Welcome to Librarium Online!
Hey all, I just joined the forums and had a few questions about an Eldar list I've been wanting to make. I just started getting back into 40k after a 2 year hiatus and am currently looking into getting back into the hobby with a fresh start (I played space marines and a little bit of Tau; I wanted to try something different).
Anyway, I just bought the latest Codex and have a few ideas of what to do with my list, but I still don't have the 6th edition rules so I'm not sure how much of it will work with the updated ruleset. For my Eldar list, I want to make a list that is fairly balanced so I can take on horde armies as well as meq's...but I'm not quite sure what that entails. Right now my list looks something like this:
Farseer with Doom and Guide powers, as well as spirit stones- 120
Two squads of pathfinders (6)- 288
Dark Reapers (5) with an exarch, EML, and Fast Shot- 217
This is where I'm stuck. I'm not sure where to go for CC and other shooting units. I'm more partial to shining spears, but would striking scorpions be better? Also, is it better to scrap the Dark reapers for something like War Walkers or a falcon? And what about anti-tank...what are my options there?
Sorry if some of thes questions are stupid...i litterally bought the codex yesterday so I'm still reading up on stuff.
The Farseer looks great and is a common set up for lots of people, including myself.
I think you have too many pathfinders, i would keep one squad and ditch the other, because the pathfinders are a static unit and you need troops to be able to get around the board to take objectives (new 5th rule). i would get 1 or 2 units of Dire Avengers or guardians, what ever you prefer.
Dark reapers are great if you vs MEQs alot, but are expensive and aren't good at much else, i would go for something more flexable, like 2 fire prisms, they give you anti tank and anti horde and, if you combine the shots, anti MEQ. Or there are also wraithlords which you could load up with EML and a brightlance for anti tank or just a wraithsword for CC. War Walker are also good, but falcons got a nerf in 5th ed and, even though i haven't used them, aren't anywhere near as effective anymore.
With Shining spears are great if you vs MEQs lots, but banshees could also do the job.
The Striking scorpions would be my choice, but thats just my preferance, in the end it's up to you.
I hope i've helped you somewhat, good luck with it.
Everyone is entitled to their own opinion. It's just that yours is stupid.
Thanks for the help Shuriken. Here's my first list with a few of your ideas:
- Farseer (Spirit Stones, Doom, Guide) - 120
- 8 Striking Scorpions (Exarch with Scorpion's claw, Stalker, and Shadowstrike) - 180
- 6 Pathfinders - 144
- 12 Guardians (Warlock with Embolden, Heavy weapons team with a Scatter Laser) - 156
- 12 Storm Guardians (Spiritseer with Embolden, 2 Flamers) - 144
Total Cost: 999
- Wraithlord with 2 shuriken Catapults (Bright Lance, EML) - 155
- Wraithlord with 2 Flamers (Wraithsword) - 100
My plan is to use the Pathfinders and the Striking Scorpions to cause a bit of early game havoc, while my Storm Guardian squad backed up by my wraithsword-wielding Wraithlord move up the field, being covered my the slowly advancing Guardian Squad. The second Wraithlord and the Farseer Will stay within 24-36 inches of the enemy to get the most out of their combined weapons/powers.
The list looks great, but i think that Enhance would be better for the storm guardians, but if you can't find the points, Embolden should work well anyway.
For the Storm guardians and the wraithsword-wielding wraithlord, try not to get the guardians and the wraithlord into a combat with the more specialised CC units. The reason is, there aren't many units that can wound a wraithlord, which means that there is only one way for the combat to go, and that is in our favour. If you add in the Guardians, sure you might kill a few more enemies each turn, but if they win the combat by 3 or 4 wounds, because of the wraithlords fearlessness, he will have to take saves from them. By all means send the guardians in when the wraithlord is tied up with weaker enemies, but for those specialised units, just leave the wraithlord to deal with them. If you think it's a waste, well, the enemy probably spent more than 100pts on their unit!
Everyone is entitled to their own opinion. It's just that yours is stupid.
ok, wraithlords = extremely overrated. guardians = the suck. sorry if sound rude, but, it's the truth. i run with 6 war walkers all the time, and if i had 9, i would use 9, but i don't, so i need to spend more money on GW stuff. damnit. anyways, dire avengers will kill a million more guys than your guardians will, and do it very easily. you have to figure, that with the amount of stupid people out there that play space marines, that at least 35-40% of the time you will be facing meq's. dire avengers + 2 shuri cats + bladestorm +guide +doom = AT LEAST 25 - 28 wounds, if not all 32 of em. that = sweat dripping down the forehead of guy making the saves. war walkers? outfit em with scatter lasers for 15 points each, for a total of 60 points a walker, and for each walker you get 8 s6 shots per round. per squad, thats 24 s6 shots. again, add in guide and doom? creeping death just became real life. scorps? toss em, go banshees. seriously, u get to counter charge, u will always go first on the first round of combat, possible to make the enemy have ws1, and u counter charge, so u always get the +1 as well AND they ALL have power weapons!!!! yeah, thats right, attack me bitch! i go first, get 3 hits a model, and will OWN YOU before you even get a chance to swing your hammer. honestly, its worth it. and for less than 15 more points, you will get a full squad of 10 with mirror swords, and both ex powers. you can take my advice or not, but, i think in the end, you will like a list like this better for a 1000 pt game. however, it might not be your play style. that is one thing that eldar have: the ability to mold to your play style. the drawback to this would be that if you do not wield your weapon correctly, you will slit your own throat. eldar have the largest learning curve in the game. and, we eldar players have to buy the most models in the game. because each unit is made for something in particular, and thats it! if u want other options, give fire prisms a shot, i have heard they are very good (don't have any yet. yes i know, im a bad eldar player, so what...). dark reapers can be your best friend, or a complete waste of 200+ points. in a 1000 point list, every point has to be validated, so take your time, and pick a part each persons advice, because when we give advice, it's based on what works for us, or that we personally like. sorry for the long post, once i get goin on eldar, its hard to hold back. feel free to ask any questions, there are some really really knowledgable people on this forum. and read through the eldar forum!!! i learned so much useful information from there, that i would have to say it will improve your playstyle by 100% if you are new to the race, and especially being new to 5th edition.
good luck with your list, sorry if i confused you,
I'd just like to make a point with guide and doom guardians will rack up a decent number of wounds and could shoot every round. Now they are shorter range and have a worse save and worse LD but get a nice heavy weapon that can give them better range and even a chance at AT can also get a warlock and get a constant cover save or other bonuses. Dire avengers are more consistent and work better without guide but also cost more. I think DAs are easier to use and often times better but to say that guardians suck is going to far IMO. (my 2k list has 4 squads of guardians).
Warwalkers VS wraithlords is a matter of offense VS defense, warwalkers will get more shots for less but they are more fragile, (a bolter can dmg it). Wraithlords are more durable with 3 wounds they also have a better BS making them better platforms for expensive single shot weapons ( you don't see warwalkers with dual BL for a reason ). I think they are very comparable it just depends on what you want. Side note I would go with the dual flamers on all wraithlords.
I also like banshees more than scorpions, I generally run guardians so I have alot of shots to work on hordes the power weapons of the banshees help with the good armor save elite units. I personally perfer the executioner over the mirror swords as the extra str gets me more wounds when I can't get doom on the target. (You can only get some many dooms into a list). Having said that though you have no transport for the banshees so the scorps might be better as they are more durable to enemy fire.
I haven't played with Dark reapers much so won't comment on them, I love Fire prisms, with holofields they are very hard to kill and they are very flexible on targets.
Over all I think the list is a good start. It may be a bit low on AT but you have two warlocks, farseer and the scorp exarch that can hurt tanks in assault if you get in trouble. As you can see from these posts eldar have alot of ways to play hopefully I've helped you find what will work for you.
Thanks for giving your input guys...what I love so much about this hobby is that everyone always has something different to contribute to things such as tactics and whatnot.
Anyway, here's what I've taken out of all this. I decided to take the DA instead of the two guardian squads to put a bigger dent into enemy forces. I kept the CC wraithlord so it can accompany the DA, where the DA will bladestorm then the Wraithlord can clean up the mess, and the DA can jump in if needed (the Farseer will follow along with them as well, now equipped with a shining spear).
I kept the striking scorpions mainly for the same reasons I picked them in the first place...no transport needed; I can't afford to give a banshee squad the transport that they'd have to have to be fielded efficiently, and the SS don't need one anyway...so nothing new there.
Heavy support got a bit of a facelift. Because of the points saved in my troop options and taking out the tricked-out Wraithlord, I was able to add in two fire prisms, each equipped with a holo-field, that way I dont have to choose between swarm control and big targets...got the best of both worlds. So my list looks as follows...
- Farseer (Spirit Stones, Doom, Guide, Singing Spear)
- 8 Striking Scorpions (Exarch with Scorpion's claw, Stalker, and Shadowstrike)
- 6 Pathfinders
- 10 Dire Avengers (Exarch with dual shuriken catapults and Bladestorm)
Total Cost: 999...again lol
- Fire Prism with Holo-Field
- Fire Prism with Holo-Field
- Wraithlord with 2 Flamers (Wraithsword)
Hopefully the list still holds up. Again, thanks for all the help and any further advice is appreciated
i think u got a winner. for 1000 points, the list packs a lot of punch, and holding power. with the dual prisms, u will be dropping plates on your ass bitch, plates on your ass!! sorry, got a little disturbed there for a second. anyways, nakaruru is right about scorps over banshees in this instance. i think that was a wise move. ummm, just making sure, but, you know that a singing spear is not a shining spear, right? and that you gave your farseer a different weapon, and not a shining spear jetbike? just making sure.
I agree nice overall list be careful with the troops they are rather important now in 5th for taking objectives. Now go out and show the foolish Mon-Keigh a thing or three.
Sweet, thanks for the help guys! I'll try a few proxy matches when I can to see how it turns out.
Note to Travasty420: Yeah, I know its the spear and not the jetbike thing...I had 4 points left, so I figured I might as well spend it on something that could at least help me