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What do you think about this list, any opinions and suggestions?
*************** 2 HQ ***************
+ Agoniser, Splinterpistol, Drugs, Plasmagrenades, Shadowfield ->
- - - > 133 Punkte
+ Agoniser, Splinterpistol, Drugs, Plasmagrenades ->
- - - > 93 Points
*************** 3 Elite **************
3x 6 Wyches, 2 x Blaster, Plasmagrenades, 6 x Wych Weapons
+ Wych Succubus, Agoniser ->
+ Raider ->
- - - > 177 Points
4 Warpbeasts, Master
- - - > 63 Points
************* 6 Troops **************
6x 5 Warriors, Blaster, Splintercannon
+ Raider ->
- - - > 110 Points
********** 3 Heavy Support ***********
3x Ravager, 3 x Disintegrator
- - - > 120 Points
Exactly 1850 Points
Realised that this is your first post. Welcom to LO. But more importantly, welcome to the DE. May you find peace (or better yet, eternal bloodlust) within the Warp. No onto the list:
Not bad at all. The Archon has a pretty decent setup. As does the Dracite. There are some slight changes I would make, however. I would ditch the Splinter Pistol on the Archon, and give him a Punisher/T.Helm combination. The Dracite would be more effective with an Agonizer, and it seems that you already have a worthwhile set of them. Agonizers are used against high Toughness opponents and those hideous MCs. Punishers are used for troop killing, and for taking out those annoying Flankers. Archons are more suited for those type of rolls, the latter that being. With the T.Helm, you get a Splinter Pistol AND an additional CC weapon. I would also consider Trophy Racks on both of them. Many a time of have seen a precious HQ falling back and cutting cut down. You want to maximise everything you can. Make sure that you keep the Archon with a Raider Squad, and the Dracite with a Wych squad. They do a much better job with a supporting unit.
Excellent! The most effective setup for any Wyches. Kudos! Protect those Blasters, and have fun with those Wych Weapons when it is the enemy's turn to attack. I would consider at least one Wych squad on foot, and one Raider with a Horrofex, but that is just me. Props for taking advantage of the Warp Beasts. Check out this post I set up, and you can find out from other players on how to use Warp Beasts effectively:
Yeah, they seem pretty good. I'm just considering the option of taking the minimum amount of Warriors on a Raider. There are less casualties if it is destroyed, but you would be outnumbered in CC, most likely. I would consider ditching a Raider, and putting a squad of 10 on foot with two DL, no Blasters. Don't mix assault and heavy weapons in the same squad. Not ethical. That way, this squad can be used for sniping anything coming your way, and protecting your Raiders. Sit them back with your Ravagers, and let them kick their feet up. Again, consider a Horrofex. But still, a decent job. Oh and also a Dissie.
Ah, the more I see DE lists, the more I see three Ravagers. Good job for choosing those, and have fun with them. However, I would conisder a Snipe-ager, as they can aid your Warriors at giving more a chance of wiping a sqaud out. Just make one all DLs. DLs are for taking out those massively heavy armored troops and vehicles and MCs, and Dissies are used for taking those units where models are plenty, as well as the HQ squad. Keep that in mind when you are coming up against your enemy. If they are Orks or Nids, conisder more Dissies than DLs, but if they are SMurfs (Space Marines) CSM or Eldar, consider those horribly delightful DLs. However, there is one thing you did forget which is essential to a squad of Ravager. At least one Night Shield. They are needed. BECAUSE YOU NEVER CHARGE THE ENEMY WITH THESE! Keep them as far away as possible and shoot the damn hell out of them! Otherwise, these guys are really fun. 9 Heavy Weapons!
Anywho, welcome again. And have fun with the DE. They are a lot better than what everyone says they are. Imagine the look on your oppopnent's face when he 1/4 to 1/2 of their army wiped out by turn 2, if you play your cards right...
Light a fire for a man, and he will be warm for a night. Light a man on fire, and he will be warm for the rest of his life.
Thx for the Welcome - I'm new in the forum, but not to the DE...
Thanks for the big reply, i'm happy with this list, i made marginal changes like some trooplances in the config.
The lords are howeever the cheapest way so buy, so i will prefer the agonizers.
Here is my opinion - its just my point of view.
I have been seeing this trend lately and I guess I am in the minority about min/maxing your "troop" choices. When I see this its obvious that the intent is to get as many raiders on the table as possible and just shoot the opponent to death with dark matter. This kind of list existed back in 3rd edition I think (perhaps 2nd) as a form of raider spam list and I faced this list just like this one in 4th edition - you guessed it, I got dark mattered to death.
Is it fun to play? I was told it wasn't. Was it fun to play against? Not at all. Its strictly a "must win at all costs" list that you use in tournaments or against non-friends. 5th edition did have a small effect on the list in general with the restriction on passengers firing from a raider and also counting the raiders as kill points. I haven't heard anyone claiming any wins with this kind of list yet so maybe its no big deal.
The list I played against was much like this one but had min. wych squads and both HQ had warrior retinues and raider, 14 skimmers total compared to your 12. If you think its fun then go for it! Let us know if the list still works in 5th ed. Good luck and happy hunting!
"On a hunch, I melted them down and inhaled the fumes and read the dark eldar codex again, AND FOUND A BUNCH OF NEW RULES HIDDEN BEHIND THE OTHER WORDS..." [Gardeth on modelling & interpreting the DE Codex]