're pretty nasty for assaulting enemy armor.
In the first list you could round out your points by giving the flayed ones disruption fields, would be nice to give them the chance to glance armor with AV > 10
Good luck with your lists keep us updated on how they run.
I ran the 1k point list last night in a straight Annihilation mission, and it did okay... not very well though. I don't think it was necessarily the list... but more the uber-Carnifex and and Broodlord that attacked my warriors and a definite lack of Flayed ones to tie them up. It also might have been a problem that I charged in with a squad of warriors hoping the extra 20 attacks would wound him (a mistake I will not be making again, lol)... that, and for some reason my Necron Lord wasn't doing very well in combat (it was still a 6+ to wound) until I switched him to fighting the Broodlord, which still didn't turn out very well.
My Tomb Spyder actually did alright, so I'm definitely thinking of filling out a full unit of them to handle emergency CC.
Sweeping advances kicked my ass as expected... The problem at 1k points is that I have to weigh the options of dropping warriors, destroyers, or flayed ones to replace them with something a little more quick to intercept big things. I'm actually pretty happy with the Destroyers, so I think the new list will have scarabs instead of Flayed Ones to tie up things like the Brood Lord (though I'm still pretty much boned fighting the Carnifex).
Thoughts? The Carnifex thing had crossed my mind before, but I didn't realize how difficult it is for Necrons to kill something like that... it's just too many 6s you have to roll. I'm looking into getting some Wraiths as well, they'd actually do pretty well against the Carnifex... S6 is lookin' real nice after seeing a T7 Monstrous Creature rip through a squad.
I'll think up another list and post it later today; thoughts?
Ok, nothing in the Necron army list can stand up to a broodlord (Sans-C'tan) Just keep as far away from them as possible. Flayed ones are medium-assault troops, they wouldn't stand against a broodlord or carnifex any better than a normal warrior would.
Tomb spyders do a decent job against carnifex, broodlord would rip it apart though. Concentrate destroyers on broodlord until it's dead then try for the fex. Wraiths might do ok against Broodlord and Fex alike, it's hard to say never seen them in combat.
Your list is fine I think you just gotta figure your strengths and weaknesses a little more.
Alright, sounds good... I might tweak the list a little, but I'll try this one out in the next game and see how it works out.
The issue with the Broodlord is that the Tyranid player gave him infiltrate so he could outflank... and he pooped up right be my troops, and immediately assaulted via outflanking. Otherwise, yes... the Broodlord would have been Destroyer bait. The Carnifex wasn't too brutal, he'd kill a few people and after WBB I'd maybe lose one Warrior. The Fex was just plain STURDY, he had a 2+ armor save and T7. Overall there was very little to be done, lol.
The benefit of Flayed Ones in that scenario is that they would have an okay chance of wounding the Broodlord, with no chance of running away. That's why I'm considering testing out Wraiths (to be honest, I've yet to use them) or using Scarabs. What screwed me up is that I had my Flayed Ones in Reserve because I wasn't sure how they would be needed... next time I'll test out infiltrating.
I will post an update after the next game, to be certain.
Yeah, outflanking Broodlords are bad news. Flayed ones are very capable of being run off or swept. I think wraiths might be your best call against them, unless you want to field a full kit Necron-wraithlord to go up against it.
Deepstrike/reserves are no good for flayed ones, they're not a front-line unit. Infiltrate them. If your opponent has anything that's weaker in melee (gaunts/zoanthropes/biovores) aim for them. Necron assault-troops need to be used carefully, other than tomb-spyders they're a bit soft.
Do you have an idea what the rest of the tyranid list is like? If I can see it I'll know more about what you might need.
Definitely try to avoid a Broodlord if at all possible. I've had mine rip through like 5 squads in five player turns back in fourth. Ah misreading Implant Attack was so much fun.
Next time you face the 'Nids your first targets should be the great synapse creatures. This will usually mean Hive Tyrant and Zoanthrope, as your staying away from the Broodlord plus the BL doesn't do synapse too well, except for his own squad. That will at least mean you have a good chance of running his troops off the board (unless he is running a stealer list which he is not judging by your earlier comments) with a minimum loss of your own troops. While charging a group of enemies with your warriors may not sound attractive, it is by far the better choice to letting him charge you with ANYTHING that is even remotely CC oriented that a 'Nid player can throw at you.
These are kind of general strategies for fighting against 'Nids. I'll tell you right up to avoid CC as much as you can with your non-CC dedicated units. With the cheapness of the models even a squad of shooty gaunts can cause problems if they charge you. Tomb spiders are excellent for tying up large squads of Gaunts as they will be incredibly sturdy. Also be aware that the Broodlord and his retinue come with Infiltrate so that will always be an option for him if he runs one. Your best bet to work around that is to place your units that you want to deal with him, flanking your army.
Outflanking Broodlords are officially my worst nightmare I think... I'm dealing with a slight bit of crap from the team I was on for not using a Monolith, but I'm being stubborn now in saying that a Monolith would have been marginally effective.
His list was based very heavily around three Carnifexes, a Hive Tyrant, and a couple squads of gaunts, as well as his Broodlord. Two Carnifexes were beefed out for melee, and one was beefed out for range (Hilariously enough since he didn't beef its toughness up, my IG teammate mobbed and killed it with his basic troops). Hive Tyrant was pretty much unmodified to my knowledge, and the two squads of guants were pretty basic (and the least of my worries).
I concentrated all of my fire on the charging Carnifex, and ended up rolling terribly. I was certain my Destroyers would be more useful, but they also rolled badly. I was hoping to take it out with gunfire... but I think I only got one wound. And then the Broodlord happened... which pretty much messed me up permanently.
In retrospect, a Tomb Spyder could have made a dent in the Carnifex, which is what I might try using next time to counter it. Infiltrating my Flayed Ones is also something I'll do next time, it should get them to the fight a lot sooner.
Most of the armies I play against pose issues, but Monstrous Creatures seem to be a stumbling block for my particular army list. A very big stumbling block...
Thank you for re-affirming my slightly un-Necron choice to charge him. I figured the charge wasn't without good reason...
And thanks for the general tactics for fighting 'Nids guys, it is always appreciated. I'll post an update after the next game about how well the list does, no certainty who it'll be against because we've been mixing teams up for variety. But I'm going for a good start on a competitive general list that can handle what's thrown at it, so that'll fill my experiments perfectly.
...Ok go tell your friend to stop playing a power list, seriously. 4 MCs and a broodlord are NOT OK in a friendly 1k match.
The only way you're going to be able to take that on...I have to get going but I'm gonna say either Cronzilla, or a tourney-style list focusing on heavy destroyers.