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Broodlord-Feeder Tendrills-Flesh Hooks-Toxin Sacs-86
5 Genestealers-Flesh Hooks-85
5 Warriors-Scything Talons-Rending Claws-Flesh Hooks-Leaping-170
2 Warriors-Scything Talons-Deathspitter-Enhanced Senses-Toxin Sacs-66
Warrior-Scything Talons-Venom Cannon-Enhanced Sences-Toxin Sacs-43
6 Genestealers-Flesh Hooks-Scuttlers-120
6 Genestealers-Feeder Tendrills-Scuttlers-120
3 Raveners-Scyting Talons-Rending Claws-120
2 Zoanthropes-Warp Blast-110
Any Feedback would be most welcome. I am trying to not use the big guys if possible i prefer the medium guy models and it will make the army a little bit different to the tyranid armies i see atm.
Your list has a ton of hitting power but is very weak defensively. Those genestealer squads would get downed by the shooting phase of just about any squad in the game. The warriors are hardly better off
You need some defense, either Carapace or gun-fodder. Or just some good terrain.
It has the potential to work, but will take some really careful unit placement. Since essentially all of your models have a 5+ save. If you get to combat quick enough you'll tear down your opposition, trick is after that you're left high-and-dry to shooting.
Are you planning on playing any objective based missions? 12 scoring models with a 5+ save are going to hurt you in that area.
With that much synapse coverage, maybe 1 unit of gaunts that have without number might help out some for scoring.
For the same number of points as the CC warrior squad you can get 10 genestealers with fleshhooks with twice as many attacks, the same number of wounds, fleet (to balance the leaping), rending, better initiative, better weapon skill, and ten extra attacks on the charge. Granted, you lose synapse, but with the new fearless rules for combat resolution, it may not be a bad thing. And they're a scoring unit.
Last edited by Fraustdemon; November 5th, 2008 at 19:09.